Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
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2025-09-18 20:45 UTC · Community Announcements · Fervir
Hello Creature Keepers,Fervir here with a quick update. Some bugs were reported, and I fixed them. Thank you to those who have lent me your saves ːsteamthumbsupːHave you all checked out the new Bestiary and Perk systems? What do you think?Patch Notes 1.5.3 (hotfix)Naowl did not have enough goalsVelthyra had too many goalsFixed a bug where creatures from previous versions weren't importing perks correctly (no data was lost)Fixed a bug with some Bestiary Goals not countingFixed a bug where you had infinite invulnerability after dodging an attack until you exited the room
2025-09-16 07:49 UTC · Community Announcements · Fervir
Hello Creature Keepers, Fervir here!After some testing in the beta branch, the updates to the Bestiary, Befriending, and Perks system are here!Here are the Key Features of this updatePerk Rework The new perk point system allows for deeper customization of creatures. Based on initial feedback of perks being too punishing by having downsides to them, the downsides were removed leaving only upsides to perks. The perk system became a 'choose from 2 buffs' at certain levels which works as a temporary fix. The new system now grants creatures 5 perk points at level 1 and then 1 point for each time a
2025-09-04 20:27 UTC · Community Announcements · Zach
Hello Creature Keepers! Below is an overview of all the changes currently available to tinker with in the public beta version of CK. Anybody can jump in and share their thoughts and ideas! There will be some simple steps to opt in towards the end of this post if you're interested. I'd like to get this update pushed by sometime next week. General Menu QoLWhen scrolling down or up when you’re at the edges of menus, the menu will continue scrolling until it reaches the limitPlayer ChangesReduced base dodge time to 1.0 seconds from 2.0 secondsYou can now increase base dodge time to 2.5 seconds by
2025-07-17 20:17 UTC · Community Announcements · Zach
Hello Creature Keepers! First off, thank you all for your continued support since Creature Keeper's release! I feel joyful in seeing how you all connect with CK, whether it's through bringing a tear to your eye from the story, or through the excitement of putting a silly hat on your favorite creature. I've been thinking about how to create more opportunities for that connection, and one way is to introduce a public beta-branch here on steam, in addition to a dedicated channel for it in the Creature Keeper Discord! The purpose of this is to give me a low-stakes environment where I can upload a
2025-06-19 01:34 UTC · Community Announcements · Zach
The roadmap is officially here, and with it a long list of changes to creatures.There's a lot to talk about today, but I have you covered if you’re not gonna read through it all yourself. Check out the TLDR at the bottom of this post if that’s more your speed.It’s been just over a month since Creature Keeper launched on May 8th, and we’ve pushed six updates since then! Addressing everything from softlocks & bugs, to menu navigation and creature behaviors. There is plenty more to bring to life, which is why we’re stoked to be sharing with you lots more information on what our plans are going fo
2025-05-31 00:27 UTC · Community Announcements · Graffiti Games
Hello fellow Creature Keepers! Another patch is here, and v1.2.1 is focused on key optimizations that were needed to push for Steam Deck verified and bug fixing some nasty save problems, among other things. General Improvements - Added full Cloud Save functionality Players should now be able to save their games and have their progress transfer between their all their devices, including Steam Deck. - Set default Screen Mode to Fullscreen - Added Multiple Controller support - Configuration files are now unique to each platform Bug Fixes - (Major Fix) Players should no longer be unable to save up
2025-05-23 01:28 UTC · Community Announcements · Zach
Localization is here, and with it, a warm welcome to all the new Keepers joining the ranks! We've added Localization for Japanese, Simplified Chinese, Portuguese, and Spanish! In addition, some bug fixes, and requested changes! For those with a keen eye, otherwise this can be ignored, you may have noticed we changed how patch version notation is represented, with the goal to be more consistent, and less confusing. (The numbers Mason, what do they mean!?) From v1.014 onward etc, to v1.1.2 where the last number will be the one changing from patch to patch unless it's a large or major update. Bug
2025-05-17 20:22 UTC · Community Announcements · Zach
Another batch of updates for the Keepers of Thera! With our fourth patch, we wanted to push our first round of menu improvements, squash more bugs, and bring some much needed Quality of Life to multiple areas of Creature Keeper. We're excited to share some exciting news with you coming soon as well, and while I can't quite spill the beans yet, it'll be a big step forward for Creature Keeper! Bug Fixes - Fixed a cutscene in Act4 where talking to an NPC would trigger a battle scene from earlier in the game - Fixed a softlock where you could travel backwards after the final fight which would resu
2025-05-14 01:06 UTC · Community Announcements · Zach
A fresh patch arrives today, and will be our third since Creature Keeper launched on May 8th. While there is still much work to be done, we're in the zone, and are listening closely to all channels for feedback on improving Creature Keeper. Bug Fixes - Fixed a softlock related to a warp after an event in Act3 - Changed the pathing in Horn Tower which was causing some softlocks to occur when warping out from the top of the tower - Prevented an Act3 cutscene from triggering in the wrong spot - Fixed an issue where lore text from the Act2 dungeon wasn't displaying at all - Added a scene that was
2025-05-10 16:37 UTC · Community Announcements · Zach
Our first round of bug fixes and improvements, with many more to come. Bug fixes: - Fixed softlock in Act 3 where you could miss a warp, and if you died you couldn't get back to be able to complete the story Users affected by this softlock will have a fix applied whenever they try to fast travel from a Traveler's Stone - Fixed softlock in Act 4 where you could talk to Bibb in Bibb's Sanctuary and overwrite Act4 Progress Users affected by this softlock will have a fix applied when they Go to the Horn Tower Improvements: - "Add Fruit" prompt in Befriending screen has been updated to include the
2025-05-09 04:36 UTC · Community Announcements · Graffiti Games
- Bug fix to address soft lock that prevented certain players from progressing past main story scenes
2025-05-09 03:15 UTC · Community Announcements · Zach
This list is comprised of bugs & issues we've collected throughout launch day. Such that players know we are going to address them first and foremost, and we communicate issues that may have affected players, or may in the future. Known Bugs - If you befriend a Denka into your party or storage before interacting with the first pocket garden sequence, which happens once you first arrive at Horn Tower, it will break the sequence. This bug has been fixed internally, and will be patched asap - Some players when launching the game cannot navigate the options or menus with their controller until the
2025-05-08 14:23 UTC · Community Announcements · Zach
🎉 Creature Keeper is OUT NOW on Steam! 🐾 After years of solo development, love, and way too many adorable creature designs, Creature Keeper has officially launched! 💚 Step into the world of creature companionship, real-time party based combat, goofy NPC's, and colorful exploration — now available to everyone! Check out Creature Keeper's Steam Store page: bit.ly/3DGqWSi --- A huge thank you to all our Kickstarter backers, playtesters, and longtime supporters who helped bring this beautiful world to life. Your feedback, love, and bug reports have shaped what the game is today! --- Ways to sup
2025-05-08 06:00 UTC · CGMagazine · Jordan Biordi
I was pretty interested in trying out Creature Keeper because, as I’ve mentioned before, I’ve felt like the Pokémon series has gotten a bit stale, and I’ve long relied on the Indie scene to approach it with fresh new ideas. So far, while games like Nexomon and Corromon have been pretty serviceable little Poké-likes, games like Beastieball, Ooblets, and Cassette Beasts have found ways to really shake things up and stand out above the rest. Creature Keeper certainly belongs in the latter category, combining several unique elements of gameplay with its central monster taming mechanic to make some
2025-05-08 06:00 UTC · CGMagazine · Jordan Biordi
I was pretty interested in trying out Creature Keeper because, as I’ve mentioned before, I’ve felt like the Pokémon series has gotten a bit stale, and I’ve long relied on the Indie scene to approach it with fresh new ideas. So far, while games like Nexomon and Corromon have been pretty serviceable little Poké-likes, games like Beastieball, Ooblets, and Cassette Beasts have found ways to really shake things up and stand out above the rest. Creature Keeper certainly belongs in the latter category, combining several unique elements of gameplay with its central monster taming mechanic to make some
Full appinfo as delivered by Steam PICS, changenumber 37452352. Also at /api/app/1826710/raw.
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