Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2023-03-12 04:10 UTC · Community Announcements · NightBlade
Gem Worlds v1.2.1 ships today (demo and full version), which a bevvy of gamepad-related improvements and bugfixes. This should significantly improve the player experience if you use a gamepad, or if you play on Deck. If you're on a gamepad and past the tutorial, you can always start a new game to see the tutorial dialog again. If not, the controls are pretty simple: d-pad to move bottom button (A in XBox controllers) to skip a turn right button (B in XBox controllers) to cancel selection trigger/shoulder buttons to switch between items and skills start to get to options R3 to toggle the UI The
2023-02-21 02:53 UTC · Community Announcements · NightBlade
Dear gamers, At ten reviews, Steam no longer flags the game as shovelware/asset-flip, and opens the floodgates of traffic. This usually results in more sales, more happy players, and a bigger game community. Gem Worlds reached seven reviews today, which is an amazing milestone for me. We're three reviews short. If you played the game for any duration at all, please leave a review, and let others know about the game! Feel free to be honest about your likes and dislikes. If you want to reach me, I'm around on the forums, Discord, Twitter, etc. as usual. P.S. please let me know how the experience
2023-02-13 15:02 UTC · Community Announcements · NightBlade
Gem Worlds v1.2.0 ships later today (both the full game and the demo). This version includes gamepad and keyboard support everywhere - in game, options, and menus - as well as some fixes: Fix: in rare cases, a room-based level may have inaccessible areas Fix: level selection menu correctly appears post-game Please note that the controls rebinding menu shows all controls (keyboard and gamepad), but rebinding gamepad controls currently doesn't work (and I can't figure out why). If this is an issue for you, please contact me and let me know.
2023-01-31 16:45 UTC · GamingOnLinux
Oh the nostalgia is heavy with this one! Gem Worlds is inspired directly by the likes of Boulder Dash and Supaplex. Read the full article here: https://www.gamingonlinux.com/2023/01/inspired-by-boulder-dash-and-supaplex-gem-worlds-is-out-now
2023-01-20 03:13 UTC · Community Announcements · NightBlade
I released Gem Worlds v1.1.0 today (both the full game and the demo). This patch includes a few important changes: (Full game only) Fixes Steam achievements not triggering. For the world completion achievements, you can complete any level to collect the old ones (e.g. completing W3L1 will collect the World 1 and World 2 achievements) I revamped the options menu completely; it now includes sections, and more importantly, is fully usable by keyboard and gamepad (with some minor visual bugs). Fixed a bug where, in a rare case in World 3, the bottom-right corner of the map appears dark gray. Gamep
2023-01-14 03:33 UTC · Community Announcements · NightBlade
As announced in December last year, Gem Worlds ships on January 16, 2023 (in just three days). This version matches the corresponding v1.0.1 demo, which includes a number of bug-fixes. Unfortunately, adding gamepad (and full keyboard) support took a lot longer than anticipated. While I made major strides in updating and modernizing the main menu, I didn't fully finish the changes, and it's buggy enough that I'm going to hold off on releasing an update. The plan for the next release, v1.1.0, still includes full gamepad, keyboard, and mouse support for the entire game. I'm quite burned out from
2022-12-19 04:43 UTC · Community Announcements · NightBlade
v1.0.1 of the demo ships today. This build primarily includes bug-fixes, including: Fixed a rare case where you spawn under a lock Fixed a rare case where boulders slide over a one-tile gap Newly-learned skills sometimes appear at level 2 Light crystals run out of turns but light doesn't dim A few UI bugs related to skills If you enjoy the game, please subscribe to my newsletter to get updates. Finally, due to an unexpected issue with Steam, the game will ship on January 16, 2023.
2022-11-12 02:18 UTC · Community Announcements · NightBlade
v1.0 includes a major change in how skills work. Instead of saving up gems across multiple levels and buying skills from the shop, you now learn a new skill every other level. You get to pick between upgrading two previously learned skills, or learning one new skill. You also get to change your equipped skills. I hope this will encourage more experimentation with skills. This version also includes several smaller changes; You can choose between multiple save slots. All your existing progress is placed in the first slot. You have unlimited lives and no longer can get game over Each world genera
2022-11-01 11:00 UTC · Community Announcements · NightBlade
When I prototyped Gem Worlds in August of 2021, I thought it would take me maybe another month or two (at most) to finish the game. Here we are, after 15 months of evenings and weekends, with the end in sight! I finished all the content for Gem Worlds as of a few minutes ago; all that remains is to play the game through and fix any bugs that show up. There are probably a lot. Here's what you can expect for the next few weeks (in order): An updated v1.0 version of the demo The full game release Critical bugs that inevitably appear in the days after the release Some new features: Steam cloud sav
2022-08-25 03:19 UTC · Community Announcements · NightBlade
In this patch: The exit portal no longer appears immediately after the level starts The title screen correctly states the game version as v0.7.1
2022-08-24 02:32 UTC · Community Announcements · NightBlade
Today, I released Gem Worlds v0.7.0 (demo). This version includes: The ability to rebind any and all in-game controls. The tutorial also mentions the correct keys. Some new sound-effects (e.g. player melee sound, Nana's shop sounds) Chests now visually show what you got from inside The tutorial now suggests keyboard keys for skills All items more clearly state what effect they have when used Buffed light crystals (brighter, longer duration, brightness and duration both stack) You now get a tutorial/hint when you first hit 150 gems, that you can buy some skills from Nana's shop. I also fixed ar
2022-08-04 03:37 UTC · Community Announcements · NightBlade
Today marks the release of the v0.6.0 demo version of Gem Worlds. This version includes one major change: everything (including you) now moves at the same time. This resulted in many subtle changes, including: Monsters no longer attack you when you move next to them; they do when you're adjacent to them, and then move away One-heart monsters are generally not able to hurt you significantly Lots and lots (and lots) of timing (race-condition) bugs no longer exist, since everything moves at the same time I think these changes make the game more interesting, and more forgiving of bad moves; plus,
2022-07-17 03:07 UTC · Community Announcements · NightBlade
Hey all, just shipped a small patched version of Gem Worlds (v0.5.1) with a minor fix. In the tenth level, you are much more likely to get a "good" generated level (with keys far from the lock and the player start position). While you may still end up appearing close to the keys, which might also be close to the exit, the prevalence of this is much, much less now in the v0.5.1 patch. Enjoy!
2022-07-17 03:03 UTC · Community Announcements · NightBlade
{STEAM_CLAN_IMAGE}/41702884/7efc205f4b5c220735e722abd0816f1b0a396789.png Hi all, I released a new version of the Gem Worlds demo today. This includes a couple of major changes, namely, terrain. Every level includes: - Teleporters! - Light Stars: they eat dirt and move in a pattern) - Receding walls that spring up once you walk over them, blocking things, and then reset after a few turns My hope is that these few elements will add more interesting interactions between things in-game. Also, the fifth and tenth level now include locks and keys. While the exit is immediately available without coll
2022-05-14 03:35 UTC · Community Announcements · NightBlade
Hi all, I released a new version of the Gem Worlds demo a few minutes ago. This includes a few changes: The MacOS version now launches correctly You can pause or quit the game to the skill shop at any time, then resume from the same level. I hope this change will encourage more players to buy and try different skills. Fixed a crash in the options menu Made it clearer what area explosions affect Fixed a bug where picking up an item wouldn't show it in your inventory, if you already had that item, but used up all of it from your inventory. Space out treasure chests a bit farther from each other
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