Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:45 UTC.
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2026-08-20 23:00 UTC · Community Announcements · Noah Lewin Dev
Hello everyone!Added Anchored Slings with Slushy. Test it out practice some physics based slings as slushy attatches to buildings now!Finished a draft for the first Ravager Hideout, you can now play the Lowell hideout in its entirety. This means Tag is now faceable as a boss battle. I will add him to the open world as soon as I finish the AI for his partner Spray.I did an insane amount of optmizations. With that some UVs broke and I'll need to fix them. I think the FPS improvements are worth minor graphical errors. I'll work on fixing all of them in the open world for next month. If you are in
2026-05-15 22:28 UTC · Community Announcements · Noah Lewin Dev
Added a pause menu built for doom scrollers!Pull out the phone, ignore the lock screen...Lost? View the maps app.Edit game settings directly from your phone.Leave the game on in idle too long and Spryward might hit you with some poses!Added more trees to the open world.Added Revival Stations that can cure zombies!Added new animated water!Added new animated toxic waste!Optmized lots of decorative meshes to improve performance.Added left & right sprint animations.Added the Barren King; a new villain that can jump you in the open world.This boss has quick time events if you attempt a grab too clo
2026-03-31 23:32 UTC · Community Announcements · Noah Lewin Dev
Previously on Spryward :New to Spryward or just catching up? Well I've recorded and animated a short mini comic that explains everything you need to know about the story of Spryward. Spoiler warning for issues 1-4 of Spryward obviously. I think this video will help new players who are jumping on to play the new open world Spryward & Slushy.New VFX! :I've incorporated a lot of Binbun's vfx packages for godot! Amazing resources that have brought a lot of light and joy to previous attacks in Spryward. Special thank you again for the work Binbun does for the Godot community.Electro Flutter : While
2026-02-26 21:13 UTC · Community Announcements · Noah Lewin Dev
Hello everyone! Here's an update to the alpha build for the month of Feb!Changes :Improved animation sync.Optimization improvements.Fixed UI Menu Scaling issues for non standard aspect ratios.Added alert for crime completionsAdded Super Villain encounters to the open world.The first villain is Sterling & Excalibur!Added villain callout taunts when they spawn on.Added villain defeated quotes.Added 2 reptoids enemy types. (ranged, heavy)Added reptoid crime popups.Added more crimes to the open world in new locations.Added more Ravager enemy types!Brought back the roboravager from Vacancy Unlimite
2026-01-29 19:52 UTC · Community Announcements · Noah Lewin Dev
The open world adventure begins! Long time no see true believers! This is Spryward & Slushy, a new Spryward game free for all owners on Steam! This is the alpha build; it features the entire open world of Credell from the Apastron Universe. This means locations recreated from the ground up from multiple games collaged into a new open world. Play through the tutorial, intro level, and have access to 20 procedural crimes in the open world.Current crime types in the game :Ravager BeatupDrone PatrolTV InvasionYoung Ravager RescueZombie HordeComing next: More crime variationCutscene with Marnie pos
2025-04-05 12:00 UTC · Community Announcements · Noah Lewin Dev
Hello Spryward & Slushy fans! It has been too long. I apologize for that. I have been hard at work teaching myself Godot. For those that do not know, Unity made some sketchy changes to their policies retroactively. Spryward is my passion project the project I open virtually every weekend. I won't have it jeopardized by eratic corporate entities. I've been porting Spryward and its assets to the Godot engine. {STEAM_CLAN_IMAGE}/41761293/43e5b0c26cd557b617753ef22b9e593735c57025.gif I've been remaking the game in Godot, sorta. My intention is to make a whole new experience in Godot that still meet
2023-08-16 20:24 UTC · Community Announcements · daydreamergamesofficial
Featured in Spryward Issue 4 "Something New" : {STEAM_CLAN_IMAGE}/41761293/408c87d385c9e831b868dbab49f7f8945d58681a.png Rail grinding New dodge Reworked Heavy attacks New character Marnie Maryweather The death of "REDACTED" The return and redesign of the Metroborg 3 new Antagonists, The Divination Trio (Mesmerist, Pillager, Sterling) Play as Spryward's sidekick Slushy! New Young Ravager Rescue Event New Enemy Faction the Reptoids {STEAM_CLAN_IMAGE}/41761293/009868869555dd6bd0a083919961a71105738b5a.png Scenes : Wanted : New Cutscene The North : New Level Guilty by Association : New Cutscene VS.
2023-07-22 00:24 UTC · Community Announcements · daydreamergamesofficial
What I've been working on : Added new Reptoid Shotgunner enemy Added new Basic Neo Government Soldier Enemy {STEAM_CLAN_IMAGE}/41761293/aae9597b30a92a2c99e4b9896453bd4e0ed1a2f9.gif Changed Lunge into a basic dodge attack. Lunge can now be triggered while gliding with electromagnetism Lunge last longer and has less attack phases Slushy slinging height and speed is raised on release while holding jump button down For the next update I'll be working on some in level cutscenes for I4L3 and a new young ravager rescue event.
2023-07-07 22:15 UTC · Community Announcements · daydreamergamesofficial
The geometery for Issue 4 Level 3 is now avialable to test and free roam through the chapter select. I haven't added events yet because I want to gauge how well the map runs. It's the most open map I've made so far with the most amount of AI agents running around on the map. I want to test this maps optimization and performance before throwing events next week. I remade the cover for Issue 2! Issue 0 has also been added to the issue select section and will be available to all owners of Spryward once the demo launches in august! Here are the new covers : {STEAM_CLAN_IMAGE}/41761293/595096489213
2023-06-09 23:28 UTC · Community Announcements · daydreamergamesofficial
+Updated pole swinging animations +Made variable speeds so different super suits have different pole swing speeds +Added slide as an alternate if you hit or hold dash while grounded +Progress on Issue 4 Level 3
2023-05-31 19:21 UTC · Community Announcements · daydreamergamesofficial
+Made new ui for the pause menu +Improved pause menu title logo +Added new optional camera features to the pause menu +Added camera option soft zone width : Soft zone width gives Spryward some soft space on the X axis that won't move the camera. Upon leaving that soft bound will cause the camera to lerp towards the player on the X axis. +Added camera option soft zone height: Soft zone height gives Spryward some soft space on the Y axis that won't move the camera. Upon leaving that soft bound will cause the camera to lerp towards the player on the Y axis. +Added camera option to look at Sprywar
2023-05-27 00:04 UTC · Community Announcements · daydreamergamesofficial
+Added 3rd scene to issue 4 +Created Marnie's textile workshop environment +Created Marnie's workshop crew character sprites +Connected new cutscene to sewer level in issue 4 +Connected new cutscene to the main menu issue select screen
2023-05-20 00:33 UTC · Community Announcements · daydreamergamesofficial
{STEAM_CLAN_IMAGE}/41761293/f6d0bcab6c201856d8d8d007d9eb91bf0f09a624.png Prior to the apocalypse Marnie Maryweather was one of the survivors from the 2 Lakefield slashings. One of the only survivors still alive today in Spryward. You can see her sporting cosplay of her original character, Xizzi. The Lakefield slashings take place in a short horror game I've been working on. In Spryward Marnie has forsaken the city life in Credell for a more grass roots way to give back to her community. With growing fear of the outreach, oversight, and malicous practices of the neo government she can pursue he
2023-05-13 00:02 UTC · Community Announcements · daydreamergamesofficial
+Coded a new player controller for Slushy +Added combat to the Slushy player controller +Added and enemy for Slushy, Magic Jellyfish +Added new sewer level to Issue 4 +Added new sewer level to the main menu +Connected Trio boss fight and sewer level +Added in level cutscenes for Spryward and Slushy switch animations {STEAM_CLAN_IMAGE}/41761293/365808efe632022dc36f3933f74fe2a0ffc56ebb.png {STEAM_CLAN_IMAGE}/41761293/e2fbe6399e95e33ec88a79f2ec8235be7071d67e.png Just 3 more scenes left to create till issue 4 is completed! Thank you all again for your patience with this issue. I'll be adding some
2023-05-05 22:45 UTC · Community Announcements · daydreamergamesofficial
+Added an issue 4 boss fight vs the Divination Trio +Created Pillager Boss AI +Created Mesmerist Boss AI +Created Sterling Boss AI +Created boss fight cutscene system for mid battle transitions +Added new achievements +Added link to boss fight from main menu +Added connection to boss fight in the confrontation scene Thanks for being patient with me. This boss fight was really difficult to make. There are still some bugs I need to work out with it, but for now it's playable. I'll continue working on improving the boss fights through early access. I'll have some updates for this fight and progre
Full appinfo as delivered by Steam PICS, changenumber 38223390. Also at /api/app/1862420/raw.
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