Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
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2026-06-24 15:06 UTC · Community Announcements · Hoxydav - Seven Cities
An Update on Seven CitiesA recent review describes Seven Cities as a dead game. I want to set the record straight: it isn't.I understand the frustration behind that kind of feedback, and I hear it. For a studio our size, I'm now the sole developer on the project, every review carries enormous weight, in both directions. A negative one is hard to take when you've put so much of yourself into something. But I'd rather respond to it honestly.Here's where the game actually stands.Seven Cities is not abandoned. I'm still working on next update because, two things don't satisfy me :the animations, w
2025-06-16 08:38 UTC · Community Announcements · Hoxydav - Seven Cities
Happy monday Outsiders!TL;DR Thank you,Seven Cities IS NOT DEAD!,Low Money on bank, We need to find money,This money will lead to recruit a new team (mostly art and UX),I will, alone, provide update to 1.0 as a slower pace if I don't find money., It’s been 10 days since our last update, and I wanted to take a moment to thank you from the bottom of my heart for your incredible support. Your messages, suggestions, feedback, and bug reports have helped more than everything.As you know, Seven Cities is an Early Access title built by a tiny indie team. Since Major Update 2, we've released 14 update
2025-06-06 10:12 UTC · Community Announcements · Hoxydav - Seven Cities
🛠️ Seven Cities – Patch Notes v0.2.08 Another day, another wave of improvements — this one packed with performance boosts, new sounds, UI tweaks, and combat enhancements. Thanks for the continued support!⚔️ Gameplay & MechanicsWhirlwindAdded SFX for the skillFixed incorrect raycast near playerShotgun Weapon Affection specialization now applies Holographic damageHeavy Strike (Melee spec) damage increased: ➜ From 2.5–15% ➜ 20–120%Boost duration values doubled: ➜ From 10–30% ➜ 20–60%🧠 Specialization & ProgressionFixed Pull specializationMoved:Bullet Duplication ➜ First choice of Rank 3Bullet Ex
2025-06-02 11:26 UTC · Community Announcements · Hoxydav - Seven Cities
Today's update is a also a tiny one. V0.2.073 brings few changes, here's the content : - Grenade explosions sound - Flash grenade explosions sound - TPArpix skill sound - Update localization in French - Update localization in english - Fixed leaderboard display - Improved multi grenade specialization performance. Thanks again Outsiders for your constant feedback and bug report. It means the word for us. Best, IMV Team !
2025-05-31 10:19 UTC · Community Announcements · Hoxydav - Seven Cities
Tiny update for today in version V0.2.072 : Fixed Spawn Elite in arena, Remove the 5th PNJ on your main camp active by default before unlocking it on the story, Fixed BeastMaster boss in Nat Museum now starts correctly, Restore the right sound on precision strike skill, Fix life display on boss at first sight (no more 1500/ 1500), First round of optimisation on explosions (like multi grenade)
2025-05-30 14:59 UTC · Community Announcements · Hoxydav - Seven Cities
A tiny patch following player feedbacks - Restore exit door on natural museum level during story - Fix difficulty rank calculation after story
2025-05-30 10:32 UTC · Community Announcements · Hoxydav - Seven Cities
🛠️ Seven Cities – Patch Notes v0.2.07 Small but impactful patch focused on polish, performance, and quality-of-life — including visual/audio improvements, quest tuning, and tutorial clarity. Thank you for continuing to share your feedback! 🎮 Gameplay & UX Improvements Ultra graphics settings now enabled by default Improved tutorial display Hotkeys now work properly for food & drink, even when the inventory panel is open 🧩 Fixes & Adjustments Fixed story NPC icons Fixed issue preventing character loading Fixed duplicate objects appearing in crafting slots Fixed bug with loading the wrong NPC
2025-05-29 00:53 UTC · Community Announcements · Hoxydav - Seven Cities
🌀 Seven Cities – Patch Notes v0.2.06 New skill. New specs. New power. {STEAM_CLAN_IMAGE}/41622114/addf81526d912ec57d5aca54483eb6fcf2c27528.gif ⚔️ New Skill: Whirlwind It's here — a staple of the Hack & Slash genre. Our own take on Whirlwind has arrived! This first version comes with 9 brand-new specializations, offering diverse build options. We're counting on your feedback to make this skill truly legendary — let us know how it feels in combat! Whirlwind Specializations: Increase Area of Effect Apply Bleed Boost Damage Apply Corruption Reduce Pixel Cost Increase Movement Speed Increase Life
2025-05-27 09:54 UTC · Community Announcements · Hoxydav - Seven Cities
Seven Cities – Patch Notes v0.2.05 Today’s patch brings important fixes to progression stability, activities, and enemy handling — along with a rework to Life Shield gear and a few polish touches. Thanks again for your ongoing feedback! 💾 Progression & Stability Fixes Fixed an issue with duplicate UUIDs that could cause specialization points to be lost when invested and refunded. 🛡️ Life Shield Equipment Rebalance Low health bonus range updated: ➜ From 1.5–2.5 ➜ 1.0–3.0 High health bonus range updated: ➜ From 7–9 ➜ 21–23 Max health scaling ratio increased: ➜ From 0.15 ➜ 0.225 🎯 Activity Fix
2025-05-26 23:14 UTC · Community Announcements · Hoxydav - Seven Cities
🛠️ Seven Cities – Patch Notes v0.2.041 Thanks again for all your feedback, bug reports, and suggestions — your support continues to help us fine-tune the Seven Cities experience! 🔧 Fixes & Improvements Fixed localization for the Material Hunt quest Fixed maskable icon display in the character stats panel Fixed localization issues with Skill Damage Fixed issue where Epic items could roll invalid specializations Fixed multiple buffs stacking incorrectly in Camera activities Fixed spawners in Camera & Wi-Fi activities Fixed some enemy spawners spawning in the sky Fixed issue preventing teleport
2025-05-26 10:51 UTC · Community Announcements · Hoxydav - Seven Cities
🛠️ Seven Cities – Patch Notes v0.2.4 Today’s update is focused on improving combat flow and reducing overwhelming enemy pressure. You should now experience more strategic, pack-based encounters. Let us know how it feels — your feedback is essential in shaping the future of Seven Cities! 🎮 Gameplay Improvements Adjusted enemy pacing to reduce overload and promote cleaner pack-to-pack combat flow. Subway C1: Increased the size of the second room for better gameplay spacing. Sunrise Story Map: Updated enemy spawner to reduce the number of Explosive Guardians. Shotgun animation updated — no long
2025-05-25 09:40 UTC · Community Announcements · Hoxydav - Seven Cities
Very tiny patch is coming this morning V0.2.032 : A new fix for 5th avenue kill 3 enemies (Edit : it seems that it does not fully fixed yet) Fix the back in town button in the story
2025-05-24 13:10 UTC · Community Announcements · Hoxydav - Seven Cities
🛠️ Seven Cities – Patch Notes v0.2.031 Another day, another round of improvements — thanks again for all your reports and feedback! ⚔️ Arena Mode Improvements Temporarily removed Explosive Guardian from Arena enemy pool to fix spawn issues Life, shield, and pixel are now fully refilled between each wave Prevented "Return to Camp" button from appearing if you die during the Tutorial Pixels left on the ground are now automatically added to your Pixel bar if not collected 🧠 Balance & Progression Second Arena unlock level reduced from 60 ➜ 40 ➜ Try it out sooner! 🔫 Weapon Tweaks – AK-47 Magazin
2025-05-23 16:55 UTC · Community Announcements · Hoxydav - Seven Cities
🛠️ Seven Cities – Patch Notes v0.2.03 Thanks to everyone in the community for your incredible feedback and bug reports — many of today’s improvements come directly from your input. Please keep it coming, and enjoy the smoother experience! {STEAM_CLAN_IMAGE}/41622114/c2d748dd495ac47fb3762175f1c74714d414cee6.jpg ⚙️ Important System Update – Specialization Overhaul Big changes to how specializations work for more freedom and early-game build diversity: Column cost reduced: From 2/4/8 ➜ 2/3/4 New unlock system: Players now begin with one choice per column. Progression tiers unlock at levels: 10 /
2025-05-22 18:41 UTC · Community Announcements · Hoxydav - Seven Cities
Fix an issue with natural museum map and starting activities.
Full appinfo as delivered by Steam PICS, changenumber 37452352. Also at /api/app/1832780/raw.
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