Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-12-11 20:03 UTC · Community Announcements · Richard Berger
I'm very disappointed to announce today that Osprey Games has decided to withdraw the licence for the digital version of Undauted Normandy from Bookmark Games at the end of this year. This means that the game will be removed from the Steam Store on 31/12/2024. For anyone who owns a copy of the game at this point, it will remain in your library, and the community pages will stay up. However from this date we won't be able to provide any further updates to the game. The multiplayer solution is supported by a Microsoft product, and will continue to work for as long as this remains up and running
2024-12-01 14:47 UTC · Community Announcements · Richard Berger
- Scenario 3 AI Training - Scenario 4 AI Training (please note that this is currently very early training) - Initiative card selection AI updates - Updated title page and background music
2024-11-10 16:59 UTC · Community Announcements · Richard Berger
Scenario 3 AI training updates.
2024-10-06 16:11 UTC · Community Announcements · Richard Berger
Scenario 3 updated AI training
2024-09-22 18:30 UTC · Community Announcements · Richard Berger
ML training updates for scenarios 1, 2 and 3. Other minor fixes and graphical changes.
2024-05-26 11:03 UTC · Community Announcements · Richard Berger
Hi there. I'd been hoping in the last few weeks to deliver an update to Undaunted Normandy, but this isn't quite possible right now so I just wanted to give a status update. The last release contained a significant improvement on the AI implementation, built using an AI self training solution. The intelligence of this solution is far higher than something that I could write when completed with a full training programme. Following the successful implementation of this for scenario 1 I started training it for scenario 2. Training for scenario 1 shows that the German side wins approximately 2/3rd
2024-04-01 14:37 UTC · Community Announcements · Richard Berger
This release contains the following changes - Rebuild of ML training solution libraries. - Full retraining of AI for scenario 1 (standard only - not with random VPs or Reinforcement rule) - ML AI is now used as standard where relevant for scenario 1 - menu option removed. - Vsync menu option added to settings - Counter size menu option added to settings. Default is "Auto" - where a tile contains 10 counters or fewer then you see the large counter, otherwise you get the small counter. Options for always large and always small also provided. - Unity version upgrade - Title page visual changes Wi
2024-01-20 16:58 UTC · Community Announcements · Richard Berger
Visual adjustments Some updates to Initiative and Scout AI routines. (more to come).
2023-12-22 19:11 UTC · Community Announcements · Richard Berger
Texture resolution upgrades.
2023-12-20 19:32 UTC · Community Announcements · Richard Berger
- Added two new scenarios ("Entrapment" and "Battle of San Pietro"). - Added a resolution option to the settings page. Plus other minor engine and cosmetic changes.
2023-11-25 17:24 UTC · Community Announcements · Richard Berger
AI bug fixes Improved dice spin Added 120 FPS option Texture updates (WIP)
2023-10-29 16:30 UTC · Community Announcements · Richard Berger
- Resolved issue where scout couldn't conceal - Randomised dice starting rotation (improving roll randomisation) - MP stability improvements - General game stability improvements
2023-09-02 15:58 UTC · Community Announcements · Richard Berger
Allow users to create custom scenarios (single player only). For information on how to do this please read the Guides section in this Community area. Addition of settings to: - Play in windowed mode - Remove the tile border - Prevent the camera moving automatically - Confirm initiative play Added helpers on the scenario selection page Multiplayer games can now use the reinforcements control rule. The game rules being used for a muliplayer game are shown on the game selection page, where the first item shows the fog of war rule and the second item shows the control rule (Std or RE). Fixed 2D ma
2023-08-13 18:28 UTC · Community Announcements · Richard Berger
- Added Undaunted Reinforcements control rule (as an option when starting a new scenario). Note that the AI will play using this mode but isn't tuned to optimise actions properly. This is currently available just for local games, but will be available on multiplayer very soon. - Multiplayer lobby stability improvements - Multiplayer: private games older than 10 days still in the lobby will be deleted - Multiplayer lobby filter added - Added settings option to start games in 2D map mode - Fixed an issue preventing the achievement when winning a game on hard setting - UI improvements (scroll spe
2023-08-06 12:51 UTC · Community Announcements · Richard Berger
- New units in 2D mode appear in 2D mode correctly (not 3D mode) - Victory condition bug fixed (for Castle Itter and Hill 314 scenarios in particular) - Dice roll bounce increased - AI Platoon Guides stopped from guiding suppressed units - AI Platoon Guides stopped from guiding MG units to unscouted tiles - Typos in a couple of achievements fixed
Full appinfo as delivered by Steam PICS, changenumber 38562215. Also at /api/app/1853630/raw.
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