Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-14 13:11 UTC · Community Announcements · eturulja
Hey everyone!Had some bug reports I've been wanting to get to, and just wanted to make sure to get out the fixes to the common ones I could reproduce before going full steam ahead on game 2.Before the changelog, I wanted to say a huge thank you to the community. Those Who Rule 2 is already closing in on 10,000 wishlists. The first game took nearly three years to hit that, and we’re getting there in a month.That only happens because you’re leaving reviews and sharing the game. Word of mouth is a big reason for the success, and I’m genuinely grateful to you all. Your support is the reason I get
2026-03-09 17:02 UTC · Community Announcements · eturulja
Hey everyone!It's been over a year since the release of Those Who Rule, and some of you may have already had an idea why I've been quiet on announcements. I'm excited to confirm the poorly kept secret - I'm hard at work on the sequel, Those Who Rule 2!https://store.steampowered.com/app/4299520The first game was in development for over 4 years, shaped by constant feedback from the community and play-testers. With your help, I made something I'm proud of, but as with any first endeavor, it's far from perfect. Over the past year I've had amazing conversations with you all about what worked and wh
2025-09-27 06:52 UTC · Community Announcements · eturulja
Hey everyone!I know I said I was likely done with content updates, but I've had some requests through the games release that were too good not to put in. One of the main ones being filling out the roster of SS rank weapons to have a payoff for weapon mastery. Each weapon type now has it's own unique SS rank weapon that are given as rewards throughout the late game.For those of you who have been following the game since at least last June, you may remember the Brutal mode contest that was held, with the prize to the first completionist being a custom character. It's my pleasure to now introduce
2025-08-23 05:58 UTC · Community Announcements · eturulja
The long awaited, most requested feature, has finally arrived: The Retry Battle Button.No longer will you need to rage spam ENTER to skip dialogue after losing one of your units to that stray archer you forgot to account for when throwing your Marcus into the fray.ChangelogQoL: "Retry Battle" button.Fix: Fixed an issue with chapter 6 not being able to continue if Slyker dies but you had permadeath disabled.Fix: Chapter 20 cannot "continue" in brutal mode after save and quit. This was due to trying to load allied units that don't exist in brutal.Fix: Added Shane Morris (world map voice acting)
2025-07-22 19:21 UTC · Community Announcements · eturulja
Hey everyone!For those of you who remember the roadmap I posted a while back, I'm excited to announce the delivery of the final entry: Mod Support.Here is what is currently being exposed to mod with this patch:Player Unit Base Stats.Player Unit Growth Rates.Player Unit Base, Advanced, and Exalted classes.Player unit equipment.Player unit starting chapter.Storage and Denari.For those of you familiar with playing with the game's save file, this will use the exact same system, but with a few more things exposed.Modding GuideI've also put together a modding guide for people who are completely new
2025-06-26 15:55 UTC · Community Announcements · eturulja
Hey everyone!I've been taking notes over the past months of your feedback, particularly what classes/items have felt under-powered, and wanted to do a patch to stabilize some power levels between the under-used characters, classes, and items.ChangelistBalance: Fury (Kaelith) - If this unit is hit, gain 2->3 ATK, 2>3 SPD, and 1>2 MOV until the end of your next turn.Balance: Iron Maiden (Quincy) - Now grants ATK and SPD alongside DEF per stack. "On being hit, gain 1 stack, up to 5 stacks. Each stack grants 1 (+ATK), (+SPD), DEF and 4 HIT. Lose a stack on round start."Balance: Guardian (Arland):
2025-06-12 00:02 UTC · Community Announcements · eturulja
Hey everyone!I'm excited to announce we have our first 3 players who have conquered the challenge of Brutal mode!First Brutal Mode CompletionistsRideHadesPatterknifeScarlet0580I'll be working closely with RideHades in the coming weeks to create a custom character that will appear in other brutal mode play-throughs, while all three are getting put into the end game credits. Also, we've create a special title for those who finished in the Discord, so join if you haven't already and claim your Ranger (completing the game), or Ranger General (completing on Brutal mode) role!In the meantime, I also
2025-06-07 17:06 UTC · Community Announcements · eturulja
Hey everyone!If you're reading this, you should shortly be seeing the download for patch v1.3.0, kicking off the race to complete the new Brutal Mode difficulty!For those of you wanting to participate for a chance to immortalize yourself with a custom in-game character, here are the ground rules.RulesThe winner will be the first person to send me the save file of their completed Brutal mode run. Emailed to eturulja@thosewhorule.com. Winner is decided on first to hit my email inbox. I'll take a few days to process and verify all the entries. Please title your submission "Brutal Mode Completed S
2025-06-04 21:44 UTC · Community Announcements · eturulja
Hey everyone! As I posted on the roadmap, I've been working on a Brutal mode for fans who enjoy a really difficult challenge. I also wanted to make it a fun community event with a friendly competition, with an in-game prize immortalizing the winner. It's almost ready, and I'm ready to announce the start date: June 7th, 10 AM PST (UTC−07:00) {STEAM_CLAN_IMAGE}/41588824/ae3528d2f1a23f4baadf869a817c40be39dad93a.gif Brutal Mode Changes EXP gain reduced by 20%, scaling down sharply when overleveled, leading to no gains once 4+ levels over the average enemy on a map. Healers happens sooner at 2+. Ne
2025-05-17 18:58 UTC · Community Announcements · eturulja
Hey everyone! Still working on Brutal mode but I've still been making fixes as they're being reported, so wanted to get a few of those out there for you all. This patch also includes some fixes for ultrawide users. There are still some UIs that have some rough scaling, but there shouldn't be anymore heads being cut off in dialogues! {STEAM_CLAN_IMAGE}/41588824/3279aa9f9e69366602ed4a3de44a9977cb16083c.png Right now my tentative date for brutal mode is June 2nd to coincide with the upcoming TBT Fest on Steam, OR June 6 so that people can try and complete it over the weekend for the custom charac
2025-05-03 19:23 UTC · Community Announcements · eturulja
Hey everyone! Cloud saves are now officially supported for Those Who Rule! Changelog QoL: Cloud saves will now sync when you open or close the game. QoL: Added "(still needs to do damage)" to Elias' personal ability description for better clarity. Fix: Brutal achievement no longer accomplished on cutscene battles. Fix: Fixed issue with "Skill Issue" achievement triggering on enemies that couldn't counter attack. Fix: Making edits to some newly joined units wouldn't persist into battle preparation if you didn't save in base. I tried a couple of implementations, but I ultimately went with Steam'
2025-04-23 15:45 UTC · Community Announcements · eturulja
Hey everyone! Some exciting news, we have officially been given the green stamp of approval from Valve: Those Who Rule is Steam Deck Verified! Along with this exciting news, this patch will introduce 30 achievements in the game ranging from engaging with game mechanics, to some seriously difficult side objective challenges. They are as follows: Achievenemts A Grave Mistake*: Defeat all enemies in the prologue. The Journey Begins: Level up a unit. A Painful Lesson: An enemy has backstabbed your unit. Insult To Injury: Defeat an enemy with a Shield Bash. How Do You Do, Fellow Smiths?: Add a refi
2025-04-15 18:47 UTC · Community Announcements · eturulja
Hey everyone! Quick small update. Was going to wait to release this with the achievements, but there really isn't a reason to delay it. Especially as it'll immensely improve the experience on Steam Deck. Changelog QoL: Controllers can now use the left stick to navigate the unit info and promotion UIs, allowing them to hover icons to read tooltips, and toggle stats/growths. Fix: Cleaned up some more unused assets. Fix: Show correct dialogue portraits for "Kicking the Habit" support conversation. Achievements are going well so far! I have them all in the Steam backend, for 30 total. Now just nee
2025-04-12 16:05 UTC · Community Announcements · eturulja
Hey everyone! Spent the week learning more about Unity optimization, and how I can apply best practices to Those Who Rule. I think we've got some great improvements in this patch that should help everyone have a smoother experience, but especially those who are playing on less powerful hardware. The game is also currently 20% off! Changelog Optimization: Added a 30 FPS option. This will help extremely cut down on GPU usage for lower spec systems. NOTE: FPS is overwritten by enabling "vsync" so if you want to see the performance gains from reducing the frame rate, you need to disable "vsync" in
2025-04-07 19:30 UTC · Community Announcements · eturulja
Hey everyone! Hope you're all enjoying the changes in the story patch. Nothing super new with this one, just wanted to push out fixes for issues people have reported the last few days. Changelog Fix: Hotkey inputs now working in promotion UI. Fix: Group Prayer now heals the caster as well, as shown in the preview. Description updated. Fix: Active abilities that could multi-hit no longer use up multiple charges. Fix: Fixed an issue where "Cannot have two of the same refinement." was showing up at innapropriate times. Fix: Fixed another refinement duplication that could happen when you unnassign
Full appinfo as delivered by Steam PICS, changenumber 38598799. Also at /api/app/1822060/raw.
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