Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-29 17:11 UTC · Community Announcements · thoriumgamelab
NEW CONTENT:* Agent Orange defoliant spray added. It clears vegetation and causes poison damage.* Hueys with Agent Orange are now at U.S. bases.* New C-123 Provider transport aircraft with Agent Orange defoliant spray can now be requested using radios. It is in the FAC channel (now renamed to FAC/Agent O.).It won't affect cooldown of other radio requests. Passive C-123 are placed at Saigon, Can Tho, Pleiku and Ubon air bases (these will probably be made flyable later).The vegetation will regrow if saving and loading game, for now.* 'Agent O. exposure' skill added (effects implemented later).*
2026-08-22 21:18 UTC · Community Announcements · thoriumgamelab
COMBAT AI:* Faster perception/reaction.* Decreased firing accuracy (excluding player squad).* Less bullet damage to player squad.* Less direct and indirect explosive damage to player squad.LAND VEHICLES:* M-54 Truck can now board 9 soldiers (+player) who can shoot while it is driving.* M-54 Truck suspension.* M-54 Truck with added armor and additional various land vehicles placed at U.S. bases. * M-54 Truck models updated (I expect to add drivers cabin/1st person view later).* M-54 Trucks are now 3x more frequently met in normal traffic.* ZIS-151 Truck suspension.* ZIS-151 can now board 9 sold
2026-08-16 00:10 UTC · Community Announcements · thoriumgamelab
M151A2 and V100 Vehicle Suspension:Suspension wheel colliders and 4WD is now utilized to provide much smoother off-road capabilities when player drives M151A2 Jeep and V100 Commando. Press space to brake in those vehicles. More jeeps and V100 have been placed at smaller U.S. bases.Pak40:Some captured German Pak 40 75mm anti tank guns from the Soviet Union has been added in North Vietnam for coastal defense and in South Vietnam as direct fire artillery (model from one of my old games). Tunnels:* More new tunnels added in DMZ and Saigon regions.* V.C. squads can now be spawned (by a nearby base)
2026-08-08 19:53 UTC · Community Announcements · thoriumgamelab
NEW TUNNELS & SQUADS:* New unique pre-placed tunnels added (big ones in DMZ, Danang, Hue, Khe Sanh, A Shau, Nha Trang, and smaller ones in various locations in DMZ and C. Highlands regions).They are wider than other tunnels and have horizontal entrances for easy access. More tunnels and room types will be added.* Civilian farmer "squad" added. These will spawn at villages. The chance of the individual farmers secretly being loyal to V.C. depends of the loyalty of the village.They are visible on the map no matter which faction player is. They don't count towards total max squads for unit count
2026-08-01 12:24 UTC · Community Announcements · thoriumgamelab
Settings & Sensitivity:* New "Pre-Load Regions" setting. * New "Unload Regions" setting. * New "Artillery" setting. Options are 'Normal' (default) and 'Reduced'. The reduced setting has slower reload time and longer time between artillery volleys.* Master Sensitivity setting can now go 10x lower. Display also fixed to only show 2 decimals.* Flight Sensitivity setting can now go 10x lower.Region Loading:* New setting for "Pre-Load Regions". Options are: "No" (default), "S. Vietnam" and "All". "Regions Unload" is set to "No" when using this. Ensures regions don't need to be loaded during gamepla
2026-07-27 13:42 UTC · Community Announcements · thoriumgamelab
Regions Unload option: If set to yes, this will stop regions unloading, and thus having to be reloaded when re-entering that area. This requires Minimum 32GB RAM for all S.E. Asia regions to be loaded in. It shouldn't affect performance much. Run in Background option fix: This option should now be able to be set back to no again. Swimming Fix: Entering water has been updated so player shouldn't get stuck sometimes. Jumping while swimming now has some forward momentum to ensure he can get free if stuck somehow. Maximum swim speed had issue that is now fixed (its now slower).
2026-07-25 11:30 UTC · Community Announcements · thoriumgamelab
Performance:* Flying has now also been updated for increased perceived frame rate and smoother visuals.* Physics and collisions performance optimization (bullets, projectiles, boats, cars and military land vehicles).Movement and Improvements:* 3rd person flight camera now moves relative to the aircraft so the perspective changes.* Movement in rough terrain updated for reduced bounces (I will work more on this soon).* Swimming speed is increased a lot. * Walk speed is reduced by 5%.* The effect of player's energy (press 'H' to bring up UI for it) now has a greater effect on his movement speeds.
2026-07-18 22:46 UTC · Community Announcements · thoriumgamelab
Camera while on foot is now a lot smoother and less jittery. The felt FPS should be higher, especially on fast PC's. Movement has also been updated to be a bit more responsive and less icy.I expect to soon add settings for control of the parameters and probably adjust the default settings once I get more feedback. Thanks for playing and thank you beta testers!
2026-07-17 17:48 UTC · Community Announcements · thoriumgamelab
MOVEMENT: * Movement has been updated to be more responsive (faster acceleration) and stop faster (less icy). * Movement max speeds have been reduced or adjusted for: Walking, crouching & crouch running, prone, strafing while prone and crouched, as well as for normal running (negated by taking dextroamplifier pills). PERFORMANCE: * Physics performance optimization. * Script performance optimization. * Some animal spawn rates have been lowered for performance. * Conditions for the cap on the max number of squads has been tightened to improve performance (especially in long games). IMPROVEMENTS:
2026-06-25 00:50 UTC · Community Announcements · thoriumgamelab
BASE BUILDING & MANAGEMENT:* You can now build your own outposts (bases) and make use of 68 buildable structures added to the US side! You can access them by holding out the shovel (keybind 7) and then opening the build menu with the N-key. The player can only build a base in an area that is 200m away from the nearest base. These player outposts generate construction supplies every 6 in-game hours (other ways to get supplies is by calling them with your radio). The VC/NVA will get their own building update next.* There are 3 outpost buildings; these being the Tent Outpost, FSB Outpost and Cast
2026-05-16 11:57 UTC · Community Announcements · thoriumgamelab
LINE OF SIGHT & NPC BEHAVIOUR:* Adjusted NPC line of sight (LOS) origin points and ensured LOS is always checked before firing. This is to prevent them from shooting the player through walls & should also fix some issues with enemies shooting from tunnels.* NPC's now are more lethal when under 3m from an enemy soldier.* NPC's rotating to target closer than 2m now has reduced update speed to decrease crazy rotations very close to target.SQUAD:* Squad Hold Fire command (Action menu) has been updated to completely forbid your squad from engaging enemies and a "Squad: holding fire" UI text has bee
2026-04-04 17:00 UTC · Community Announcements · thoriumgamelab
VIETNAM CONTENT5 NEW GUNS:* RPD (MG) for Player and VC and NVA soldiers using it. * RPD Mod (short barrel, 125 round mag) and U.S. special forces using it. Can usually be found at the armorer (blue vice icon on map). * PPSh-41 (SMG) for player and VC soldiers using it. * MP-40 (SMG) for player and VC soldiers using it. It Can also be found at some U.S. bases incl. S.F. and ARVN bases. * PTRD-41 (anti material rifle) for player. * These new guns can be found in the randomized VC/NVA gun crates, or pre-placed locations. BUG FIXES/ADJUSTMENTS: * ZU-23 proximity fuse splash damage is now halved, a
2026-03-19 16:20 UTC · Community Announcements · thoriumgamelab
VIETNAM CONTENT:AIRSTRIKES & ARTILLERY:* VC/NVA NPC artillery is now significantly less accurate than before, to make them less frustrating to deal with.* Player called artillery is now more accurate.* VC/NVA NPC RPG's are now less accurate.* Airstrikes (“B” key) called by player and dive bomb airstrikes called by NPC radiomen will now use tangential approach (relative to base perimeter) if near friendly base, to minimize collateral damage. In other words; these will no longer devastate friendly US bases. This code also used to have a 10% chance of failure, which has now been reduced to 5% (it
2025-12-17 15:04 UTC · Community Announcements · thoriumgamelab
NEW CONTENT: * In-game map now has new images with much higher resolution: Terrain changes that were done after the original map images was made long ago will now be visible. The higher resolution also renders all small rivers, streams and roads visible. Hills and mountains are now much better represented, as well as more varied terrain colors that better represent the terrains, including darker areas in dense jungle or forest areas. * New rare custom main weapon: The armorers are still modifying the blow forward action, but currently it is very powerful for short range engagements yet quite h
2025-12-13 22:06 UTC · Community Announcements · thoriumgamelab
NEW CONTENT: * Day / night cycle duration option added to start menu general settings page 2 (12min , 18min, 24min, 30min, 60min, 4h, 12h, 24h). The slowest 4 modes includes some performance saving due to less frequently updating of position & rotation of sun and moon light directional light sources. * MAS-36 rifle added (at big U.S. armories and at most A.R.V.N. bases). Use Alt to toggle between rifle grenade mode and normal bullets. * MAS-36 NPC A.R.V.N. soldier type added. * MAS-49 rifle added (at V.C. bases and hidden in civilian buildings). Use Alt to toggle between rifle grenade mode and
Full appinfo as delivered by Steam PICS, changenumber 38437400. Also at /api/app/1837480/raw.
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