2018-03-15 14:38 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Matt Cox)
If you haven’t heard of the Saxxy Awards, then you’ve been missing out. It’s an annual Source Filmmaker competition orchestrated by Valve, and I reckon this year has a particularly strong crop of nominees. The official winners will be announced later today, but who cares about that? I’ve saved Valve the trouble and already picked out the best ones below. (more…)
2016-11-21 10:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
What use are Saturday morning cartoons? Who’s even around to see those? Mate, what I need is Monday morning cartoons. Some short fun cartoons around 10 on my first day back at work sounds just the ticket. So come on, let’s enjoy the 2016 Saxxy Award finalists and winners. Valve unveiled this year’s finest Source engine machinima on Friday night after I’d already flicked a match into the RPS treehouse and walked away growling “See you in hell!” as it exploded behind me (I didn’t look, obvs – I felt the heat), which means they’re handily here
2015-01-12 21:13 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.15 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * added missing materials from Left 4 Dead Content Pack DLC; * added latest Team Fortress 2 content; * fixed Add Team Fortress Item to work on non-hwm player models;
2014-12-09 01:41 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.14 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * Export Taunt Animation now exports facial animation;
2014-11-06 23:00 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.13 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * added "Root Drives Pose Params" option to Import Sequence dialog, to allow rootTransform motion to drive move_x and move_y pose parameters; * fixed crash loading some new maps from Team Fortress (as soon as those maps are recompiled in the next Team Fortress update); * fixed error using sfmValveSetup.mel in maya batch mode; * fixed errors in maya sfm export manager;
2014-09-26 01:16 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.12 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * fixed game entities not drawing if the player isn't nearby;
2014-09-10 23:52 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.11 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * added The Stanley Parable Content Pack DLC;
2014-09-04 23:00 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.10 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * updated Blade Symphony Content Pack DLC with new maps, models, music and sound effects; * added new Dino D-Day Content Pack DLC;
2014-08-27 20:57 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.9 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * added Left 4 Dead Content Pack DLC with models recompiled to work in the SFM; * implemented infected shader to allow common infected to use L4D tinting (see new infected* attributes on the model in Element Viewer); * misc crash fixes;
2014-08-15 19:14 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.8 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * added Import Faceposer Phonemes/Expressions to animationset editor for importing .txt faceposer files; * fixed detection of newer Intel GPUs as being DX9 capable; * fixed jiggle bones state to be valid when first added to scene; * misc crash fixes; * added Black Mesa Content Pack DLC;
2014-07-30 23:23 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.7 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * fixed missing assets in portal2_dlc1 and portal2_dlc2 (ie extracted them from their vpks); * changed usermod/gameinfo.txt to only contain the base set of search paths, to improve perf; * running the SFM from usermod with other mods not in your search paths now pops up a warning the first time; * added Edit Search Paths For Selected Mod to SDKLauncher, to make it easier to add/remove/reorder search paths;
2014-07-24 23:21 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.6 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * material var overrides now work with textures; * added Portal DLC; * added Blade Symphony DLC;
2014-07-08 21:38 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.5 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * added Add Team Fortress Item context menu option to player models in the AnimationSet Editor; * Add Override Materials now automatically adds paint and cloak material vars if applicable; * added Remove Invisible Objects and Remove Muted Sounds under cleanup menus in the timeline; * added support for models with bone flex drivers; * updated python to allow external debuggers to attach to python scripts; * fixed incorrect bounding box for
2014-01-10 02:09 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.4 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * implemented autosave (add -sfm_noautosave to your commandline to disable); * fixed applying rigs or locks to scaled models, and a variety of other scale bugs; * fixed camera animation export; * updated TF assets;
2013-12-17 18:48 UTC · Product Update · Valve
Source Filmmaker version 0.9.8.3 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include: * added -sfm_startup_script commandline option that allows you to choose a python script to run at sfm startup; * changed "Show shot ID overlay" to a render setting, instead of an app setting; * transforms can now have (uniform) scale, and you can add an animatable scale control to models and bones in the animationset editor; * added maps, particles, materials, textures, sessions, shots and animations to the workshop; * removed Submit To
Full appinfo as delivered by Steam PICS, changenumber 38478330. Also at /api/app/1840/raw.
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