Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-02-14 03:34 UTC · Community Announcements · 蓝色魅力
According to the player's feedback, the game makes the following adjustments: The player can observe the protagonist from a free angle: Press “L” key on the keyboard can switch to this mode. In this mode, the character will not always face the direction in front of the camera, and can watch the protagonist from a free angle. Automatically switch back to the role and face in front of the camera after attack or defense.
2022-02-10 02:12 UTC · Community Announcements · 蓝色魅力
According to the player's feedback, the game makes the following adjustments: 1. Optimization level, including scenes and enemy distribution 2. The first chapter is the overall redesign. 3. The character mask hiding button is added in the equipment interface to display or hide the character's mask 4. Change the item description of arrow: You can switch between sword and bow weapons with keyboard “Tab” 5. Overall game performance optimization If you have any suggestions, please email zengchenbluecharm@163.com , your feedback is very important to improve the game quality! Thank you for your supp
2022-01-18 08:54 UTC · Community Announcements · zengchenbluecharm
According to the player's feedback, the game makes the following adjustments: 1.Weaken long-range enemies and reduce their field of vision by 10%. 2.Adjust the behavior of some melee enemies: after the character controlled by the player is found by the enemy, if the character leaves the enemy's field of view and hides within one second. The enemy will not attack the character immediately, but just search in the direction of the player. When the enemy arrives near the player, it will no longer move. If no player is found, The enemy will return to the patrol state or return to the initial point.
2022-01-13 04:25 UTC · Community Announcements · zengchenbluecharm
According to the player's feedback, the game makes the following adjustments: 1.Add a sound control panel to adjust the background music sound effect, sound effect volume, plot character voice volume and the overall volume of the game. 2.Optimize skill sound If you have any suggestions, please email zengchenbluecharm@163.com , your feedback is very important to improve the game quality! Thank you for your support!
2022-01-12 02:30 UTC · Community Announcements · zengchenbluecharm
According to the player's feedback, the game makes the following adjustments: 1.Reducing the random value of enemy patrol time, It is more conducive to assassination 2.Change the trap trigger mode to trigger after contact 3.Reduce the sound of trap and pendulum and narrow the sound range. 4.Change the execution skill to the initial skill. Enemies below 200HP can be executed directly after Perfect Block. The original execution skills were adjusted to enhance the execution skills. 5.Add special enemies in the first level to achieve the guidance on the use of Perfect Block skill. 6.Overall reduce
2022-01-10 03:36 UTC · Community Announcements · zengchenbluecharm
1. Adjusted the trigger mechanism of continuous attack including common attack and the adjustment of some skill damage. 2. Reduce the difficulty of the previous stage.
Full appinfo as delivered by Steam PICS, changenumber 35946166. Also at /api/app/1847100/raw.
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