2026-08-14 14:50 UTC · Community Announcements · Apseren
v1.3.2\ Repair Vessels now repairs allied ships too\ Paginate logs to allow viewing more results in the past\ Add player alliance info to Civilization dialog\ Avoid shortening research techs costs when the value has decimal places\ Improve dialogs repositioning during game resize\ Disable bounty creation for demo accounts\ Fix Precursor Drone ignoring alliances when choosing a target to collide an enemy ship against\ Fix large coordinates partially hidden in Logs and Civilization dialogs\ Fix control borders not visible under the solar system\ Fix control borders being added to systems with sh
2026-05-18 14:47 UTC · Community Announcements · Apseren
v1.3.1 Show time to enter the next system in the movement trajectory Show start and end system coordinates in long movement trajectories Improve performance on displays with aspect ratios different from 16:9 Improve detection of repeated player names On touch screens show the movement destination on the side of the finger instead of under it Increase edges indicators clickable area Change new market order dialog to indicate that ships are always sold via their closest market terminal Fix incorrect ship stats when multiple ships are selected at the same time Fix incorrect display of player name
2026-02-19 19:44 UTC · Community Announcements · Apseren
v1.3.0Add Capture Pods weapon type and Corsair ship presetExperimental web client with Steam login support at: stardustexile.comRebalanced weapons damage to make ships with missiles or projectiles more effective against gaussMake default screen resolution independent of the scaling configured in the OSAllow to revert to the detected screen resolutionShow ships currently in combat or moving on the home screenImprove tutorial with info about how to select multiple ships at once and check travel times before starting the ship movementImprove server performanceFix control borders player names flic
2025-11-05 19:46 UTC · Community Announcements · Apseren
v1.2.2Display control borders in systems without stars tooAllow to define keyboard keys to focus, move and stop shipsReduce network messages sizeImprove performance of combat involving a large number of shipsAdd translation corrections submitted by the community. Special thanks to 某路过的苦力怕Do not remove all Precursor Drones after aggro drops to 0Fix camera moving too fast when using the keyboard keys in the closest zoomFix incorrect movement speed of ships when targeted by multiple Precursor DronesFix ships dialog closing when rotating the ship view and releasing the mouse button outside of itFi
2025-08-05 17:32 UTC · Community Announcements · Apseren
v1.2.1Allow to filter the ships distribution throughout the galaxy by the player own shipsShow estimated travel time at the ship current position for long distances too. Keep the time inside the camera view if possibleShow the repair rate of the Repair Vessel in the ship statsImprove the contrast of the tutorial indicator with the backgroundPrecursor items build progress no longer resets when the Research Vessel undocks or is destroyedFor short distances, ships travel times are no longer visible if it is not possible to calculate the time with precision. That happens when not all systems in th
2025-06-08 23:51 UTC · Community Announcements · Apseren
This update adds ruins from an ancient civilization spread out throughout the galaxy. They can be activated to produce artefacts, ship parts, and process batches. The artefacts and processed batches can be sold in the market, and the ship parts can be used to build a new type of ship. This is the first update more focused on PvE combat, and it is geared more towards advanced players than new players. You can toggle the locations of the ruins with the new ui at the top left corner of the galaxy map.v1.2.0 Changelog:Ancient civilization ruinsNew ship type: Precursor DroneNew research techs and m
2025-02-09 00:20 UTC · Community Announcements · Apseren
v1.1.3 Allow to fulfill buy orders that are not in range of the currently selected terminal but are in range of other terminals Allow to define the fire mode of ships leaving shipyards and market terminals Cycle over ships in the same position by clicking multiple times Increase radius of places where new pirates packs can form Increase market orders radius for orders generated by systems, and further increase their value closer to the solar system Fix ships showing as duplicated in some situations when the network connection temporarily slows down Fix ships leaving the market terminal showing
2025-01-20 19:16 UTC · Community Announcements · Apseren
v1.1.2 Allow to filter Logs by other players. Accessible from their Civilization dialog Ship stats now show values with units Allow to select and copy (ctrl+c) chat messages, player name and production values on civilization dialog, planets and stars names on their dialog Improve tutorial text Increase the initial system minimum distance to the solar system and only start where there are empty adjacent systems to expand to Fix dialogs title bar being hidden if the game window is resized below their width and height Fix planet sometimes not visible in the planet dialog the first time it is open
2025-01-14 21:35 UTC · Community Announcements · Apseren
In preparation for Steam's Real-Time Strategy Fest, the demo of Stardust Exile has been released. Get it here: https://store.steampowered.com/app/3411960/Stardust_Exile_Demo/ Feel free to share it with friends that are into the RTS genre. And reach out via Discord, Steam Discussions or social media channels.
2025-01-13 21:56 UTC · Community Announcements · Apseren
v1.1.1 Allow to automate outpost location search More tutorial improvements Add support for demo client Once a disruptor enters warp, it no longer has any effect on other ships Base materials production increased by 50% for planets. Collectors in orbit now on average harvest 52% of available materials, outpost established 24% and upgrades 24% Increase storage ships base capacities. Materials storage increases to 21M, Gas Tanker to 9.5M and Energy Accumulator to 27M. Increase Shipyard storage base capacities to 4.2M materials, 1.9M gas and 5.4M energy Change the initial shipyard to have extra-s
2024-12-12 19:17 UTC · Community Announcements · Apseren
Update 1.1.0 released today adds the ability to repair ships, tutorial improvements and several bug fixes. {STEAM_CLAN_IMAGE}/42125517/a6e5a0941ab8d82e1bb15556422c381cab17bfb8.png v1.1.0 Changelog: Add Repair Vessel More tutorial improvements and allow to restart it Change trajectory color if ship can harvest from planet, star or asteroid belt Always open objectives dialog if some of the tutorial objectives have not been completed yet Increase Research Vessel speed and reduce construction time Reduce Disruptor and storage ships construction time Fix connection drops not detected in some situat
2024-11-08 17:20 UTC · Community Announcements · Apseren
After 21 months in Early Access, Stardust Exile version 1.0 is now live, marking the end of its Early Access phase. List of major features currently implemented in the game: MMORTS persistent, single-shard Single-Player skirmish Procedural spaceship generator Markets, sell and buy spaceships and resources Research/Tech tree Pirate NPCs Alliances between players Bounties placed on pirates or other players Planetary outposts Rename stars and planets you control outside of the Solar System Leaderboards Logs of recent activity
2024-10-25 20:40 UTC · Community Announcements · Apseren
With 21 months in Early Access, Stardust Exile is now ready to have its 1.0 release on November 8th. Major features added since the start of Early Access: Single-Player skirmish Markets, sell and buy spaceships and resources Research/Tech tree Pirate NPCs Alliances between players Bounties placed on pirates or other players Massive black hole at the center of the galaxy Gas, Research Advancements and Credits as new resource types Planetary outposts Chat rooms for each language and private chat rooms Logs of recent activity After that, development will resume. The next set of features to be imp
2024-10-25 14:06 UTC · Community Announcements · Apseren
Update 0.10.2 released today rebalances weapons damage to make ships with missiles or projectiles more effective against gauss. You can now configure keyboard keys on the settings dialog. And the skirmish game speed is now controllable with keyboard keys. The tutorial was also improved. v0.10.2 Changelog: - Allow to configure keyboard keys - Allow to control skirmish speed with keyboard keys - Improve tutorial - Skirmish opponents ships now have the colors of their faction to help differentiate them from the player own ships during battles - Rebalanced weapons damage to make ships with missile
2024-08-24 15:07 UTC · Community Announcements · Apseren
v0.10.1 - Improve responsiveness when running skirmish at 100x - Improve performance rendering many ships and trajectories with camera zoomed out - Improve systems creation time when moving the camera - Limit total amount of resources in pending market sell orders to 1B - Fix shipyard and market terminal rally point indicator not moving as the ship moves - Fix some ships staying in place when moving several at the same time and some of their trajectories go over a corner between systems - Fix ship selection indicator and mouse over ship indicator being hidden on some zoom levels - Fix incorrec
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