Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-07-13 20:27 UTC · Community Announcements · Julian
Additions A starting quest Controller support Ability to use Instinct, unique to the Agility stat Ability to reverse your weapon Grindstones to level up weapons Decapitation Priests for each god Some new enemies and bosses A handful of new starting weapons New magic weapons that are easier to obtain A couple new spells A few new recipes New stars Enchanter crystals in the wild Mushrooms A few new special buildings can spawn in towns Option to mark the map with icons An area’s level will show near the map New sound effects New options in Settings New keybindings for movement and positioning fol
2023-01-27 01:59 UTC · Community Announcements · Julian
Additions Keybindings for digging and storing your offhand item Adjustments Small change to the level up system Sacrificial Circles can be interacted with to bleed yourself or any follower in the circle Weapons are considered "balanced" when their Wield Weight less than twice your STR and entities now only move slow backwards while wielding an unbalanced weapon Removed blood as an ingredient in recipes Reduced the amount of raiding parties Minor adjustments to some stars Initial movement and attack speeds increased Attribute growth curve adjusted slightly Minor adjustments to some armor Minor
2023-01-14 21:40 UTC · Community Announcements · Julian
Additions A new item that is used to gain attributes or improve a god's alignment The sacrificial circle requires a new item to use Space threads New action (default x key) to take a leisure stance. Neutral opponents may take it as a sign of peace Adjustments Uncommon and rare stars in space are more plentiful Star tokens may now only replace stars of the same rarity Shrines work a little differently Boots no longer block direct damage, but can wear down with use Starting attributes are back to 10! Increased attribute modifier growth Dodging costs decreased stamina and improved more with AGI E
2022-12-05 20:17 UTC · Community Announcements · Julian
Additions Added a minimap Added an option to store offhand items without dropping them You can trade in your current weapon at an anvil to pay for a new one Esc to pause, with an option for auto pause when leaving the window A shield comparison window Adjustments Treasure chests should grant only one reward Reduced the maximum velocity an object can move Small increase to the amount that a weapon attack will pull you around Rebounding your weapon off and object will halt the attack rather than keep pushing you forward The Down leisure stance (used by bows) is available to set when designing Sm
2022-11-20 00:47 UTC · Community Announcements · Julian
Additions Dodging leaves a brief silhouette behind that activates dodge effects Note buttons will indicate any new notes A few new area pre/suffixes Added some new SFX Adjustments Shrines will spawn common tokens when neutral to the player An unstuck weapon will be immune to sticking during the backswing The player can no longer interact or inspect while stuck Reduced the weight penalty on a weapon part's momentum Invisibility will hide armor and clothes Parties will no longer stay at a location they claim (this goes for the starting area as well) NPCs will occasionally pick up offhand items F
2022-11-04 22:15 UTC · Community Announcements · Julian
Additions The title screen has access to game settings Minor vfx/sfx additions Adjustments Hold the magic button to delay casting Shields cost stamina to use and take up to a few seconds to reach full effectiveness Certain landmarks, such as castles or rare goods, will no longer respawn Birds will be cool if you're cool AI may dodge forward if their opponent's weapon is particularly long Target dummies wear hats now Damage text now aggregates above live entities Notes are confined by their center instead of their edges STR modifies the power of an attack at the same rate it modifies damage, wa
2022-10-20 19:47 UTC · Community Announcements · Julian
Additions Hold interact to buy or sell quickly Bows will show a glint effect when ready to loose Human screams! Option for autosave Added some lines for the cursor and player facing Teleporters have been placed around the starting area Light spells can absorb wind depending on the caster's direction Menu has a Day stat near the map Adjustments Alt interact activates on release now Alt interact will break a weapon Alt interact will learn a spell without equipping it Adjusted alt interact effects Attacking or casting will remove invisibility Casting spells are cancelled upon trip, stun, or death
2022-10-10 19:04 UTC · Community Announcements · Julian
Additions A new human enemy A new weapon for that human enemy Adjustments New characters start with 15 in each stat instead of 10 The star map shows which connections will be lost when a new star is selected The major factions send more raiding parties Shrines spawn rewards immediately upon use instead of when the player enters the area Weapons will no longer rebound off of bushes The defensive option Push has been renamed to Parry Deflect will push non-living objects as far as Parry Bleed damage while below 0 health is based on maximum health instead of negative health Surges will return nega
2022-10-03 23:16 UTC · Community Announcements · Julian
Additions Added some additional types of forts and libraries Opening the menu shows health as text Option to save without quitting Adjustments Bows show arrow stats on their part inspector panel Bows can be enchanted and receive weapon buffs Arrows and bolts are improved by bow upgrades Arrows and bolts can crit The initial weapon starts with a Spin 2H attack Reduced the chance to randomly trip Stuff is much better about saving to an area Minor changes to area generation Roads are a little smaller Minor changes to the costs of some shrines Quest givers will no longer ask for and reward the sam
2022-09-26 18:17 UTC · Community Announcements · Julian
Additions Action menu option to create a sacrificial circle Option to disable slow motion effects Adjustments Shrines cost their associated material for both options Shrine cost is now based on the gods' favor Followers will not defend you when told to stay Weapons flash when an attack ends Ritual circles can no longer overlap Royal keys should no longer appear inside castles Put some flies in the tutorial Reduced the volume of rain Buried treasure notes have a chance to say where or what they are Minor UI adjustments to Notes Bugfixes Elemental orb puzzles correctly differentiate between east
2022-09-20 20:29 UTC · Community Announcements · Julian
Additions Added an animation to a certain pickup to make its purpose more clear Added a buried treasure A new UI panel in the options menu will tell you if your game has experienced certain scripting errors Added some UI sfx Adjustments A connection between stars won't be broken if the inactive star is within range of a different active star The player's UI is hidden when looking through the telescope A small effect plays to show some stars that are available to select Star tokens can be toggled off Doors with switches are only opened by their switches Some buildings in town have sconces out f
2022-09-17 17:03 UTC · Community Announcements · Julian
Additions Added a controls tutorial to the title screen Added indicators for your current map square and selected map square Adjustments Gods' favor will reduce slightly when they give you a present Outside combat, enemies that are otherwise neutral toward you won't hold a grudge after about 10 seconds Reduced nighttime darkness Greatly increased the health of shrines Bow attacks will activate attached wands Minor adjustments to some bosses The UI should scale better with higher resolutions Minor UI SFX adjustments Bugfixes Stopped various things from continuing in a new run: attributes, token
2022-09-15 20:56 UTC · Community Announcements · Julian
Additions Added Early Access external links to title screen and options menu Dialogue speed option Quit with saving option Adjustments Wand projectiles scale slightly with Perception Arrows scale slightly with Dexterity Doubled the damage of unarmed attacks (it's 2) Inns now heal better than tents Death will cancel a surge before it completes Your save will be deleted after all lives are lost Items dropped as quest rewards will be flagged as Player Only The starting weapon is a little lighter The Fire Shield is actually on fire Wildlife and their nests occasionally drop bone Regular flies are
2022-09-14 01:00 UTC · Community Announcements · Julian
Additions The five main stats have mouseover tooltips Area name and description input fields have a confirm button Adjustments Some humans aren't quite so sprinty NPCs can't pick up goods you buy or exchange The starting area now has a few wooden crates Shrines are now immune to surges Keybindings allow mouse buttons Minor adjustments to some boss stats Bugfixes Save/Load had better work now Ultra wide resolutions should no longer cut off the top of the menu Mouse is now correctly confined to the window Beginning anew after losing a run resets time, relationships, spells, and stars Armor types
2022-09-12 20:12 UTC · Community Announcements · Julian
Additions Keybindings in the options menu Adjustments Lowered wind volume Minor UI adjustments Bugfixes Wind and rain are correctly affected by SFX volume
Full appinfo as delivered by Steam PICS, changenumber 37678317. Also at /api/app/1823190/raw.
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