Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2026-09-07 11:15 UTC · Community Announcements · Ondrej Homola
Hello everyone,My 'holiday break' is finally over and so it is time for a quick update (and a reminder that I am still alive and working on the game again :) ). LocalizationsAs promised, I will be starting with localization preparations from September. This is going to be the tedious grind through the code, catching up on all the YAGNI work from 4 years ago.It includes reworking text-printing, updating fonts and reducing text overlaps. After that the partitioning of texts to translation keys and building up the externalized resource files which will then be sent to translators.In my current ca
2026-06-29 21:04 UTC · Community Announcements · Ondrej Homola
Hi,I hope you all are having a nice summer despite the warm weather.In today's update I'd like to focus on plans. I avoided looking past Adventure mode for quite some time but version 1.1 is now relatively stable and so I can turn my gaze to the future.What comes nextBy adding adventure mode I have finished that part of my backlog labelled 'big features'. Now it finally comes to doing all the various tweaks, optimizations and improvements. For that reason, game updates will no longer be focused on one major topic but instead will contain various chunks and bits.Smaller Irregular updatesThis me
2026-06-26 07:06 UTC · Community Announcements · Ondrej Homola
Hello, I've just uploaded a small patch today to address some of the more severe issues. 1.1.10 Atlases should no longer be built by autoconstruction in Chaos worlds Removing map edits should work correctly when grassland and hills are combined on the same tile. Enemy Civs should now spawn in correct number. Early Metal Harvester worlds now begin with Neolithical-Classical range allowing mine construction Converting from Campaign no longer preserves hero trait power. This should take effect on existing saves as well (hero traits will be matched to their current level) Converting from Campaign
2026-06-10 20:21 UTC · Community Announcements · Ondrej Homola
Patch 1.1.9 Hotfixed one issue causing corruption of Homeworld data file while loading an in-progress Chaos World for a small set of players (several conditions to be fulfilled to cause this bug). Note: If this happened to you and you seem to have lost your homeworld (or rather it being apparently 'replaced' by a chaos world) Follow these steps: 1) try checking your .zip backups and try restoring one which still has your Homeworld data intact 2) if a working backup of your homeworld data is too old and you want to combine with your present save, you can fix this by manually coppying your Homew
2026-06-10 06:21 UTC · Community Announcements · Ondrej Homola
1.1.8. Fixed an issue preventing buying some ascensions after Respec Fixed various corner case crashes
2026-06-08 16:58 UTC · Community Announcements · Ondrej Homola
Hello,today finally the new Adventure Mode update comes live. Thanks everyone with their help in beta-testing the version 1.1.What is included in this UpdateYou can start a new game in Adventure mode, or convert your finished existing 'Campaign' game (as long as you finished the Final Scenario)Same core in-game mechanics (combat, research and economy) as Campaign mode but different meta-game progression and high-level concept.You do not ascend by reaching the end of the tech tree. Instead each game is played as a mini-scenario with its specific objectives (primary and secondary).Scenarios are
2026-06-05 20:06 UTC · Community Announcements · Ondrej Homola
Hi,a little patch.Patch v1.1.7BugfixesFixed a bug causing Colonist World civilization to disappear after first scenario (later causing crash)Fixed missing Perks to drop on mid-late game Chaos worldsFixed an issue with Imbued heroes being ejected back to inbox after load. This fix should also retrospectivelly hide all your 'ejected' heroes back to their 'hidden imbue slot'.Fixed description from chaos resource ascensions (Reduced -> Increased)Ondrej
2026-06-03 20:57 UTC · Community Announcements · Ondrej Homola
Hello,since there were a couple of nasty bugs in BETA I decided to release whatever changes I had pending along with the fixes to the Experimental branch. Patch v1.1.6BugfixesDifficulty is no longer reset to normal on entering Adventure mode HomeworldAdventure mode Expansionist world Civilizations will now correctly spawn on your territory if there is no neutral space left.Perseverance/Permanent traits now correctly gained on Adventure mode (from Diamonds etc.)Fixed description on Jade lotus ascensionCampaign Balancing/ChangesPyramids made slightly cheaperIncreased maximum Gold lotus score fro
2026-06-02 20:35 UTC · Community Announcements · Ondrej Homola
Hi,i've just released a patch for Beta targeting both Adventure and Campaign modes. Version 1.1.5 should be visible in experimental branch.Patch v1.1.5New features/changesAdded Adventure mode conversion button for players who completed the Campaign game (finished the final scenario)You can take all your heroes and gold lotus to your adventure mode. Hero level will be cropped to 25 though. Culture points and non-gold lotuses are lost.Collect button can now collect all heroes if you hold Shift. It will also now use all Tabs correctly.Added a handful of tutorial-supporting objectives to Campaign
2026-05-27 11:50 UTC · Community Announcements · Ondrej Homola
Hello,a first batch of defects has been fixed for beta (experimental branch).1.1.4Secret Attack on crises (e.g. Centipedes) should no longer crash game when no secrets ownedStonehenge worlds now use quicker Stonehenge charging (1m) and have a scaling objectives to make them easier to complete early on. Campaign stonehenge slow charge remains unchanged (3m)Ascensions can no longer be purchased without revealing themMap edit actions now correctly check remaining amount preventing going into negative amounts. This doesnt kick in retrospectively so enjoy whatever you managed to exploit for a while
2026-05-25 13:08 UTC · Community Announcements · Ondrej Homola
Hello,let me invite you to the beta-test of version 1.1 using the experimental branch pass-key:WelshCorgiPembrokeThe branch is already activated and should contain game version 1.1.2. (this time I don't start from 1.1.0 since i wanted to distinguish some versions for internal purposes)This beta will run for a TWO weeks after which it will be made live.What is in this Beta?The main content of this beta test is the entirely new game mode called 'Adventure mode'. You can now pick your preferred mode on game start.Most of what is included in adventure mode was covered in here and here but there ar
2026-04-27 11:58 UTC · Community Announcements · Ondrej Homola
Hello,another four weeks are behind us. In this update I want to finally announce the release date for the next Major Update containing Adventure mode! Version 1.1 BETA begins May 25th, going live after two weeks on June 8thThe Adventure modeThe content of the 1.1 major update will be mainly the Adventure mode. An entirely new game mode with its specific meta-game mechanisms and more open-ended gameplay:You can visit semi-random worlds each consisting of a scenario sequence.Each world type is focused on specific play style and build synergies.You can Transform the world map by directly creatin
2026-03-30 21:11 UTC · Community Announcements · Ondrej Homola
Hello,Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change significantly.Adventure mode flowYour typical adventure game will begin in a so called Homeworld. This is your stable world where you can do whatever you want. There's no research here, no ascending, no score. This world just exists and you can experiment here.You also get regular opportunities to enter different world.1. Chaos World SpawnEvery now and then a
2026-03-03 19:49 UTC · Community Announcements · Ondrej Homola
Hello everyone,let's do our first 'proper' update in the post-1.0 world. In the last few days and weeks I have been struggling with various annoying illnesses (which is why this update also comes late) so sadly this was one of the weaker months so far. But nevertheless some progress was made - and like I promised I managed to put together enough to show something from the new game mode. So here we go.More Patching of 1.0Before I plunge into the details of the new Game mode (now officially renamed Adventure mode), let me do a brief situational report on 1.0.BalancingI have been monitoring the s
2026-02-03 21:07 UTC · Community Announcements · Ondrej Homola
Hello,i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that.1.0.12Hotkeys on units and workshops now working againFixed a bug in controls menu which prevented saving of changes when a key conflict dialog was confirmed.Social crisis now spawns with either Massive or Furious perk instead of always Furious.Leonidas and Saladin unit icons now represent currently researched units.Cost efficiency traits now correctly get mutated towards other units when other civilizations are taken. (e.g. -20% F
Full appinfo as delivered by Steam PICS, changenumber 37827433. Also at /api/app/1822550/raw.
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