Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-01-06 00:43 UTC · Community Announcements · nevrealdev
Today marks 2 years since we released into early access and we feel now is a good time to give an update on the status of Big Booty Adventures and unfortunately it's not one we want to give and one we have been putting off for some time. Simply put, we haven't been working on it. For over a year..... Not news you want to hear and news we hate to give because we really want to make a full and complete game. We see so many early access games just "die off" with no explanation and no signs from the devs, even ones that were highly rated! We aren't those devs. The short story is this: There are tw
2022-11-06 21:19 UTC · Community Announcements · nevrealdev
Fixed Several Issues: AI Characters no longer walk on exploded docks (navmesh wasnt updating for destructible meshes) AI Can now be sliced with the sword again (no idea why this was broken) Various inventory items werent spawning when grabbed (shovel, boats, spyglass) Various other quality of life fixes Known Issues: Boats dont always spawn when thrown in the water AI Stabbing Not working HP Reverb pushing the trigger causes the game to become unfocused... have to click on the game with the mouse.... not sure if this is a reverb thing or whats going on.
2022-08-17 20:22 UTC · Community Announcements · nevrealdev
We corrected the issue causing the G2 controls to break. Our main developer headsets are now a G2 and a Quest 2 (previously Rift and Quest2). So you G2 users should see improvements down the pipeline now that this is a main headset for us. Already fixed some gripping animations in this fix. The controllers vibrate while gripping and ungripping for some reason. A brief look did not show any faults in the code so maybe this is something in the windows mixed portal. Also Fixed the character select table being disabled after a player climbs and lands in this update.
2022-08-14 01:18 UTC · Community Announcements · nevrealdev
Let us know what you think of the new water we added! The ocean now has depth, white caps, waves and is even translucent (you can see the crocs whole body underwater now). The material is considered a "mobile" level of quality so performance wont take too much of a hit. We left the old water in the game as the low settings in case you need to adjust for performance. Check out these Before and After shots! Calm Water Before {STEAM_CLAN_IMAGE}/41659098/b774b9841c53f6bfa2f2372798926408dac7f7c6.png Calm Water After {STEAM_CLAN_IMAGE}/41659098/c1bca9f66bfb63cc38817a6343e07ef420f7c188.png Ocean Wate
2022-07-25 00:41 UTC · Community Announcements · nevrealdev
Repercussions Ahoy! Death by enemies is now to be avoided at all costs. Die too many times and you will end up in a jail cell with a choice to make; Either pay a fee to port back to your previous location (clearing out your death counter) or, if you don't have the coin... you'll have to escape from the dungeons. {STEAM_CLAN_IMAGE}/41659098/8e72eac559a4b850dbbe7cf9113529ae2b00abef.jpg Enemies will have a small chance to drop black skulls which players can pick up to reduce their death count by one. {STEAM_CLAN_IMAGE}/41659098/e8983b9dd42031728fa020f4475808c157c2d6bb.jpg The Death Counter can be
2022-07-18 18:12 UTC · Community Announcements · nevrealdev
We thought we were done polishing off the cosmetics for now but nay here we are again! We wanted to present something new for the Steam VR Sale and with only a few weeks in between the summer sale and now there just wasnt enough time to incorporate any new game mechanics. So we took to some nice pleasant level design and re-imagined the center of the base to better match the aesthetics for the rest of the world. Here are some before and after screenshots. We hope you enjoy this small cosmetic update! After {STEAM_CLAN_IMAGE}/41659098/637df625239a74cda01da773920fa748b186b364.jpg Before {STEAM_C
2022-07-11 21:20 UTC · Community Announcements · nevrealdev
Fixed Various Load/Save Bugs Various Multiplayer Loading/Saving Bugs Spawning Issues in certain areas. Port to Home and Port to friend bugs Ammo Spawn issues in Multiplayer Enemies going into wall at tutorial area New Game doesnt bring previous saves inventory with them Added Stats for the first mission area Reworked Quest Controllers now fire when pulled halfway instead of all the way (feels more responsive now) Reworked first mission area so that following the smoke results in a proper reward at the end
2022-07-02 04:30 UTC · Community Announcements · nevrealdev
- Player settings and saves now travel with the player when joining a game - Single player saves are back to loading correctly - Ammo boxes give the proper amount of ammo to hosts and joined players - Various other fixes regarding the saving / loading system
2022-06-30 22:50 UTC · Community Announcements · nevrealdev
- Fixed a few problems relating to saving and loading profiles - Multiplayer enemies fixed for the client - Fixed a couple inventory problems in multiplayer - Fixed various multiplayer replication issues
2022-06-26 22:54 UTC · Community Announcements · nevrealdev
- Fixed an issue causing inventory items to change their location within the inventory - Fixed an issue preventing mini ships to grow into big ships - Added a mini ship representing the first available vessel available for players to add to their inventory
2022-06-26 01:24 UTC · Community Announcements · nevrealdev
- Adjusted new game starting location - Adjusted level streaming around the prison - Fixed a problem where hopping on a boat will unlock the next level ship A couple of known bugs are sometimes the inventory items will change their location within the inventory, and sometimes a ship doesn't grow from a thrown mini-ship. Those issues are being worked on and should be fixed soon.
2022-06-25 02:47 UTC · Community Announcements · nevrealdev
- Lowered fire shot volume - Adjusted fire shot effects - Increased impulse applied from fire to target dummy and bottle stack - Adjusted life and ammo indication on some guns - Various map edits - Fixed character table from cycling incorrectly
2022-06-23 22:48 UTC · Community Announcements · nevrealdev
In this update we are finalizing the changes in response to player suggestions since releasing into early access back in January. We had a very pleasant turnout of Big Booty Adventurers who joined our discord and bathed us in the glory of feedback. We decided to put considerable focus on the beginning of the game so that new players would find it more welcoming and enjoyable to start anew. -Altering the Beginning- Players now begin their adventure in an area where they can *optionally* read instructions on how to play and practice the art of locomotion. The Parkour courses are no longer a barr
2022-04-15 02:42 UTC · Community Announcements · nevrealdev
In this small update we fixed several complications for players with Vive controllers from key bindings to correct weapon rotations along with some other core functionality. What was a previously frustrating experience is now more in line with how we intended the game to be played. For everyone else we added some haptic feedback to guns when you shoot them. We just love charging batteries over here! In the menu there is an option to turn vibrations off completely, or just the gun vibrations, if you prefer to extend the life of your controllers. Please standby for some larger announcements as w
2022-03-07 04:47 UTC · Community Announcements · nevrealdev
Fixed - hand rotation while picking up hammers upside down Fixed - portals no longer accidentally teleports items that are holstered or held by the player - sometimes would crash Fixed - a couple guns were shooting their projectiles slightly lower than they should have Fixed - Scarecrow was giving improper materials Other minor fixes and changes
Full appinfo as delivered by Steam PICS, changenumber 34873906. Also at /api/app/1820560/raw.
{
"appid": "1820560",
"common": {
"name": "Big Booty Adventures",
"type": "Game",
"controllervr": {
"oculus": "1",
"steamvr": "1"
},
"playareavr": {
"seated": "1",
"standing": "1",
"roomscale": {
"width": "2",
"depth": "1.5",
"360_required": "0"
}
},
"oslist": "windows",
"osarch": "64",
"osextended": "",
"logo": "075c905c76c5ca452eca2961964b34b96e0e5196",
"logo_small": "075c905c76c5ca452eca2961964b34b96e0e5196_thumb",
"icon": "f3bd592a6a0d50f57a5568287c52133e0a4d0804",
"clienticon": "0dd1280e8ee10e9ffc2d9332b1c7effaa8be7538",
"clienttga": "7dfb424513d209c659ec4a72c0a092d0bd938e24",
"releasestate": "released",
"openxrsupport": "1",
"openvr_controller_bindings": {
"0": {
"controller_type": "vive_controller",
"url": "vr-input-workshop://2710695213"
},
"1": {
"controller_type": "oculus_touch",
"url": "vr-input-workshop://2710670586"
},
"2": {
"controller_type": "knuckles",
"url": "vr-input-workshop://2710692811"
}
},
"openvr_action_manifest_path": "Voodoo\\Config\\SteamVRBindings\\steamvr_manifest.json",
"openvrsupport": "1",
"othervrsupport": "1",
"othervrsupport_rift_13": "1",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "44.59077862773641",
"height_pct": "83.33333333333336"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "44.59077862773641",
"height_pct": "83.33333333333336"
}
}
},
"store_asset_mtime": "1659753031",
"associations": {
"0": {
"type": "developer",
"name": "NeVReal Studios"
},
"1": {
"type": "publisher",
"name": "NeVReal Studios"
}
},
"primary_genre": "25",
"genres": {
"0": "1",
"1": "25",
"2": "4",
"3": "23",
"4": "70"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_38": "1",
"category_9": "1",
"category_23": "1",
"category_52": "1",
"category_54": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1641414209",
"community_hub_visible": "1",
"gameid": "1820560",
"onlyvrsupport": "1",
"store_tags": {
"0": "1695",
"1": "3834",
"2": "1681",
"3": "3993",
"4": "1663",
"5": "5350",
"6": "3843",
"7": "3968",
"8": "19",
"9": "21",
"10": "13577",
"11": "4026",
"12": "1774",
"13": "3859",
"14": "1684",
"15": "1659",
"16": "4608",
"17": "21978",
"18": "4036",
"19": "1685"
},
"review_score": "5",
"review_percentage": "69"
},
"extended": {
"vrheadsetstreaming": "1",
"developer": "NeVReal Studios",
"publisher": "NeVReal Studios",
"homepage": "https://bba.nevreal.com/"
},
"config": {
"installdir": "Big Booty Adventures",
"launch": {
"0": {
"executable": "BigBootyAdventures.exe",
"type": "vr",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "BigBootyAdventures.exe",
"type": "othervr",
"config": {
"oslist": "windows"
}
}
},
"steamcontrollertemplateindex": "13",
"steaminputmanifestpath": "Voodoo\\Config\\SteamVRBindings\\steamvr_manifest.json"
},
"depots": {
"228988": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"1820561": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "3538799860069141525",
"size": "7184229228",
"download": "1823394112"
},
"beta": {
"gid": "3538799860069141525",
"size": "7184229228",
"download": "1823394112"
}
}
},
"1820562": {
"config": {
"oslist": "windows",
"osarch": "64"
}
},
"branches": {
"public": {
"buildid": "9880771",
"timeupdated": "1667769520",
"timebuildupdated": "1667768271"
},
"beta": {
"buildid": "9880771",
"description": "Beta branch for testing upcoming features and fixes.",
"timeupdated": "1667768322",
"timebuildupdated": "1667768271"
}
}
},
"ufs": {
"quota": "5000000",
"maxnumfiles": "30",
"savefiles": {
"0": {
"root": "WinAppDataLocal",
"path": "Voodoo/Saved/SaveGames",
"pattern": "*.sav",
"recursive": "1"
}
}
}
}