Reverting to pre-tutorial fix—reworking fix packaging
Fixing the tutorial on Windows introduced a packaging error, so we're reverting to the last known-good package for now while the tutorial fix is reworked.
Join the conspiracy of global domination and dark satire in this classic from Steve Jackson Games. As one of the Illuminati, you are driven by power, money, mayhem—and more. Grow stronger as you plot to destroy your rivals. How will you take over the world?
| App ID | 1816070 |
|---|---|
| App type | Game |
| Developer | RadioFree.Net |
| Publisher | RadioFree.Net |
| Homepage | https://illuminati.game |
| Release date | 2023-01-06 23:59 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1816070 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | ILLUMINATI.exe | -FromSteam | windows | Launch |
| 1 | ILLUMINATI.app | -FromSteam | macos | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:26 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20326988 | 2025-10-09 21:10 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 1816071 | windows · english | 547.20 MB | 427.10 MB | 6041024650545548610 | ||
| 1816074 | macos · 64 | 551.71 MB | 277.84 MB | 2059373041525081751 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20326988 | public | 2025-10-09 21:10 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixing the tutorial on Windows introduced a packaging error, so we're reverting to the last known-good package for now while the tutorial fix is reworked.
P1 BUG—FIXED: Some attacks incorrectly blocked as "Groups with no Power cannot be Destroyed!" The Illuminati will say anything to avoid losing. Among other impacts, this bug caused the tutorial to halt after a few minutes; glad this is sorted out. P1 BUG (Partial Fix): Mac users encountered crashes related to custom ambient audio tracks which should play for each different Illuminati on their turn—those audio pieces are disabled for now. P2 BUG (Partial Fix): Post-game return to Main Menu exposed CCG features in progress—now functions normally, though the "Choose your Deck" screen appears rath
Twice as many simultaneous players, from 2 to 4! 5 new AI Illuminati to play against, for a total of 6! - The Bavarian Illuminati, who want power - The Gnomes of Zurich, who want money - The Bermuda Triangle, who want to collect one of everything - The Discordian Society, who want to make things weird - The Servants of Cthulhu, who want to destroy everything ...and the original AI conspiracy, The Network, who want to advance techology. Plus: Many bug fixes, some new cards in the 2020 era, and a few graphical niceties. More to come in 30 days or less!
We've been quiet on Steam for far too long—apologies for that. After the frenzy of bug-fixing following our 1.0 release, we thought it best to pull back and be super thorough in our test-fix-validate cycle. After working a lot on process and execution, we have something worth sharing. After making almost 100 improvements to ILLUMINATI, we're currently 6 more changes—both bug fixes and enhancements—and one Player's Guide away from calling this our 1.1. That's close, but we've been close for a little while now. We've brought so much goodness to the game since the previous Steam build that it see
Fix: Tutorial stuck on step for "Assist".
Everything from the "Quality of Play" update from earlier this week, plus a few more improvements and fixes as well, noted below with a + beside them. CHANGES + If odds are 1 or lower, don’t roll—just end attack. - Changed timing of attack start: if the player only has one possible move, the attack won't automatically begin before the attack notification is complete. - Visualization of 3D card’s Resistance bonuses for shared Alignments with master not recalculated after Reorg. - Reworked Logic for when a card has maximum supported children or is in the 4th row, to propose attacking to destroy
Apparently the Network is putting all its resources into downloading Sons of the Forest and can't pay enough attention to Illuminati to beat any human players at the moment—or the AI simply took a rock to the head and needs some help—so we're reverting to the previous build while we look for a solution for either or both problems. Sorry for the confusion!
Bug fixes and playability improvements: - Changed timing of attack start: if the player only has one possible move, the attack won't automatically begin before the attack notification is complete. - Visualization of 3D card’s Resistance bonuses for shared Alignments with master not recalculated after Reorg. - Reworked Logic for when a card has maximum supported children or is in the 4th row, to propose attacking to destroy rather than Reorg. Reorg now only automatically launches from a 0-Power group. (Previous symptom: captured card shown with no 'control tab' and so failed to form relationshi
New build available! Right-click the game’s page in your Steam library and select Properties. On the Updates tab, confirm you have Build ID 10565205, or launch the game and check its splash screen for Rev 1561. CHANGES - Fixed non-critical error in BTAttemptPrimaryStrategy - Fix: Bonus Resistance not getting removed after previewing a card with special resistance. - Added widget element to hold Resistance bonus modifier widget - AI fix for freeze when attempting supporting move. - Adjusted AI card takeover weighting and decision making. - Various minor AI fixes. - Newsfeed: Added "New Turn" No
New build available! Right-click the game’s page in your Steam library and select Properties. On the Updates tab, confirm you have Build ID 10504045, or launch the game and check its splash screen for Rev 1544. BUG FIXES: - Cthuhu victory percent calculation fix. - Gnomes don't always receive bonus for Corporate Power 4. - +10 Plots couldn't be played in defense of a private dossier. - Illuminati special abilities to attack Alignment or Attribute not working. - Attack planner can report a target's Resistance as +4 when target has a special Resistance. ALSO: - Changes to better allow Windows to
Removed debugging messages from Windows build.
New build available on PUBLIC branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab—confirm you have Build ID 10485407, or launch the game and check the splash screen for Rev 1538. NEW FEATURES - When a rival attacked one of their Private Dossiers, the attacked group's details (basic stats, Alignments, special abilities) were unavailable to other players. Now the Private Dossier list at the top of the Groups table shows any dossier while it's under attack—it is auto-selected, showing its details. When we introduce Plots and special abilitie
New build available on default branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab and confirm that you have Build ID 10406519—or launch the game and check the splash screen for Rev 1522. - Dossier can sometimes show enlarged or misplaced Global Power badge. - Bad math: Resistance variable not getting updated properly when adding Plot to attack. - VictoryCheck/Bonus indicator not updating immediately when a Plot changes a card, failing to account for what might have been an additional Bonus—like when a Corporate group is given enough Powe
New build available on default branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab—confirm that you have Build ID 10397371, or launch the game and check the splash screen for Rev 1516. FIXES - Returning to main menu from Card Browser, Credits, or pressing ESC still triggered login - "Join game" did not fully complete login process - Special Ability text for Groups: corrected semantics, showing CONTROL and DESTROY in all caps ISSUES - Disabled texture streaming, which may demand greater CPU usage from older or lower-end Windows PCs. Still
New build available on default branch! Right-click the game’s page in your Steam library and select Properties, then go to the Updates tab—confirm that you have Build ID 10395672, or launch the game and check the splash screen for Rev. #1509. Updates - While playing a game without login, human-led attacks now report as Illuminati short name - Fixed return to main menu after game triggering Steam / Epic login - Game Start sounds now same length, reducing overlap with 1st Turn Start sound - Added Plot-type icon to upper-right corner of Plots Known Issues - Returning to main menu from Card Browse
Full appinfo as delivered by Steam PICS, changenumber 38683737. Also at /api/app/1816070/raw.
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