Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-08-02 03:42 UTC · Community Announcements · SiphonShockGames
I'm excited to announce the newest Siphon Shock project, Blood Moon Massacre. It's a 2D horde shooter where you'll build a fortress, set traps, upgrade, and shoot your way through swarms of bloodthirsty monsters. See if you can survive the night.Though very different from HyperLeague Heroes, I hope you'll check it out! It'll be released in Early Access this year.
2024-11-24 01:25 UTC · Community Announcements · SiphonShockGames
HyperLeague Heroes launched just over two years ago. On release it was lacking many features and should have spent much more time in development, but over time, thanks to feedback from players it slowly grew into a much more complete and polished experience. I've grown so much as a developer and although HLH is still not perfect, I've had so much fun working on it and it's been amazing to hear some players say that it's their favorite idle game. With that being said, there are no more major updates planned for HyperLeague Heroes. That's not to say that there won't be any, but player engagement
2024-11-17 03:10 UTC · Community Announcements · SiphonShockGames
-Added gambits to allow for custom auto-battle behaviors, such as using items and specials, via script Note: Just to reiterate, this is in beta so there will be bugs. Please post any found bugs in the discussions, thanks!
2024-10-14 02:07 UTC · Community Announcements · SiphonShockGames
It's been a while. :D -Added new units, Mr. Amazing & Flamethrower -Added Tower Climb events which may cause different enemies to appear during an expedition Post with more details coming soon.
2024-06-27 23:25 UTC · Community Announcements · SiphonShockGames
-Added Metallo (fight club) and Panthera (lab) as new units -New counterattack perk -Mr. Amazing will be the next unit to release
2024-05-26 02:32 UTC · Community Announcements · SiphonShockGames
Alejandro rocks into battle as one of HLH's most unique characters gameplay-wise. Similar to Nurse he is a 100% support-oriented unit, but with a twist. {STEAM_CLAN_IMAGE}/41761231/3332c9d54e353f609e106d96b52755b86dbf964b.gif Alejandro has two modes, Idle Mode (when in the back position), and Rocker Mode (when in the center or front of the formation). In Rocker Mode Alejandro can cut damage to all allies in half or double the attack power of all his teammates , but such strong boosts come at a cost. Staying in Rocker Mode for too long will cause Alejandro to lose sanity and eventually the demo
2024-05-07 02:18 UTC · Community Announcements · SiphonShockGames
Following the arrival of Zu and Goblin, Magmor stomps into battle. {STEAM_CLAN_IMAGE}/41761231/62c97879828678e4b13d095035d60f16a122377c.gif A descendant of dragons, Magmor is a bulky fire-type unit capable of tanking hits and dealing out devastating attacks. Base HP: 170 / Base Attack: 16 / Attack Cooldown: 6 {STEAM_CLAN_IMAGE}/41761231/5a18a1bbac2da951f8b5336160892d6d99cfda66.png Magmor's signature move, Tremor, deals 4x damage with a cooldown of 90 seconds. This powerful attack hits all units on the field, both ally and enemy, so be careful when using it. Also new in v6.9 is the ability to h
2024-04-23 23:32 UTC · Community Announcements · SiphonShockGames
Hey guys, here's a quick rundown of what's planned for HLH from now through the summer. Updates will be released gradually. 6 New Monster Units 2 new units, Zu and Goblin, came to HLH a short while ago. 6 additional monster units will be released, approximately 1 every 2 weeks, for the coming months. New Hero Units Mist (the ninja seen on the loading screens), Mr. Amazing, and more will join the fray. {STEAM_CLAN_IMAGE}/41761231/ac6d27778b5d3e6571c9fb19e0dad3c77881025d.png Changing Dungeons Once the new monster units are released, an update will make it so that dungeons have different enemies
2024-04-17 02:18 UTC · Community Announcements · SiphonShockGames
-Added first set of new units, Zu and Goblin -Added party size mechanic which affects item cooldown
2024-04-08 00:25 UTC · Community Announcements · SiphonShockGames
-Items reworked -Fallen units can now be revived in-battle -Equipment screen redone -Unit portraits shown on special move icons to help with move selection
2024-03-19 02:18 UTC · Community Announcements · SiphonShockGames
8 new units are coming to HLH this spring, adding variety to the enemies you'll see during your expeditions. Each day of the week enemy parties will be a bit different than the day before. Here is a small preview of two of the new units that will appear in the sewers. {STEAM_CLAN_IMAGE}/41761231/e796aa19c59e54ab4dd0a9525b8e9eed68e63da7.png{STEAM_CLAN_IMAGE}/41761231/9a45bedc967d2f0f0974d3c442735b85a58075f9.png In other news, a new, smaller update will be released this week. Details will be shared when the update goes live.
2024-03-03 19:02 UTC · Community Announcements · SiphonShockGames
Here's what's been added to HyperLeague Heroes since the last announcement. Save Slots Want to start from scratch? If you've been playing for a while you may want a fresh start since new features are constantly being added. Or maybe you want to try out different setups without committing in your main save. Now you can have up to 5 saves. {STEAM_CLAN_IMAGE}/41761231/bf033f1f650845140e5c87c9ee19617197ab61ce.png Archetypes In one of my favorite recent updates, units can now be given archetypes which are specific behaviors that further customize the way your team battles. Leader - all status effec
2024-02-28 02:50 UTC · Community Announcements · SiphonShockGames
-Added new tutorials to the manual
2024-02-19 20:12 UTC · Community Announcements · SiphonShockGames
-Units can be assigned archetypes which change their gameplay style. Archetypes can turns units into medics, defenders, berserkers, etc. 10 archetypes are currently unlockable
2024-02-18 18:51 UTC · Community Announcements · SiphonShockGames
-New in-battle menu to track progress during runs (stat increases and items collected) -For new players: units can be recruited during mid-battle in the early game to improve pacing
Full appinfo as delivered by Steam PICS, changenumber 37452352. Also at /api/app/1846030/raw.
{
"appid": "1846030",
"common": {
"name": "HyperLeague Heroes",
"type": "Game",
"releasestate": "released",
"logo": "8a5dc115a9c711f114d095a0497e85631e3d322c",
"logo_small": "8a5dc115a9c711f114d095a0497e85631e3d322c_thumb",
"icon": "3494a6ce4fbecd3887bac8f9ba5a6223475404cb",
"clienticon": "d2ca1092ab1373602c23ac4dc9308301a7584ab2",
"clienttga": "a78de440018db38ba72bef6c6165188fe85af0e9",
"oslist": "windows",
"osarch": "",
"osextended": "",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1763769600",
"tested_build_id": "16513276",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"1": {
"display": "3",
"token": "#SteamMachine_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"3": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-10.0-beta",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "1",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "49.649941656942815",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "49.649941656942815",
"height_pct": "100"
},
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_asset_mtime": "1688393449",
"associations": {
"0": {
"type": "developer",
"name": "Siphon Shock"
},
"1": {
"type": "publisher",
"name": "Siphon Shock"
}
},
"primary_genre": "3",
"genres": {
"0": "25",
"1": "4",
"2": "23",
"3": "3",
"4": "2"
},
"category": {
"category_2": "1",
"category_25": "1",
"category_23": "1",
"category_22": "1",
"category_30": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"steam_release_date": "1668075169",
"community_visible_stats": "1",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "1846030",
"store_tags": {
"0": "615955",
"1": "122",
"2": "9",
"3": "1720",
"4": "21",
"5": "1677",
"6": "1084988",
"7": "4325",
"8": "4747",
"9": "3964",
"10": "597",
"11": "10695",
"12": "1741",
"13": "560542",
"14": "3834",
"15": "17305",
"16": "5125",
"17": "4236",
"18": "1671",
"19": "1751"
},
"review_score": "6",
"review_percentage": "74"
},
"extended": {
"developer": "Siphon Shock",
"publisher": "Siphon Shock",
"homepage": "https://hyperleagueheroes.com"
},
"config": {
"installdir": "HyperLeague Heroes",
"launch": {
"0": {
"executable": "HyperLeague Heroes.exe"
}
}
},
"depots": {
"1846031": {
"manifests": {
"public": {
"gid": "1976991563888907881",
"size": "741297444",
"download": "148769360"
},
"beta": {
"gid": "1976991563888907881",
"size": "741297444",
"download": "148769360"
}
}
},
"workshopdepot": "1846030",
"branches": {
"public": {
"buildid": "21025010",
"timeupdated": "1764694595",
"timebuildupdated": "1764693967"
},
"beta": {
"buildid": "21025010",
"description": "Public beta",
"timeupdated": "1764694004",
"timebuildupdated": "1764693967"
}
}
},
"ufs": {
"quota": "100000000000",
"maxnumfiles": "1000",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "Siphon Shock/HyperLeague Heroes",
"pattern": "save0.9.hlh"
}
}
}
}