2026-07-28 09:57 UTC · Community Announcements · iradevred
{STEAM_CLAN_IMAGE}/42277900/a4c3d7cf607916b45dc527770a607c02d11fb8e7.jpg Development Report and Fall Plans Greetings, friends! We know that over the last four months we've been very sparse with our updates, and no patches have been released at all. We ran into some difficulties, and we're not looking for excuses - we just want to say thank you for your patience. This summer we took a pause to recharge - yes, developers are human too, and we needed that break to avoid burning out completely. But the pause did us good. We're back at full strength and ready to show you the fruits of our work in t
2026-03-28 08:23 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/95f6007ac91f72a56022d5819731860a2ab27350.png List of fixes / improvements: The RPG display for soldiers has been improved (unloaded if there are no shells). Fixed a bug that caused AI to fire small arms at armored vehicles. Fixed a critical error that caused planes to disappear when replaying a battle. Fixed a critical error that prevented battle settings from resetting after escaping a battle. Fixed the display of water effects from shell and bullet impacts. Fixed trees being destroyed by shells. Fixed some locations in random battles (AI could stand still in ambus
2026-03-23 13:36 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/c2896f5b01011b616474fbd722515631254d5adf.png List of fixes / improvements: Fixed a bug that sometimes caused the camouflage color of armored vehicles to change. Fixed critical errors in AI behavior in tactical battles (AI did not land troops, sometimes did not follow movement orders in ambush mode, etc.). Fixed critical errors in the troop rearmament system (soldiers did not take ammo for their weapons). Fixed critical errors that prevented AI from using amphibious assault on the global map. The number of anti-tank mines in Ambush mode has been doubled (to 50). The
2026-03-19 15:44 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/5752f278d2582ba318a8f570696c641d3928eeec.png Global Changes: Full-fledged amphibious operations have been implemented. Water physics have been refined, new effects have been added, bullets and shells now correctly hit the water, a landing system for AI troops has been written (AI-controlled troops fire back and try to secure the shore as quickly as possible), ports have been significantly improved (defensive troops now occupy the coastline, etc., new objects have been added – concrete pillboxes and anti-tank hedgehogs). The sea and ocean are dynamic, calm, storm, et
2026-02-03 10:09 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/e6afd1d178d27050da530a93376b19048e65bae7.png List of fixes / improvements: Captured ports and airbases now transfer their aircraft and fleets to the new faction. Changed the minimum length for battalion and settlement names (now names as short as 1 character are allowed). Added information about the selected ammunition type for armored vehicles (icon of the shell in use). Fixed asset preloading (in tactical battles, to eliminate in-game lag). Improved optimization in tactical battles, increased FPS. Changed the rate of fire for artillery. Fixed a bug that caused arm
2026-01-29 07:39 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/e18c35c4a70b8af4a4da88709e4a0e2762875b77.jpg List of fixes / improvements: Some locations have been significantly improved (for tactical battles). Added the ability to rename settlements (on the global map). Added the ability to send created convoys to your capital (from the shared resource pool on the global map). Optimized several game elements, significantly reducing video memory usage and increasing frames per second. Fixed destructibility issues with some objects. Refined localization.
2025-12-24 11:00 UTC · Community Announcements · Nash_Bridges
While snow settles on the battlefields and the guns fall silent for a day, we congratulate you - commanders, strategists, and resistance fighters!This year, thanks to your unwavering support, sharp feedback, and relentless bug-hunting, Total Conflict: Resistance has advanced even further! Every report, every idea, every published video of a glorious victory or a catastrophic defeat has fueled this campaign!Take this day to rest, resupply, and celebrate with your family and friends! May your headquarters smell of pine needles and mulled wine, and may the strategic supremacy of a festive feast d
2025-12-04 02:45 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/4a02356975173d6581acc93e233f1338e1618a9a.jpg List of fixes / improvements: Added the ability to obtain unique PMC battalions in the global campaign (through game rules). Added additional zoom when firing from armored vehicles. Fixed troop formation when issuing movement orders (in tactical battles). Fixed a critical error that caused armored vehicles with a destroyed engine to accelerate. Fixed the effects of firing ATGMs, TOWs, and similar AT guns. The battalion management menu has been improved; the game now pauses when changing squad order (in the global campaign
2025-11-20 17:20 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/d268cc7211eda101fce48fed712fdc2927802a9c.jpg Almost all laws and events have been corrected (political effects added/changed, etc.). A critical error that sometimes prevented the optical sight from loading in armored vehicles has been fixed. All light submachine guns have been corrected (recoil and weapon behavior have been significantly changed, as have the MP5K, MAK10, KEDR, and other submachine guns, including the APS and GLOK-18S). New battle effects have been added (additional decals). Bullet and shell optimization has been performed (FPS has been increased whe
2025-11-18 23:59 UTC · Community Announcements · Thunder
Fixed the SKS optical sight (position). Fixed a bug that allowed buildings to be demolished infinitely in the global campaign. Video card memory has been optimized, eliminating game crashes due to insufficient video memory (on low-end PC configurations). The damage system for all vehicles has been refined (damage from heavy machine guns, engine placement, etc.). Improved effects and decals (bullet marks, explosions, blood, etc.). Fixed some effects. Collision has been fixed for all armored vehicles (issues with "hitting" tanks, etc., have been completely resolved). Fixed localization (Turkish)
2025-11-18 01:07 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/483b294986bdb7141dc8fe2790b1dc031f75ed26.jpg We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today: Suburb. Small_village. Small_village_01. Small_village_02. Stone_crusher. Rebensbot. Road. Rovarin. Al_Jaghbub. Grova. Henan. Agan. Pondosa. {STEAM_CLAN_IMAGE}/42277900/d4bbbec5df9e596cc6ce6b18aecab3cf18413d18.jpg List of fixes / improvements: The "Stop" command (F2 key) has been fixed. The auto assignment of squads to a key
2025-10-19 04:48 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/e6afd1d178d27050da530a93376b19048e65bae7.png We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today: Togiz. Town. Track. Tungur. Turchi. Vallershtane. Vasdalen. Verma. Village. Village_01. Warehouses. Wuwei. Xinhe. Yukta. Zlobichi. Aero_BirchFixed. Aero_BroadLeaf. Aero_ConiferForest. Aero_Red. Aero_Sambro. Agan. Satlyk. Suruc. Tabili. Tikrit. Yasniy. New armored vehicles in the game: BTR-40. BTR-50. PT-76. V-100 Commando. L
2025-09-06 10:20 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/d04ff902f9b1b7995ceb3d0053865802716eb571.png Improved infantry AI in tactical battles (improved AI behavioral algorithms). Improved AI on the global map (improved AI behavioral algorithms). Fixed the sound of a shot from 20mm - 45mm guns. Fixed the sound of tracks on armored vehicles. Fixed the material on the hands (leather). Fixed a critical error due to which silencers and sights disappeared when rearming. Added the ability to install an optical sight on the classic SKS. Fixed localization (description of weapons and armored vehicles). Fixed the default weapons f
2025-09-01 16:05 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/bc59ee500066414fe7a07b43e25ebece2f6cdfcd.png {STEAM_CLAN_IMAGE}/42277900/97cb6eae12199e79ae9bd40510b49d9486e71e98.png The order system in tactical battles has been improved (the ability to forcefully order an attack on any enemy unit has been added). The amount of first aid kit production at military factories has been increased. The error due to which the armored vehicle AI did not drive around the player has been fixed (navigation errors). The error due to which the enemy did not capture the city after a successful attack on it has been fixed (now the AI will no
2025-09-01 03:36 UTC · Community Announcements · Thunder
{STEAM_CLAN_IMAGE}/42277900/a732f3ba519c57df1cab39335a599624ad67c1b1.png Fixed a critical sound error for some armored vehicles. Fixed the order of some small arms research. Fixed the cost of small arms (AI weapons and price on the world market). Fixed the default small arms for police squads. Fixed the sorting of small arms in the lists in the squad editor (alphabetically). Fixed the balance of artillery (the rate of fire of artillery mounts, as well as the power of shells, were significantly reduced). Refined character animations for each type of small arms (fixed the position of hands, etc.
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