Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-11-11 15:54 UTC · Community Announcements · john
The dead don’t rest, and neither does your Steam profile! Never Mourn now features Steam Trading Cards, complete with:Unique necromantic art: Irea, Minions, and forbidden creaturesBadges, emoticons, and profile backgroundsFoil badges for the truly devotedPlay, trade, and craft your way to becoming the ultimate necromancer. Raise the dead... and your Steam level.
2025-10-29 11:42 UTC · Community Announcements · john
Greetings, Summoners of the Dead!The veil between worlds is thinning, and the spirits are restless... which can only mean one thing... the SteamScream Halloween Sale has begun!For a limited time Never Mourn is 60% OFF!Now's the perfect moment to raise your undead legions, bind ancient souls, and carve your name into the annals of the dammed... all while saving a pile of (figurative) bones!What Awaits in the ShadowsSummon and command a legion of the undead under your willStrategic combat powered by souls and sacrificeDark arcane upgrades to master forbidden magicA world steeped in gothic horror
2025-09-17 18:28 UTC · Community Announcements · Korpz
Welcome Necromancers!With the release of the haunting Never Mourn sound track and the detailed and comprehensive Art Book, we've decided to put together a Deluxe bundle of all three items. Giving you a 35% saving overall, it represents superb value for money and can be purchased as an in-fill for those who already have the game.The Artbook contains the story of how Never Mourn came into being and goes into the evolution of the world, the characters and the monsters involved. You take this journey through the eyes of the developers themselves as they guide you through the development of the gam
2025-09-08 20:42 UTC · Community Announcements · Primal Seed Studio
Greeting Necromancers!Big news first: The 1.0 version of the game is coming soon! We decided to regroup the minor/content updates we had scheduled with the final release. Thank you for your patience until then! We will of course keep you updated on the likely release date. As a gesture of appreciation for your support as a community, we decided to give away for one week the Artbook and OST. Those are available to download from our discord for free during this period, no strings attached! These will be available until the 15th of September. JOIN OUR DISCORD AND CLAIM THE ARTBOOK AND OST FOR FRE
2025-07-22 15:35 UTC · Community Announcements · john
Hello everyone,We're thrilled to announce our participation in this year's Steam China Showcase2025!The Steam China Content Showcase is the premier event for discovering newgames, featuring game demos and special discounts!The event runs from July 22 – July 28 10:00 AM PDT.Don't forget to visit the official event page for more details about the showcaseand other participating games!Thanks for your support, and happy gaming!
2025-04-29 08:33 UTC · Community Announcements · Glyndwr_
Greetings, Necromancers… We’ve teamed up with our friends at Mad Mimic and Light Up Games to launch a bundle combining Never Mourn with their excellent and epic pirate adventure, Mark of the Deep! First released earlier in the year, Mark of the Deep mixes an exciting, swashbuckling story with Metroidvania and Soulslike elements, as you explore the mysteries of a cursed island and find your missing pirate crew! Never Mourn owners can pick up Mark of the Deep with a 10% discount for a limited time only, so grab your cutlass, pegleg, and parrot, and realise your pirating potential. Back on the sh
2025-04-28 16:48 UTC · Community Announcements · Primal Seed Studio
-Integrated new UI elements. The Codex has been integrately redone. -Added translation for new texts. -Improved environmental VFX to Level 1, 2 and 3. -Improved environment lighting on levels. -Improved shading of all monsters and player. -Improved visibility of the monster you're currently targetting when casting a single-target spell (i.e. Healing Touch). -Nerfed Occultist's Arkan mortar (Reduced damage, slightly reduced AOE). -Nerfed mobility of the Pyromancer.
2025-04-28 09:13 UTC · Community Announcements · Glyndwr_
Greetings, Necromancers… We hope you’ve all been enjoying your time with Never Mourn since the March update went live; please do continue to provide your feedback (and your Steam reviews!) as we get ever closer to version 1.0. Today, we wanted to draw your attention beyond the great veil, towards some of the environments in Never Mourn that you can explore and overcome… {STEAM_CLAN_IMAGE}/41783066/891a15933ff36e98e1d3bd541c685bfced522d47.gif Once a hardworking fishing village set among a beautifully bleak, black sanded shoreline, Morn Jaero is now ferociously ablaze. Constructed close to the r
2025-03-14 15:20 UTC · Community Announcements · Primal Seed Studio
Fixed the new casting system getting stuck in certain conditions. Fixed some UI elements not being layout properly.
2025-03-14 12:06 UTC · Community Announcements · Korpz
Greetings Necromancers, It’s been a few months since our last DevBlog so we want to give you an update on what’s been going on with Never Mourn and Primal Seed. Firstly let’s delve into Never Mourn. What’s been going on the last few months? - We’ve been working behind the scenes on a number of aspects within the game. Reworking the early user experience We want the new players to quickly go into action so we ensured that the learning curve is not as steep as it used to be. You should have clearer explanations, less reading and more fighting during your first steps in Never Mourn. {STEAM_CLAN_I
2025-03-14 11:56 UTC · Community Announcements · Primal Seed Studio
Hello, here is the patchnote for the new build, keep in mind that this is a general patch note since reporting on several months of work would take great lenght: Added a new level : The Coast. The full run of the game is now 4 levels long, with increasing number of room in each. Reworked the animation system of characters to remove some glitches that happened when transitioning between animations. Added a new aiming system for spells that required a target, allowing to more precisely cast those spells. Holding the key allows you to aim better. Integrated a large part of the new UI, with more t
2024-10-28 20:25 UTC · Community Announcements · Primal Seed Studio
Hello! For this patch we focused mainly on performances and fixing bugs. We are currently preparing a very exciting feature that takes some time to develop and we wanted to make the gameplay smoother while we are preparing that update. Here is a list of what has changed with this patch: -Heavily improved performances getting worst during a run. -Fixed some instances of effects or spells dealing damage based on percentage of life being affected by damage multipliers, scaling their damage beyond the intended value (i.e. Draining Seeds) -Room Rewards that cannot be obtained because the condition
2024-09-17 15:22 UTC · Community Announcements · Primal Seed Studio
Here is the list of what's this patch has changed: Feature: Difficulty -Opened up the "Hard" and "Very Hard" difficulty for those of you who like a tougher challenge. They are available at level 10 and 20 respectively, and grant more experience. We don't garantee they are balanced or fair yet. QoL: -Improved the readability and clarity of the map menu. -Improved the readability of what monster you are currently targetting. -Improved the readability of which dead monsters you can rez, based on available control slots and range. -Improved the AI of all monsters. They should now less ping-pong be
2024-08-27 17:25 UTC · Community Announcements · Primal Seed Studio
Greetings everyone ! {STEAM_CLAN_IMAGE}/41783066/5311261ae78e94b97adf55fa7fa7d325499a5f4a.png We've been hard at work on improving the game and the content, and we hope you'll like it ! As we deliver this patch, we'll closely watch your feedback and suggestions on Discord. During the next weeks, we'll focus on tightening up some aspect of the game, fixes some long-lasting bugs and doing a "spring" cleaning cycle. We still have many more ideas we'd like to implement, so thank you for your patience, and have fun ! -Solferian, game designer and only Developer General Changes: Features: Added a fi
2024-07-08 20:02 UTC · Community Announcements · Primal Seed Studio
This hotfix is adressing the broad issue of optimization in performance in general, and more specifically in the late game, where the action becomes intense and many monsters make actions, the player has gotten many enchantements and effects and there's many monsters at once. Like always, in case you find bugs, have suggestions or feedback, please join our Discord : discord.gg/WGa8RBPqfA Technical: -Increased graphics performances of monsters. -Reduced the CPU overhead of dead monsters. -Fixed an issue that would prevent a spell from casting if the animation played too fast comparatively to th
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