Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-10-27 11:41 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/21dc8f8b0bcbbaab8f34bbe03bbbd3189fa14830.png Hey everybody! SpriteMancer v0.3.3.0 is here and brings lots of new features and QoL changes! Text Element Create texts fast and easily with the new element. {STEAM_CLAN_IMAGE}/43305791/def0aab98332626754807fe260b0606bb23a82df.gif Image + Paths Paths can now be applied to images to transform them or to create a stream of images. {STEAM_CLAN_IMAGE}/43305791/fea12245cc0f449a27e882da1c419a9000577810.gif Bake Element/Preview Two new functions have been added to bake the given Element or Preview into an Image for further proce
2023-08-21 09:12 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/f941e4b1bae8b2b1d826f47be1f32360e392b655.png {STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png Added an option to share the pivot point between all particle images. Added a preference option to enable/disable full path on the project tab. {STEAM_CLAN_IMAGE}/43305791/83661955209e5694a3532f5abcbeaf8b4bf4af32.png Reversed the order in which canvas sub layers are rendered. Disabled transform box for Background element. Layers can no longer be selected in the preview if they are invisible. Made layer reordering a bit more precise. Default Fluid tim
2023-08-11 07:44 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/074ef3e25b0ee97b952bfddfe3e88fe12c00898b.png SpriteMancer v0.3.2.0 continues adding more quality of life features and bugfixes. But this update also adds more general 3D support, by adding features like Scene lighting, point light element or transform gizmos. {STEAM_CLAN_IMAGE}/43305791/e0faa6eec94e807fb6f8edb1871b227a7a991ba9.gif {STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png Added new element "Point Light". Added "Ambient Light" to 3D Scenes. Added 3D Transform Gizmos. Added an offset value for 3D Models. Added a "Enable Gizmos" button to
2023-08-04 10:44 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/e35d9fc29dcfc2c97f4ea8154c77859d44044308.png {STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png Added "Background" Element. Added "Filtering" option for 3D Models that enables texture interpolation. Added "Mipmapping" option for 3D Models. Added auto backups every 5 minutes. Added "Backup" section in "File>Recent" that contains the last five auto backups. Added "Toolbar" section above the preview. Added an option to highlight the selected panel. This is enabled by default now and can be disabled in the preferences menu. Added an option to selec
2023-06-21 10:26 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/1d25ad2a6d8625e32543d306fa4e43f799c1bca4.png Hey everybody! First of all, I want to say sorry that this update took so long to be finished. The update was planned to be released in April, but life has been funny since then and It took a big chunk of my time. Thankfully everything is slowly going back to normal and I managed to wrap up the update (Physics Particles were planned for this update, but I really need to take a break so it was cut and It'll be added in the next one). This update also took a long time to be done because I remade a big part of the engine so
2023-03-27 09:08 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/186a37093d63b7828430defbebe3257babd6ddde.png v0.2.1.0 update is a small update on the outside, but It's a full rewrite of the layer system, to speed up the process of adding new elements and systems, and to allow more functionality like the new "Canvas" element that allows grouping other elements inside. This is a big change in how SpriteMancer works internally, so the appearance of new bugs is expected, but I'll be fixing them during this week. {STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png Added a "Made with SpriteMancer" section where us
2023-03-15 13:40 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/e1be70dbf0c75483f13e965892e1d9e49159739d.png {STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png Added "Copy/Paste as paremeters" to layer context menu. Added "Blank" fluid preset. Added an option to clear textures from the dev menu. {STEAM_CLAN_IMAGE}/43305791/83661955209e5694a3532f5abcbeaf8b4bf4af32.png Removed redundant files from the app. Changed timeline length slider from seconds to frames. Timeline interpolation is now only refreshed when the frame changes to better reflect expected results. Unused textures are now auto-cleared periodical
2023-03-13 13:35 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/e1578da30a923970dbc80562bf0ebc4f2f856a60.png {STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png Added direction widgets for particle's direction and angle properties. {STEAM_CLAN_IMAGE}/43305791/2f067e6069008b221094a08602618fbd374680f4.gif Added "Cross" particle to the particle library. {STEAM_CLAN_IMAGE}/43305791/83661955209e5694a3532f5abcbeaf8b4bf4af32.png "Allow panel resizing" is now enabled by default. {STEAM_CLAN_IMAGE}/43305791/c6cc989c0a06947eeb856485bf0936c57fdbc6d1.png Sliced spritesheets and GIFs are now played correctly. Fixed a bug
2023-03-09 15:09 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/4884cab6a91e6f0a71cedba01915d66e51b7560b.png Lots of changes in this new update! The main one is of course the Timeline, but there's more cool stuff being added too: {STEAM_CLAN_IMAGE}/43305791/21218d5cfa84025be2a4fac5361451106a9d1582.png Fluid Collisions {STEAM_CLAN_IMAGE}/43305791/8bf8eb1b3bbf212285df6d8ac35858dbf66f4706.gif Images and shapes now have a "Solid" checkbox that make them solid for different elements (only fluids for now, more to come). New Inspector and Layout {STEAM_CLAN_IMAGE}/43305791/cc86718cd52ea19b3057ef22f5d4f4fcd4f5e66d.png The new layout mak
2023-02-06 12:15 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/dcec2a6c8eae97c2c7249c6e9617da2fe53da8cb.png As SpriteMancer is in early access and we are heading to v1.0 once the EA period ends, It didn't make sense to name builds v1.x.x.x. That's why from now on SpriteMancer builds will follow this pattern "v0.X.Y.Z": X: This will be increased when there's a "major" new feature, like the upcoming Timeline. Y: This will be increased when there's a "minor" new feature, like image transform box or new elements like Shapes. Z: This will be reserved for minor patches and hotfixes. Will, almost always, contain bugfixes and quality o
2023-02-03 13:33 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/1031906e705df41ca2fcb3cd0152bceda8f37bda.png {STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png Added new element "Shape". Added image transformation box to Image element. This allows quick resizing and rotation of an image. Added .MOV support with transparency. Added backup loading when opening SpriteMancer after a crash. Added an option to scale GIF output. Added an option to set Spritesheet distribution: Compact, Horizontal or Vertical. Added an option to match video speed to preview speed for MP4/MOV/WEBM exports. Added a new blendmode "Cli
2023-01-27 12:39 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/a29bb4fe0ec8ba0f6c6c0ca1a9a02004688af48d.png {STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png Node Graph can now be zoomed in and out. Export animation path is now remembered between sessions. Import/Export project path is now remembered between sessions. Added scrollbars to previews. Added "Enable panel resizing" to the main menu. Added "Node Graph" section in preferences. Added an option "Create new nodes at mouse position" to preferences. Added "Drag and drop" support for GIF files. Added "Rotation" node. Added "Scale" node. Added "Skew" n
2023-01-24 13:22 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/c8a5bff5f2a6201cd737130cb6cf7e5263ea9553.png {STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png GUI Scaling has been added. This is a work in progress feature that will be improved in the next updates. Images can now be animated by slicing a spritesheet or loading a GIF. GIF file support for images. 25 examples have been added. Added 'YellowAfterLife' to credits for GMLive and GIF support. Layer preview can now be seen in the layer section. Added 'Input' node. This allows having multiple inputs in the node graph. Added 'Math' nodes: Add, Subtra
2023-01-16 13:26 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/5e204296dfaad705464c4c3dc8502a4959ea3280.png {STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png Added search button in the node graph context menu. {STEAM_CLAN_IMAGE}/43305791/83661955209e5694a3532f5abcbeaf8b4bf4af32.png App's window is now handled by the OS. This allows resizing the windows from all corners and using OS shortcuts (for example, windows key + arrows). {STEAM_CLAN_IMAGE}/43305791/c6cc989c0a06947eeb856485bf0936c57fdbc6d1.png Fixed the "unable to render sprite xxxx" crash. Node graph context menu won't be opened if the mouse is dra
2023-01-13 16:15 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/43305791/55de6825ce3a60ce6eb562aa1c6e9af58583dcce.png {STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png Added 'Extra Decimals' to preferences; This will allow increasing the decimal precision in float sliders. {STEAM_CLAN_IMAGE}/43305791/83661955209e5694a3532f5abcbeaf8b4bf4af32.png Added 'Repeat' input to 'Time (Once)' slider. Renamed to 'Time (Trigger)'. Particle 'Step/Death Emit' has now a 'None' option. {STEAM_CLAN_IMAGE}/43305791/c6cc989c0a06947eeb856485bf0936c57fdbc6d1.png Added missing texts to localization files. Window will resize to fit 80% of
Full appinfo as delivered by Steam PICS, changenumber 37708855. Also at /api/app/1858750/raw.
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