Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-12-19 12:41 UTC · Community Announcements · ErlendK
Heya everyone. I finally did another update for ICEwall, now that Skogdal demo has finally released ;) If you are interested in checking out my new game, you can see it here: Skogdal For this update I have added something that's has been asked about a lot: When you skip a draft, you Heal 1. Making it so you can alway Heal at least 1 between levels in a clutch. Added player invulnerability when you have defeated all enemies in a level (so remaining shots can't hurt you), I'm surprised I haven't thought about this before, but as I saw it mentioned in a review, if felt like an obvious thing to ad
2023-09-25 20:01 UTC · Community Announcements · ErlendK
Steam SHMUP FEST is upon us, celebrating this very cool genre of games, ICEwall has to be part of that! The game is also nearing its 1 year anniversary, and to celebrate these occasions I have now added community items to the game: Trading Cards to collect, based on in-game upgrade disks you will recognize Badges to unlock Backgrounds to unlock Emoticons to unlock (one for each of the player ship of the game) As my game is very niche, these items will also be fairly rare I suspect ;) And finally, during the SHMUP FEST event, I have set the deepest discount on the game yet, -75% off! I don't pl
2023-04-24 08:26 UTC · Community Announcements · ErlendK
Spillprisen 2022 is a Norwegian game awards ceremony that ran last weekend. A ceremony celebrating the Norwegian games industry and games released in the year of 2022, a year we mostly had a large group of smaller and very varied types of indie games released. ICEwall won big and went home with two awards: Game of the year Best game design When I knew about the nominees I did dare to hope I was a contender for the award for Best game design, but also winning the Game of the year award was absolutely surprising and beyond expectations! Thank you everyone who has played my game and who has liked
2023-03-13 19:34 UTC · Community Announcements · ErlendK
A small quality of life fix, requested by several players Quitting Endless Mode now uploads a highscore (if it's better than previous), making it so players going infinite don't have to wait for enemies to kill them.
2023-01-20 08:59 UTC · Community Announcements · ErlendK
Bug fixes: Fixed a bug where sometimes keyboard/gamepad menu navigation would not work in game mode/player selection screen (and for other menus too). Fixed a very rare case bug where game could potentially crash if you finished arcade mode and had lost Steamworks connection. (Maybe) Fixed lag spike happening for some players when the first enemy in a run has been destroyed, let me know if this is still an issue.
2023-01-12 12:15 UTC · Community Announcements · ErlendK
Very minor patch: Took down Holiday decorations, gifts remain though! Minor tweaks to music volumes, more consistent
2023-01-04 20:05 UTC · Community Announcements · ErlendK
Fixed a bug for endless mode post draft levels, where Hackware wouldn't update fire rate unless you opened the menu. Fixed bug where multiple gift power ups could spawn on the screen at the same time, this might make it slightly more difficult to go infinite in endless mode. Fixed a bug where you could lose a gift if you paused the game while waiting for the gift to fall down (after final enemy had been defeated).
2022-12-26 22:07 UTC · Community Announcements · ErlendK
Fixed the bug with soft-lock happening on rare special cases with gifts. This was a hard to replicate bug. Please let me know if it happens again after this patch! Sorry to everyone who had their runs ruined because of this bug!!!
2022-12-21 12:06 UTC · Community Announcements · ErlendK
Hello everyone, tomorrow Steam Winter Sale begins, and to celebrate that along with the upcoming holidays, I have a new update: "Holiday Gifts"! Containing some new content and fixes: New upgrade family: Gifts, with 3 upgrades in total, each of these gives enemies a % chance to spawn a gift pickup when they are destroyed, which boosts your stats if you manage to collect them. Similar powerups in classic shoot'em ups. Added a (very short, 0.1s) cooldown to blue reflecting enemies, so that if you hit them with rapid multishots, they don't spawn a wall of projectiles back. Updated health bar, and
2022-12-12 15:04 UTC · Community Announcements · ErlendK
This is a smaller update with minor bug fixes and some adjustments to Endless Mode boss health. The bugs have mostly been smaller issues, but things that have bothered me nonetheless. Tiger, Death and ROTN bosses have less health in Endless Mode, especially noticeable on level 10. Fixed UI bug where one UI button or spinning upgrade disk would remaing selected even if you hovered over others with mouse. This was very visible on youtube videos and streams, and has not really been an issue, but has bothered me for a long time. Finally fixed! Fixed sound bug where sometimes game over sound would
2022-12-01 17:33 UTC · Community Announcements · ErlendK
Fixed game crash for both levels 1-3 and 1-4 Hard Mode
2022-12-01 14:59 UTC · Community Announcements · ErlendK
It's amazing to see several youtubers having picked up this game and made videos about it, I have also seen a great boost to Steam visibility and new users lately! Endless Mode has been out now for a bit more than a week and it has been very fun to see so many names appear on the leaderboards, I have no idea how someone managed to get 10 000 000+ score though! But the mode is Endless after all, we might see even higher scores at some point!? Here are some balance changes and adjustments to Endless mode, most of these are minor and should not significantly change the status of the leaderboards
2022-11-22 18:13 UTC · Community Announcements · ErlendK
Hello everyone, this will likely be the biggest update for ICEwall to come, I have now finally added an Endless Mode, which seems to have been the most requested feature for the game. In addition there are a tons of fixes and tweaks, and also some other new stuff! ENDLESS MODE, endless procedurally generated levels. This mode only features drafting and one difficulty. New enemies will also appear in this mode, look out for the blue ones!!! Also has a leaderboard. New achievements for endless mode, this will be the only time I add more achievements, so that completionist don't have to worry for
2022-11-03 17:22 UTC · Community Announcements · ErlendK
Corrected rounding method for drone damage, so that 75% of 10 becomes 8, not 7 (following standard rounding rules for decimals, which I try to keep consistent)
2022-11-03 15:34 UTC · Community Announcements · ErlendK
I have updated and tweaked a ton of upgrades and ships, my goal has mostly been to make some of the weaker builds stronger and to make some things more sensible! Player projectiles now pass through fortifications! Making them a bit more useful, now you can actually hide behind them while shooting. Buffed the following ships: Big F Fighter, Hearty Duran, Invader D F, Lightning Bolt and Twin Shooter, mostly minor tweaks to make them feel a bit better (fewer drawbacks and some better stats). Drones buff: they now deal 75% of player damage by default AND I merged the two upgrades: Razor Bots and H
Full appinfo as delivered by Steam PICS, changenumber 37452352. Also at /api/app/1835970/raw.
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