MotionMuse is a powerful yet easy to use toolset for creating & editing 3D character animations. This includes animation transfer, spline based motion-editing, fast IK solver, sketching for easy posing, image overlays, curve editor and more, to help quickly and easily bring your characters to life.
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2026-09-11 22:32 UTC
$34.99
$34.99
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public
22663154
2026-04-06 10:34 UTC
beta
22663154
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2026-04-06 10:11 UTC
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228988
windows
from app 228980 · shared install
1837021
windows · 64
165.42 MB
57.41 MB
8482075600872385863
branches: beta
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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22663154
public
2026-04-06 10:34 UTC
1 hour ago
22663154
beta
2026-04-06 10:11 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-06 10:41 UTC · Community Announcements · MuniAnimation
MotionMuse Version 1.1.9 introduces unbaking of animation to key-poses and unbaking of individual curves. Unbaking is the process of reducing the number of key-frames in an animation without degrading its quality so that it can be easily edited. This is useful for motion captured data; where there may exists a key at every time-frame; but in order to make changes the user requires only a few critical key frames that define the overall animation. Version 1.1.9 adds the ability to unbake animations in two ways, unbaking to key-poses and unbaking of individual curves based on user-defined quality
2025-12-15 11:07 UTC · Community Announcements · MuniAnimation
MotionMuse Version 1.1.8 adds transform animations with parent-child hierarchies; this allows for general animations to be created/edited in MotionMuse. Objects not bound to joints can now be animated using this system. Transform animations can be imported and edited similar to joint hierarchies, with only FK (using gizmos) supported for transform manipulation. Animation curves, key creation/deletion and KeyEditor work for these animations as before. Transform creation is also supported using a new tool in the toolbar - this works similar to Joint creation with support for x-mirror while creat
2025-08-05 10:04 UTC · Community Announcements · MuniAnimation
MotionMuse Version 1.1.7 is an overhaul of the underlying systems with main focus on fixing undo/redo issues. To this end the entire undo/redo system is redesigned and is now faster and uses lesser memory than before. This also fixes random crashes and provides the much needed quality of life improvement with improved stability and usability. This version also uses new serialization and smart pointers under the hood, which makes it more stable and robust. Individual algorithms have not been touched in this version, so any issues with these may still persist and will be fixed in upcoming releas
2025-03-25 12:17 UTC · Community Announcements · MuniAnimation
Version 1.1.6 adds scaling to MotionMuse. Meshes and Joints can now be scaled and keyed accordingly. Joints can only be scaled uniformly while other objects can be scaled non-uniformly. This helps in character rigging to properly align joints within meshes in case of discrepancies. A new scaling gizmo has been added to the toolbar, renderer, in order to facilitate this (shortcut 'R'). Existing systems have also been accommodated to work with scaling including IK, sketching, retargeting, ghosts and motion editing amongst others. Scaling curves can also be created, modified and exported using th
2024-10-31 09:49 UTC · Community Announcements · MuniAnimation
Version 1.1.5 introduces automatic rigging of meshes to user created/pre-loaded skeletons. This is an experimental feature and works best for simple meshes. Multiple meshes can also be auto-rigged on the selected skeleton using the same feature. Complex meshes with multiple disconnected components may not give the best results. We are working on fixing these issues to accommodate more complex scenarios. The computed weights can be manually adjusted in case the user is not satisfied with the results, using the weight painting tools. This version also adds the ability to load OBJ, STL and USD fi
2024-02-12 11:11 UTC · Community Announcements · MuniAnimation
Version 1.1.4 adds the ability to modify the bind matrix for each mesh for each joint. Selecting a mesh and a joint effecting its vertices (skin/cluster) the user can now modify the bind matrix using sliders. Sliders and min/max ranges for rotation and translation have been added to the Rigging panel in order to set these. This will come in handy during the skinning process (coming in the future). This version also simplifies the GUI by integrating various different panels into a single Object properties panel. Joint, Light, IKEffector and Preferred posture panels are now merged into a single
2023-11-30 10:55 UTC · Community Announcements · MuniAnimation
Version 1.1.3 introduces Joint creation and skeleton editing. This is currently under development and may be buggy. The user can add joints and bones using the new joint creation mode added to the ToolBox. Joints can be removed using the 'del' key / trash button. This mode can be used to create a new skeleton or extend a existing skeleton(s). There is no way to bind meshes to newly created joints yet. We are working towards this and will be adding this to fully rig a character. For now, only skeletons can be created, animated and exported. More will be added in upcoming updates. The full chang
2023-07-09 10:29 UTC · Community Announcements · MuniAnimation
Version 1.1.2 is an overhaul of the underlying systems in terms of better user experience. The application is now more responsive and has been optimized at various places to remain interactive under heavy workloads. A new key-editor has been implemented that can handle long animation curves and is fast and interactive even when stressed with thousands of keys and curves. The Undo/Redo system has also been optimized to handle large changes effectively. Various bugs and errors have also been fixed, with the full change log given as follows: Added: Re-implemented KeyEditor on the GPU for faster r
2023-03-29 14:49 UTC · Community Announcements · MuniAnimation
Version 1.1.1 introduces weight painting to MotionMuse. A new button in the toolbar can be used to active weight paint mode after selecting at least one mesh (which will turn dark blue). The user can then alter the weights for a selected joint for these meshes. Joint selection can be made using the control key. The weights appear as a color spectrum from green to red. Options to paint using auto-normalized weights, bone X-mirroring and face or mesh through painting are also available in the new weight paint panel. Sliders to control the strength, weight and brush radius have also been added. S
2023-01-28 10:42 UTC · Community Announcements · MuniAnimation
Version 1.1.0 is a quality of life update. It adds selecting meshes and toggling individual mesh visibility along with many bug fixes. A toolbar button is also added to quickly toggle visibility of a selected object(s). Mesh icons are added to the TreeView for quick selection. We are in the process of updating our application architecture to support upcoming tools, which may take some time. Thus a lot of under the hood changes have also been made which will come to light in future updates. The full changelog is as follows: Added: Meshes can be selected via viewport and TreeView and its visibil
2022-11-15 08:55 UTC · Community Announcements · MuniAnimation
Version 1.0.9 adds the ability to hide/show joints in the treeview. This has far reaching consequences as hidden joints do not participate in sketching and/or retargeting. This essentially simplifies the retargeting process, as now the user can precisely match the skeletons by hiding problematic joints in either the source or target skeletons. Similarly intermediary joints can cause problems when sketching, simply hiding them now enables the user to sketch previously un-sketchable limbs. This version also fixes some bugs and crashes, the full change log is as follows: Added: Visibility buttons
2022-09-26 08:22 UTC · Community Announcements · MuniAnimation
Version 1.0.8 introduces our GLTF/GLB 2.0 Json based exporter. The exporter is capable of exporting GLTF files (GLTF + Texture + bin) into folders or can combine the data into a single GLB file. Extensions have been added to the export dialog. The exporter had to be written from scratch as existing exporters were causing issues with differing properties and exporting to the GLB format. Some features may not be work properly, including material properties, transparency and "Export Selected". We are working on fixing these issues. This version also streamlines the UI as not to scare first time u
2022-07-09 13:19 UTC · Community Announcements · MuniAnimation
Version 1.0.7 implements video references in the form of Media Overlays. Image Overlays are renamed to Media Overlays and now support videos. With support for multiple video formats including AVI, MP4, MKV and MOV the user can load a variety videos to quickly trace out an animation by syncing the overlay with the timelime. Start and end of synced video segments can be specified within the timeline to precisely block the animation segment. Media overlays also support 2D/3D switching so that the user can match the video frame with the character in the viewport for ease of tracing. This version a
2022-06-04 11:40 UTC · Community Announcements · MuniAnimation
Version 1.0.6 implements new features such as mirroring and 3D reference images. Mirroring is a useful tool to quickly pose a character where matching of one body part to another is required. Simply copying, pasting IK chains and applying mirroring on them can quickly achieve this. The user can also adjust the Mirror in the GUI settings with free orientation or axis-aligned options. 3D reference images are also useful for posing. ImageOverlays can be set to 3D (in viewport) and then exactly aligned with the character to quickly trace out a pose using IK and sketching. Full list of fixes and up
2022-05-12 10:12 UTC · Community Announcements · MuniAnimation
Version 1.0.5 overhauls the renderer and adds import support for VRM files. This includes inverting the z-axis (i.e. importing in the left handed coordinate system). Most VRM characters are also unshaded, so the renderer now supports unshaded meshes. Order independent rendering is also being implemented (WIP) to properly handle translucent/transparent materials. Export support for these materials/VRM files is currently spotty, we are working on fixing these issues. There are also a lot of under the hood changes in this release such as better textures, faster loading times for longer animations
Full appinfo as delivered by Steam PICS, changenumber 35050924. Also at /api/app/1837020/raw.