Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-01 22:16 UTC · Community Announcements · Gwenanne
All Quiet Roads Update v6.08Pathfinding OverhaulThis update introduces the highly anticipated pathfinding engine rewrite alongside several key tactical and interface improvements for complex grids.Pathfinding Engine Overhaul: The logic for heavy congestion has been rewritten. The pathfinder no longer treats long traffic jams as infinitely expensive. Once a route becomes heavily congested, additional delays no longer stack indefinitely, ensuring vehicles will actually use the designated "long way around" instead of immediately diving into restricted no-thru neighborhoods the moment a primary lo
2026-08-30 22:50 UTC · Community Announcements · Gwenanne
Update v6.07 - Pathfinding & Crash FixesThis update targets a few stubborn bugs and resolves a crash identified by the new diagnostic reporting system.Pathfinding Bug Fixes: Two longstanding pathfinding bugs have been resolved, resulting in significantly more reliable vehicle routing. Note that the completely overhauled pathfinding system is still undergoing performance testing and is not part of this release, but these current fixes provide an immediate, noticeable improvement.Diagnostic Crash Fix: A crash bug successfully caught and reported by players using the new in-game diagnostic tool h
2026-08-29 01:04 UTC · Community Announcements · Gwenanne
All Quiet Roads Update v6.06Post-Game Map Review & Precision TargetingVersion 6.06 adds requested map review and tightens up vehicle interactions on the grid.Post-Game Map Review: A new "Review Game" option now appears directly on the Game Over screen. Selecting this returns the view to the final map state, allowing for peaceful exploration and analysis of the grid's traffic flow without the pressure of the ending sequence.Improved Vehicle Targeting: Mouse targeting hitboxes for vehicles have been significantly refined. Selecting individual cars for towing or hovering to inspect their paths is
2026-08-28 04:35 UTC · Community Announcements · Gwenanne
All Quiet Roads Update v6.05Previewing Vehicle RoutesVehicle Path Visualizer: When the game is paused, hovering over any active vehicle now displays its projected route across the grid. While dynamic traffic conditions can always force a vehicle to alter its course in real-time, this new tool provides the most accurate forecast of its current intended destination.Expected Stops: The visualization explicitly marks planned mid-journey stops with a "coffee break" icon, indicating where a vehicle intends to linger. If an intermediate neighborhood is already at maximum capacity (red), the vehicle w
2026-08-27 00:41 UTC · Community Announcements · Gwenanne
Update v6.04 - Diagnostic Reporting & Tutorial PolishThis update introduces an automated diagnostic tool to streamline issue resolution, refines the tutorial experience to match the modern interface, and resolves an issue with intersection upgrade removals.Anonymous Diagnostic Reporting: When a unique or unexpected error occurs during a session, the game now prompts with an optional diagnostic submission window. Players can review the sanitized, anonymous log data before choosing to send it. This eliminates guesswork and provides exact context to accelerate future bug fixes.Tutorial UI Overhau
2026-08-14 05:56 UTC · Community Announcements · Gwenanne
Fixed some minor bugs and introduced better map colors for the Classic Tutorial.
2026-08-13 00:31 UTC · Community Announcements · Gwenanne
Update v6.02 - Departure Timers & Hover SensitivityThis update adds visual clarity to vehicle departure timing and introduces a new setting to customize interface hover sensitivity.Visualized Departure Delays: Ever say you're leaving the house, only to spend a few minutes looking for your keys, taking one last sip of coffee, or replying to a text before putting the car in drive? Drivers in All Quiet Roads do the exact same thing! To make this departure prep time clear, hovering over a neighborhood now displays a split bar graph under each waiting vehicle type:Light Blue Bar: Shows the minimum
2026-08-11 23:16 UTC · Community Announcements · Gwenanne
Following up on the launch of Version 6.00, this quick update delivers targeted usability refinements to button interactions and HUD clarity.Towing Tool Toggle: The towing item in the inventory now operates as a toggle. Pressing the towing icon a second time deactivates the mode, ensuring right-click road erasing remains accessible regardless of whether replacement roads are currently available in inventory.Distinct Reward Progression Button: For scores exceeding 1300, the button utilized to play-until-the-next-reward now features a gift symbol alongside the play icon. This visually distinguis
2026-08-10 19:20 UTC · Community Announcements · Gwenanne
Version 6.00 of All Quiet Roads has officially arrived. With the recent visual overhauls and foundational mechanics now firmly in place, the stage is set for the ultimate end-game challenge. Unlocking this final tier requires many hours of dedicated gameplay and a complete mastery of the grid. It is a puzzle designed strictly for seasoned veterans.❄️ Welcome to NorilskSet deep within the arctic tundra, Norilsk operates in reality as an isolated island, completely disconnected from the mainland by road or rail. Though observant players will note the game's menu system has somehow managed to pav
2026-08-10 07:24 UTC · Community Announcements · Gwenanne
NORILSK -- (v6.00) will be released very soon with new achievements and leaderboards.
2026-08-08 22:09 UTC · Community Announcements · Gwenanne
All Quiet Roads - v5.22 Patch NotesThis small patch introduces a powerful new traffic management tool and several Quality of Life improvements designed to give you smoother control over your city.New Feature: Tow Away Zones: You can now automate your traffic clearing! While the tow truck tool is active, click and drag with the right mouse button to draw a Tow Away Zone on the map. Any vehicle currently inside this rectangle (or any vehicle that drives into it) will automatically be towed, provided you have enough tow trucks in your inventory. The zone remains active until you switch back to th
2026-08-06 23:33 UTC · Community Announcements · Gwenanne
All Quiet Roads - v5.21 Patch NotesThis update introduces some helpful new traffic management mechanics and continues to polish the map interface.Neighborhood Parking Enforcement: Once tow trucks are unlocked, the neighborhood governance panel gains a new feature. The total count of waiting vehicles now displays a towing symbol. Clicking this will automatically tow vehicles waiting in that neighborhood, up to the number of tow trucks you have available. The vehicles that have been waiting the longest are towed first (Parking Enforcement has been chalking their tires!). As usual, towed vehicles
2026-08-04 00:49 UTC · Community Announcements · Gwenanne
All Quiet Roads - v5.20 Patch NotesAs the v6.00 launch of Norilsk approaches, this update v5.20 brings important improvements to traffic management and map visibility, along with a technical fix for content creators.Dynamic Neighborhood Exits: Vehicles no longer default to exiting from the center of a neighborhood. Instead, they now spawn directly along the specific road they are departing on. This ensures that if one exit route becomes blocked, traffic heading in other directions remains unencumbered.Cloverleaf Icon Redesign: The map icon for cloverleafs has been updated for better visibility
2026-07-22 19:59 UTC · Community Announcements · Gwenanne
Enabled the regular map view in Toronto instead of the debug view that was accidentally left on in v5.19.
2026-07-19 23:21 UTC · Community Announcements · Gwenanne
This minor update resolves a mechanical issue to ensure traffic generation behaves as expected, laying the groundwork for the upcoming v6.00 release.Fixed: Addressed an issue where demolishing a neighborhood inadvertently caused the remaining active neighborhoods to slightly increase their vehicle spawn rates. Demolishing a neighborhood now correctly leaves the spawn rates of all other neighborhoods completely unchanged.
Full appinfo as delivered by Steam PICS, changenumber 38522225. Also at /api/app/1832050/raw.
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