Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
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2026-08-14 05:48 UTC · Community Announcements · ENDORPHIN STUDIOS
Today we're making a significant improvement to the Endorphin Vice multiplayer experience: - We've noticeably improved the accuracy of shots in high-latency situations. - We've reduced the need to excessively aim ahead of moving players. - Shots now feel much more immediate, even on 100–200 ms connections. - We've improved the stability of automatic weapons under packet loss. - We've added server confirmation and validation for combat actions. - We've implemented protection against duplicate, altered, or excessively sent shots. - We've added smart limits to prevent malicious requests from impa
2026-08-04 04:09 UTC · Community Announcements · ENDORPHIN STUDIOS
NEW FEATURES 1. Capacity of changing cloth in sandbox 2. New Team (Vigilante style) (able on sandbox too) 3. Ragdoll will cover when its about to hit the ground (it was able on singleplayer but now on multi too) BUG FIXES1. Death was not detected if Health reached 0 sometimes2. Self-sustaining cardiac arrest 3. Double death 4. Respawns always in the "Play From Here" 5. Respawn fixed, now the respawn works and its not bugged anymore (couldn't respawn sometimes) 6. Fixed couldn't apply graphics settings on single player 7. fixed couldn't go back to main menu after going to singleplayer
2026-08-01 22:18 UTC · Community Announcements · ENDORPHIN STUDIOS
🚀 MULTIPLAYER IS HERE FOR ENDORPHIN VICE!GAME MODESSandbox (Free Mode)Total Creativity: Spawn NPCs and objects anywhere you want.Full Arsenal: Every weapon unlocked from second one (including Sandbox exclusives and intentionally broken "toy" weapons).No Rules: Infinite medical supplies, instant gear, and keybind re-spawning whenever you feel like it. No timer, no scoreboard: this is the mode for running experiments and breaking stuff with friends. Competitive Modes (FFA, TDM)Free For All (FFA): First to hit the kill limit (default: 30) or the player leading when time runs out (default: 10 min
2026-07-26 15:55 UTC · Community Announcements · ENDORPHIN STUDIOS
THE ULTIMATE MULTIPLAYER UPDATE ARRIVES FRIDAY, JULY 31ST Get ready: The most significant update in Endorphin Vice history is officially launching this Friday, July 31st. We are bringing the entire uncompromised, physics-driven sandbox framework into real-time online multiplayer. WHAT'S COMING THIS FRIDAY • Full Sandbox Physics Online: Complete mechanical freedom, dynamic ballistics, and unscripted ragdoll interactions—fully synchronized in multiplayer. • Game Modes (TDM & FFA): Jump into fast-paced Team Deathmatch or test your raw skill in Free For All. • Progression & Unlockable Content: Ear
2026-05-31 15:34 UTC · Community Announcements · ENDORPHIN STUDIOS
SUPERPOWERS UPDATEThis update introduces the first version of the Superpowers System in Endorphin Vice, a fully physics-based and ultra-modular power system designed to expand over time with new abilities, new interactions, and new ways to destroy, manipulate, and dominate the sandbox.The system currently includes 2 main superpowers, but it was built to support many more. I want to keep adding new abilities based on what the community wants, so feel free to suggest any superpower ideas and I’ll seriously consider adding them.Current SuperpowersLaser Eye BeamsYou can fire destructive laser beam
2026-05-10 17:30 UTC · Community Announcements · ENDORPHIN STUDIOS
Water & Physics OverhaulRealistic Water Buoyancy: Added highly accurate buoyancy physics. Cars, ragdolls, and objects now react and float perfectly based on their mass and volume.100% Interactable Water Combat: Water is fully dynamic. You can shoot into the water from the surface, shoot underwater, and interact with the fluid mechanics completely.Dynamic Audio Collapsing: Implemented realistic water sound effects. Sounds are correctly muffled, distorted, and "collapsed" when the camera or player is submerged.Audio ImprovementsRealistic Bodycam Sounds: Audio is now correctly filtered and proces
2026-05-02 17:48 UTC · Community Announcements · ENDORPHIN STUDIOS
Integrated Jetpack Physics: A dual-mode flight system. If activated during ragdoll, physics-driven forces will launch you dynamically. Under normal conditions, enjoy full aerial mobility with the ability to aim, shoot, and maneuver with precision.Tactical Counter System: New reactive combat animations. You can now intercept NPC Punches in real-time, allowing for lethal counter-attacks and improved defensive flow.Breach & Strike Mechanics: A dedicated Kick system is now live. Use it to force open doors or stagger NPCs during close-quarters combat.Aviation Fidelity: The helicopter physics engine
2026-04-25 17:06 UTC · Community Announcements · ENDORPHIN STUDIOS
// Endorphin Studios all rights reserved█████████████████████ ██████████ Kinetic Ragdoll & Bone TraumaNPCs now maintain full physical presence after entering a ragdoll state, interacting dynamically with all world surfaces.Surface Impacts: Ragdolls now emit material-specific particles concrete █████Trauma Thresholds: High-velocity impacts trigger dynamic blood decals and █████ effects.Bone Fracture System: If a limb strikes a surface with sufficient force, the internal skeletal structure will now simulate a break, altering the pose of ███████████████████████Execution SystemWe have reintegrated
2026-04-11 18:36 UTC · Community Announcements · ENDORPHIN STUDIOS
deterministic Parkour System:Traversal has been completely overhauled with a new deterministic logic framework. The character will now dynamically calculate and jump to nearby surfaces, enabling fluid, realistic parkour and seamless roof-to-roof navigation.Aerial Executions: You can now utilize verticality for lethal takedowns. While falling or jumping from an elevated surface, press the fire button (Mouse Click) while positioned over an enemy to trigger a seamless aerial execution.Executions Restored & Upgraded: Standard melee executions have been re-enabled and heavily upgraded. The system n
2026-04-03 18:11 UTC · Community Announcements · ENDORPHIN STUDIOS
🔗 1. THE KINETIC ANCHORYour new toy for real-time physics alteration. It turns enemies into variables in your own kinetic sandbox.Procedural Anatomy Tethering: The Anchor doesn't just grab a generic hitbox. It calculates the exact 3D mesh impact. Shoot a hand, it tethers the hand. Shoot the femur, they hang by the leg. Every single hit shifts the target's center of gravity dynamically.Kinetic Purge & True Tension: On impact, the system instantly flatlines the NPC's animation tree, dropping them into 100% active ragdoll. The initial yank delivers a brutal whiplash, followed by elastic rope ten
2026-03-28 00:50 UTC · Community Announcements · ENDORPHIN STUDIOS
1. High-Caliber Hair DeformationThe most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation. When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic layer to the game’s signature gore system.2. Physical Inventory & 3-Slot SystemSurvival and combat are now more tactile. The new visual inventory means your character physically wears their gear. With 3 dedicated slots, you can see your weapons holstered on your body.3. Procedural Fall Damage & Broken BonesGravity is no
2026-03-24 04:20 UTC · Community Announcements · ENDORPHIN STUDIOS
I have added support for Endorphin Vice for: Steam Deck ASUS ROG Ally (any version) Any PC-compatible controller! Compatibility Disclaimer Note: This update provides technical compatibility for the mentioned devices. Endorphin Vice is an independent project and is not affiliated with, sponsored by, or endorsed by ASUS or any other third-party hardware manufacturer. All trademarks remain the property of their respective owners.
2026-03-17 18:20 UTC · Community Announcements · ENDORPHIN STUDIOS
💀 Head Stomping! When an enemy is knocked out cold and in full ragdoll on the floor, the fight is in your hands. Walk up to grounded targets and unleash a devastating head stomp to finish them off completely.🩸 BRUTAL Melee System is Back We've overhauled the physics and impact mechanics so every single punch feels incredibly heavy. The melee system has been entirely revamped with new blood VFX, bone crunching sound effects, and a full knockout system. Put them to sleep! you can make their nose bleed😠 Reactive AI Civilians If you start throwing hands in the streets, be prepared for the conse
2026-03-09 06:38 UTC · Community Announcements · ENDORPHIN STUDIOS
A lot of you have been asking for more replayability, so i went back to the lab and absolutely cooked. Memorizing static map layouts is easy, but real CQB is about reacting to the unknown. So, we threw out the rulebook and built an Infinite Procedural CQB mode from scratch.Every single time you hit start, the game spits out a completely unpredictable shoot house. We’re talking millions of RNG combinations with zero pre-baked layouts. You kick a door, and you have absolutely no idea if you're walking into a dead-end, a massive crossfire, or a long hallway. Oh, and yeah, it randomly generates in
2026-03-05 17:12 UTC · Community Announcements · ENDORPHIN STUDIOS
Insane Double Optimization: Up to +60 FPSThis update brings a massive leap in performance through two major technical overhauls:1. Complete Character Rebuild (33% Frame Cost Reduction): I have recreated the characters from absolute zero. By completely rewriting their logic, animations, modularity, compatibility, and AI, the system is now incredibly smooth. This monumental task alone dropped the processing time from 17.73ms down to 11.86ms per frame. We recovered ~5.87 ms, which represents a massive 33% reduction in the total cost per frame when having 33 characters on screen.OLD (56 fps and 17
Full appinfo as delivered by Steam PICS, changenumber 38797217. Also at /api/app/1861610/raw.
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