Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2026-08-11 20:29 UTC · Community Announcements · Sinister Design
Just a single hotfix here: when playing a campaign, returning to the title screen, and then starting a new campaign, the game would not reset the current roster number, which could lead to situations where the game tried to pull characters from the wrong roster (or worse, from a roster with no characters in it, which would in turn result in the current scene being treated as an instantly lost battle).
2026-06-25 07:23 UTC · Community Announcements · alyssa.dicaterino
Telepath Tactics Liberated is 50% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/1849820/
2026-06-15 04:45 UTC · Community Announcements · Sinister Design
A series of small updates fixing a few more minor aspects of the UI. fixed in 1.0.61d: when playing with gamepad and using the shoulder buttons to switch character inventories within the reserve supplies unit inventory submenu, the gamepad menu elements were not refreshing flags for whether each button was active, leading to certain items becoming unselectable when moving from a character with more items to a character with less items.fixed in 1.0.61d: when playing with gamepad and going to the second page of the deployment menu, upon returning to the first page of the deployment menu, all cha
2026-06-09 01:01 UTC · Community Announcements · Sinister Design
Just a few small UI fixes and improvements for the gamepad! 😉 gamepad UI improvement: when opening the character screen, the gamepad cursor now automatically jumps to the first inventory item. fixed: the gamepad cursor was misaligned with stat icons in the character screen when playing on Steamdeck. fixed: when playing with gamepad, selection order between the weapon switching button and the "previous skills" button in the actions bar was reversed.
2026-03-27 03:48 UTC · Community Announcements · Sinister Design
A small update fixing a few more minor aspects of the UI. UI improvement: when playing with gamepad, you can now inspect skill buttons on the level-up screen. UI improvement: the weapon switch button is now labeled as such in its tooltip, and has been moved to the corner of the screen (into the same spot as in Together in Battle). fixed: the new 2D grid logic for browsing character inventories in the reserve supplies screen was missing some necessary code, and so was behaving like a linear menu instead. fixed: button tooltip text in the actions menu in battle could overflow their backgrounds.
2026-03-08 05:41 UTC · Community Announcements · Sinister Design
A few more small fixes: fixed gamepad cursor misalignment when selecting characters in the reserve inventory menu. fixed gamepad cursor misalignment when choosing from among multiple reply options in dialogue. fixed: iron jaw traps were presenting glitched pop-up text due to having the affects property of their DamageCharAt script action inappropriately overwritten. fixed: if a pyrokineticist caused someone to become Burning, then the Burning status effect caused the target to die during the computer's turn and the pyrokineticist both leveled up from it and said a victory bark at the same time
2026-02-09 02:26 UTC · Community Announcements · Sinister Design
Hi all! I promised myself that version 1.0.60 would be the last version of Telepath Tactics Liberated, but I ran into some UI annoyances while playing it on SteamDeck these past few days, and so I decided to fix them. As such, here's another update (albeit on the smaller side).First, a new UI feature: quick weapon switching!added a quick weapon selection button to the actions bar interface in the corner of the character portrait--click it to instantly cycle through a character's available weapons, and mouse over it to inspect the currently equipped weapon's properties.if playing with a gamepad
2025-10-09 22:33 UTC · Community Announcements · Sinister Design
Hey there, tactics fans! About a week ago, Unity posted about a newly revealed security flaw that primarily affects Android apps but which could conceivably affect other platforms as well under specific circumstances. In Windows, the exploit seems to only affect games that use functionality not used in Telepath Tactics Liberated--but just to be on the safe side, I've rebuilt the game anyway in a patched version that does not have this vulnerability.Anyway, that's all; that's the update!Tactically yours, Craig
2025-08-21 03:16 UTC · Community Announcements · Sinister Design
Another small (but important) fix: the game had started saving blank characters with null stats under certain circumstances, leading to null errors.
2025-08-13 22:34 UTC · Community Announcements · Sinister Design
With the last major planned update for Together in Battle now out, I've had a bit of time to circle back and fix a bug that's been plaguing the randomizer campaign for a bit!fixed: due to an oversight in the game's logic for populating battles with both specific named characters and members of the player's roster, following the battle in Adelbrae in the randomizer campaign, Emma Strider was getting cloned in the game's data, leading to all manner of other weirdness at various points later in the campaign.Tactically yours,CraigP. S. if you're enjoying this game, why not check out Together in Ba
2025-05-06 19:02 UTC · Community Announcements · Sinister Design
After 7 years in development, the follow-up to Telepath Tactics has finally hit version 1.0: Together in Battle! Described by one reviewer as "Tactics Ogre/FFT meets Darkest Dungeon with a surprisingly good story," Together in Battle is set on the isle of Dese, a new location in the Telepath universe with its own culture, history, factions, and dangers. Together in Battle takes everything good about Telepath Tactics Liberated and cranks it up to 11--more special terrain, more environmental hazards, weather effects, morale, and more--while giving you massively expanded freedom to spend your tim
2025-04-30 18:57 UTC · Community Announcements · Sinister Design
fixed: villager recruits could speak lines intended for enemy bandits in the Out of Food battle. fixed: the gamepad cursors were misplaced for the page picker for character portraits in the reserve supplies screen when in a shop. fixed: proc gen weapons and armor in the Randomizer campaign were relying on outdated materials data, causing them to be generated without an item image.
2024-08-19 18:27 UTC · Community Announcements · Sinister Design
Greetings, tactics fans! I've got one final(?) update for you all with some extremely cool new quality-of-life features, optimizations, and general polish courtesy of the continued development of Together in Battle. First up, we have new quality-of-life features and miscellaneous improvements: a much-requested feature is now in-game: show danger zones! During battle, you can now hit the 'Q' key to have the game auto-display every tile that can be reached and/or attacked by at least one enemy: {STEAM_CLAN_IMAGE}/41649779/d40faf640a4b8ae0908cb09b955cfd2ce8df268e.png (When in gamepad mode, you ca
2024-06-27 14:53 UTC · Community Announcements · Sinister Design
Greetings, tactics fans! Telepath Tactics Liberated is now 40% off in the Steam Summer Sale--and to coincide with that, I figured now would be a good time to push an update incorporating all the improvements I've made to the engine as part of developing TTL's follow-up game Together in Battle. Without further ado... Miscellaneous improvements: combat objectives now auto-display at the start of each battle! No longer will you have to infer your victory and loss conditions from dialogue (or manually open the objectives menu)--the game now simply gives this information to you automatically. gasul
2024-05-06 23:57 UTC · Community Announcements · Sinister Design
Hey there, tactics fans! I've been on a bit of a bug-fixing spree while working on the May update for Together in Battle, and I figured I should pass along those benefits to Telepath Tactics Liberated while I'm at it. Nothing too fancy here, but some of these fixes were important enough that I thought an update was called for. First, a few small visual/interface improvements: when grabbing an item sack containing equipment in it in battle, if the grabber can use that equipment and they have nothing equipped in the corresponding equipment slot, the game will now prompt you if you want the chara
Full appinfo as delivered by Steam PICS, changenumber 38438914. Also at /api/app/1849820/raw.
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