8/11/2025 bugfix
Turns out there was a bug in the new engine version that was causing a crash upon exiting certain menus . That should be fixed.
Create a party, layer on new classes, and uncover the mystery behind the seeming reappearance of a long-gone city in this classicly-styled RPG.
| App ID | 1830040 |
|---|---|
| App type | Game |
| Developer | Feenicks |
| Publisher | Feenicks |
| Release date | 2022-11-30 22:59 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/1830040 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | falsesky.exe | windows | ||
| 1 | falsesky | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:10 UTC | $8.99 | $8.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20156780 | 2025-09-27 18:55 UTC | ||
| linuxver | 20156770 | the linux version | 2025-09-27 18:54 UTC | |
| testing | 20156723 | Same as default but with the debug key enabled | 2025-09-27 18:48 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1830041 | windows · english | 116.70 MB | 63.24 MB | 3394715017643490245 | branches: linuxver, testing | |
| 1830042 | linux · english | 117.07 MB | 63.52 MB | 4962982186673288183 | branches: linuxver |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20156780 | public | 2025-09-27 18:55 UTC | 5 hours ago |
| 20156770 | linuxver | 2025-09-27 18:54 UTC | 5 hours ago |
| 20156723 | testing | 2025-09-27 18:48 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Turns out there was a bug in the new engine version that was causing a crash upon exiting certain menus . That should be fixed.
-Fixed a bug where Bell's NPC and PC field sprites weren't the same. -Fixed a bug where a PC could be shown in both the main and reserve lists in the after-battle screen. The version of the OHR this is using also updated; this shouldn't change anything, but you never know.
Been a bit since I've done one of these. -Doubled the rate at which the Tiny Golin encounter appears. -Fixed Arcanist's abbreviation being AR instead of AC. -Fixed a bug where you could leave the class advancement menu when using one of the NG+ options and mess various things up. -Changed a few formations involving frog enemies so as to prevent potential locks. -Took out a development-related NPC from Cephi Palace. -Fixed a minor spelling mistake in one of the on-load texts. -Fixed two lingering issues with the class up screen: -Paging down to the cancel menu option should no longer carry the
-Fixed the battle text when using SPD Wave. -Fixed Sage having an unranked proficiency for one type of armor. -Fixed some walkability issues in the Binding Mines. -Fixed one half of the exit to the Lunate Ruins instead sending you deeper into the dungeon. -Added a hint to a key item in the Lunate Ruins. -Fixed an incorrect line of text in the intro dungeon. -Fixed being able to access the Mol weapon shop where you shouldn't. -Made it so that one of the boulder puzzles in the Devil's Castle couldn't softlock you . -Fixed an improperly set line of dialogue. -Fixed an issue where tags related to
-Changed around the foemap in the Cephi Palace so that doing the puzzle in its first half should be a lot more manageable. -Gave Shred a sound effect. -Fixed an issue with Drain ω where the second part of it wasn't working properly. -Fixed some walkability issues in Apargi Cavern. -Fixed the ending save prompt having a hard-to-see selection box. -Added another NPC to the Silver Fens. -Fixed an issue where you could use an exit item in certain areas of the Silver Fens and end up in a part of the overworld you shouldn't be in. -Added an option to toggle the flashing of selected menu items. Going
Not nearly as many as last time: -Added another NPC to Cephi Palace. -Removed the flashing when selecting text. -Changed where the on-loss return point is after clearing the Palace of Io. -Added an NPC to Io where there should've been one. -Fixed the special ability of Defenders and Guardians not cancelling when their attacks are backed out of. -Modified two text boxes. -The world map menu should now highlight the selected menu item. -You'll now get the Luminous Cavern marked on your map when the time comes to go there. -Did some behind-the-scenes fixing up of stuff that hopefully shouldn't af
I've been putting changes and bugfixes in the readme file that's stuffed away with the rest of the game files, but I'm realizing that maybe that's not ideal. I'm still going to do it that way, but for thoroughness I'll probably be putting notes of what I've fixed up here, on a weekly basis or whatever. So here's those notes: -Fixed an issue where the party member-choosing part of the skill menu incorrectly colored in boxes when selected and then moved away from. -Changed how the post-Henge scene in Accoruna worked to avoid the potential of two scripts triggering simultaneously. -Made a slight
{STEAM_CLAN_IMAGE}/42534786/88e297e1e6b38bf3852262f95c48eeeb62f0b28b.gif Had some complaints about Cephi Palace being a bit annoying to go through, so I went and added in a way to quickly get from one side of the dungeon to the other.
There's now a togglable option to show drop rates in the bestiary. Without: https://i.imgur.com/qrTyAi4.png With: https://i.imgur.com/tkJ9JRm.png While doing things related to this I also realized that more enemies should have worthwhile survey items , so expect an update soon that addresses that.
Namely, they're not quite working at the moment. I'll try and get them up and running soon, at which point most of the ones that would've been obtained should pop up properly. EDIT: Okay, figured out what was wrong with them and hopefully resolved the issue.
Full appinfo as delivered by Steam PICS, changenumber 37452352. Also at /api/app/1830040/raw.
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