2024-11-16 08:25 UTC · Community Announcements · TheRealWuka
Commanders, We've released a new patch to fix up some unbalanced aspects of the game, make the game a bit more fast paced, and scattered some extra eye candy across the board to make your game experience better! Here's a list of all the changes below: {STEAM_CLAN_IMAGE}/41722444/ef6b5bfbc1ef0c84afcd34f9b03046a52c1d8782.png v1.4.7 PATCH NOTES ==VISUAL IMPROVEMENTS== Upgraded the visuals of Auroris. (Should now be a ton more trees floating around and frozen lakes to make the battlefield extra icy) ==NEW ENEMIES== Enfreezinator -> An ancient shard ice of ice capable of freezing defenders outright
2024-07-16 09:47 UTC · Community Announcements · TheRealWuka
Hi everyone, Just a small patch that fixes a few bugs + patch ups to a bunch of towers + defenders. {STEAM_CLAN_IMAGE}/41722444/ef6b5bfbc1ef0c84afcd34f9b03046a52c1d8782.png BUG FIXES The Mrithus bossfight can now be completed properly Missile Launcher Level 4 bullets no longer stun the enemy for 1 second. IMPROVEMENTS A lot of towers, defenders, and enemies have more sounds. BALANCING MRITHUS BOSS FIGHT Void Obelisks can no longer be affected by Symmetria Crystal (Developer's notes: This is to prevent the infamous Symmetria Crystal cheese where the player would take off 15% of a Void Obelisk's
2024-07-12 11:37 UTC · Community Announcements · TheRealWuka
{STEAM_CLAN_IMAGE}/41722444/af6b5dfdeb983d35c79c728baaa95ddc5fbb04f6.png Enter a new defender, the Executioner. + A lot more fixes + QOL changes to improve your gameplay experience We haven't quit, v1.5 is in the works :) - Anthony Hyperreal Games {STEAM_CLAN_IMAGE}/41722444/ef6b5bfbc1ef0c84afcd34f9b03046a52c1d8782.png NEW DEFENDER Unlock the new defender, Executioner via the QUESTS panel! Deals heavy damage close up, causing targets to bleed health and have reduced healing. Attacks EXECUTE low health enemies, killing them instantly! MAJOR CHANGES Towers no longer instantly deactivate when out
2024-03-14 10:04 UTC · Community Announcements · TheRealWuka
Hi everyone, Just a small patch tying up loose ends of v1.4. v1.5 is in the works, thanks everyone for your patience! - Anthony Hyperreal Games {STEAM_CLAN_IMAGE}/41722444/ef6b5bfbc1ef0c84afcd34f9b03046a52c1d8782.png VISUAL CHANGES: - Changed the Icon of the game while its running (Farewell to the 2021 Logo!) - Changed the position of the Start Level button GAMEPLAY CHANGES: - Voidlords can now spawn in Endless Mode In Endless Mode, reduced enemy scaling p/wave between Waves 50-75: - Enemy Health p/round decreased from 8% p/wave to 6% p/wave (Developer's notes: Now that the enemies in Endless
2024-01-24 11:48 UTC · Community Announcements · TheRealWuka
v1.4.3 Bugfix Patch Here's a few essential bugfixes that'll fix some broken parts of the game! As usual... let us know if there are any bugs (You can contact us via the Steam community, YouTube, or via e-mail) Bugfixes: Missile Launcher should now be selectable in-game and placeable. Mrithus should no longer be targetable when void obelisks are alive. (Towers would lock on Mrithus instead of destroying the Void Obelisk, making the game unfairly harder) Balance Changes: Cube Beamer Range increased from 30/33/36/40 to 30/35/40/45 (Developer's notes: Cube Beamer could use some extra range, consid
2024-01-20 03:03 UTC · Community Announcements · TheRealWuka
We're back with some new changes that'll fix up some bugs in v1.4.1 and rein in some overpowered towers that are trivializing the game. As usual, if there's any other suggestions you have for us, or features you want us to add, feel free to reply to this post - we'll read every single message here! - Hyperreal Games P.S. Changelogs are below, read them if you want. _______________________________ Changelogs: UI Changes: - The new update popup no longer appears for new players (They don't know what's going on!) Bugfixes: - Fixed a bug where the Void Obelisk grants infinite money when destroyed
2024-01-15 02:11 UTC · Community Announcements · TheRealWuka
Here's a small update to fix a bunch of bugs that slipped through v1.4, and a few balance changes to make the game more challenge on easier difficulties! Changelogs: VISUAL CHANGES: - All towers in tower select now on one page. BUGFIXES: - Fixed a bug with Monolith's UI in Tower Select - Final Wave should no longer appear incorrectly in Level 1-4 - Cube Corp should no longer have money/energy gen FX when not generating money/energy. - Mrithus's theme should no longer be 'drowned out' by sound effects. - Monolith now properly applies death effects upon dying BALANCE CHANGES: - Made it slightly
2024-01-14 10:46 UTC · Community Announcements · TheRealWuka
{STEAM_CLAN_IMAGE}/41722444/e2372eab9967501da637acea038a6444c6868dc4.png Welcome to Update 1.4 It's been almost a year since we've first released Cubelander. Felt like yesterday when we were making our menu music work, and enemies to move properly! We've reworked the Mrithus and Overlord bossfights to involve a lot more void... and less lag. We've cooked up a new track to add to our OST as well and a new addition to your arsenal... In the meantime, enjoy the game! - Anthony Wu Hyperreal Games {STEAM_CLAN_IMAGE}/41722444/ef6b5bfbc1ef0c84afcd34f9b03046a52c1d8782.png NEW DEFENDER -> Monolith - Ex
2023-11-03 06:17 UTC · Community Announcements · TheRealWuka
Hey everyone, we've released V1.3.1, a small QOL patch that makes some polishes to the content of V1.3. We've also updated the splash screen when you first open Cubelander! Have fun! - Hyperreal Games Changelogs Changes -> - Tower levels renamed to TIERS. - Improvement to in-game UI - Updated Hyperreal Games Splash-screen - Bosses are now able to take up to 4999 damage p/hit (from 999) Bugfixes -> Damage numbers are no longer spawned for negative damage Laser sounds should not play during the pause menu Balance Changes Towers Frostfire Laser -> Energy Cost increased from 8/11/14/17 to 10/14/18
2023-09-26 11:35 UTC · Community Announcements · TheRealWuka
{STEAM_CLAN_IMAGE}/41722444/628cf54ccd1c95d926069519646e99f2d90963cc.png It's been a while since we've had a major update in Cubelander - so we're happy to bring you version 1.3, our latest update! ____________________________ NEW QUESTS You can now do more than just complete levels in Cubelander! We've added massive rewards for levelling up, and beating levels on HARDER difficulties through our quest system! {STEAM_CLAN_IMAGE}/41722444/e1637f0dce701898de1f2500705223b91a4f24f3.png THE SMITER AND THE PROTECTOR We've added 2 new defenders, the Empyrean and the Restorer The EMPYREAN is a very tou
2023-09-24 10:31 UTC · Community Announcements · TheRealWuka
I'm sure you've all been asking "Where have you guys been? Did you stop developing Cubelander?" We've been working hard every week on Cubelander behind the scenes, and have made massive changes to the game, polishing up the game so when v1.3 rolls around, you'll have access to TWO new defenders: The Empyrean - A divine warrior that fires incinerating blasts at enemies. Very tanky, with a shield when damaged The Restorer - The protectors of Symmetria, able to heal your defenders in combat, firing huge leaf blasts of true damage at enemies We've also been re-doing some of the OST, and adding imm
2023-04-21 12:50 UTC · Community Announcements · TheRealWuka
{STEAM_CLAN_IMAGE}/41722444/cc1e3fd0005f1093ac3daba88a80917290ef7173.png Hey everyone, we're here to bring you V1.2.2, a small QOL patch that adds a new XP system and fixes some bugs! Here are the changes below: Main Changes Added a new stats button (show below) in the main menu, showing the player stage clears on each difficulty and their commander XP. Level up all the way up to Level 100! (We still haven't decided what rewards to give to you for reaching certain levels, let us know what it should be!) Cryonova's bossfight has been reworked in a more challenging way... Good luck! Quite a few
2023-04-08 03:42 UTC · Community Announcements · TheRealWuka
{STEAM_CLAN_IMAGE}/41722444/7b2ee1adbc262b1bd484f97982f50093b7da2225.png Hey players, we're back with another small patch before a larger update. This update aims to fix a bunch of bugs you've all been facing with the new update, tweak a bunch of overperforming towers and defenders, and make some quality of life adjustments! Also, did we mention a new defender that's being added? Enjoy! - Hyperreal Games (The full patch notes are listed below) CHANGELOGS: NEW ADDITIONS: - New defender, Titania added to the game, a defender with VERY high armor that can withstand a lot of physical damage! - End
2023-03-17 08:24 UTC · Community Announcements · TheRealWuka
V1.2 CHANGELOGS Here's the full changelogs for the new version, v1.2! Have a read below - Major Changes: Defenders are now spawned from cores automatically and can spawn over time. They now have individual cooldowns. Added limit for summoning defenders. Cores can now be upgraded to level 8, each bringing more health, defender spawns and resource generation. They also have a new model. Most enemies and defenders have better graphics, tower tiles have been reworked! You can now select your defenders to bring into battle, alongside your towers Added the News section where you can see latest updat
2023-03-16 12:19 UTC · Community Announcements · TheRealWuka
Hello everyone, welcome to UPDATE V1.2. We'll keep this announcement short (because nobody likes reading long walls of text) We've redid the defender system, and you'll be able to pick 4 of your favourite defenders to bring into battle. You'll also be able to select which defenders to automatically spawn, which brings us to our next point {STEAM_CLAN_IMAGE}/41722444/0062ca933216da7310c09ae55f4aa8cd953b0282.png CORES NOW CAN BE UPGRADED AND AUTOMATICALLY SPAWN DEFENDERS You know those useless things (cores) which you had to protect in the previous updates? They're REWORKED now and are actually
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