Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-18 11:26 UTC · Community Announcements · Picster
Hey everyone,I read in a review that it looks like I missed a few font settings when adding the Japanese translation. In some places, text was displayed as □□□ characters.I’ve gone through the game again to fix the spots I missed, and I hope everything is now displaying correctly.Have fun! Raffa
2025-09-17 10:47 UTC · Community Announcements · Picster
It’s been a while since the last patch, but a few loose ends were still waiting for some love. So here’s a small but meaningful update! This patch brings a new language option and a couple of fixes to smooth things out:Japanese translation added! This one took a bit of extra care, with plenty of font adjustments to make sure everything looks just right. A big thank you goes out to my sister for the translation.Bugfix: Fragile Victory now properly reduces maximum health by the intended amount.Bugfix: Attract Mode now works as intended.Bugfix: Added missing translation for "Extra Points".Thanks
2024-10-25 09:55 UTC · Community Announcements · Picster
Hey everyone! it has been quite a while – over two years already! While Beat Invaders is a finished project for me, and I continue to work on my new game, Engraving, it is still a project that I love dearly. There were a couple of bugs that bugged me (pun intended) and some things that just broke down with services that I used that were taken offline (Dailies/Weeklies). Originally, I planned to fix those bugs and release a minor patch. But then I had way too much fun! So, this month’s development time was poured completely into Beat Invaders. If you find new bugs, I would love to hear about th
2024-06-12 10:53 UTC · Community Announcements · Picster
It was quite some time since the last patch! I just read in the community forums that dailies/weeklies were broken. This was because I used an external service/api to supply that information to the game. I updated the game to work with a different service now - So dailies and weeklies are now available again! Another small bug that was reported in the community forums was that the screenshake setting is not saved properly - this should now work as intented! There are still known bugs about certain controllers and double inputs. This is unfortunately an engine issue and will be fixed in the nex
2023-03-17 08:50 UTC · Community Announcements · Picster
Hey everyone! {STEAM_CLAN_IMAGE}/41807633/6c6e600fc4f35eab479d23f7930fbb3128b80a3e.png I will be showing Beat Invaders on the Game Developer Conference 2023 as a part of the Godot showbooth. I would love to see you there to chat! As part of the preparations for the show, I also implemented a feature that was suggested on the Steam forums, a "Attract Mode". Attract Mode starts after idling in the main menu for about 10 seconds (just the main menu, not upgrade screen or ship select etc.) and is of course an option that you can enable or disable in the game settings. I also added a couple smaller
2022-12-05 10:27 UTC · Community Announcements · Picster
Hey everyone! Patch 2.2.33 was just set live! Thanks to feedback on the Discord and a new way of testing, I found two more bugs in the game that decreased performance on longer runs.
2022-12-03 20:04 UTC · Community Announcements · Picster
Hey everyone! Patch 2.2.32 was just set live! Thanks to feedback on the Discord, I was made aware of some bugs that I fixed right away 😁. Patch Notes Meteoroids did not get cleaned up properly when leaving the play area, this resulted in auto-acing the Meteoroid event and other issues. Spreadshot: Spread upgrade did not display the correctly calculated damage. There was a performance problem with the Spreadshot ship class that was leading to decreasing performance on longer runs.
2022-12-03 12:11 UTC · Community Announcements · Picster
Hey everyone! 2.2.31 was just deployed. It has only minor changes. Patch Notes Meteoroids in higher event waves have received a boost to their health. Meteoroids have a damage modifier depending on where on the play field they are. Meteoroids no longer damage each other when they overlap. Smaller changes to the effects when hitting Meteoroids.
2022-12-02 14:13 UTC · Community Announcements · Picster
Hey everyone! I just uploaded a new patch! 2.2.3 is mostly a bug fixing and balancing patch, but it also has some new things for you! Thanks again to Hugo from the community for a lot of feedback for this patch and the rest of the community for reporting bugs and problems. Patch Notes Balancing was reworked All ship classes have adjusted damage output values and should now be competetive! I'm still looking for feedback to adjust balancing in the future, shall there be the need for it. Adjusted Hyperbeam damage to wave be useful in higher waves. Adjusted Hunterswarm missiles to be useful in all
2022-11-22 22:14 UTC · Community Announcements · Picster
Hey everyone! another patch is live and with this patch, there is finally a Demo waiting for you if you haven't yet played Beat Invaders! Another new "feature" is a new trailer - I finally took the opportunity to use some of the footage I collected during the recent patch development to refresh the old trailer. It didn't really do the game no justice anymore. So check it out and let me know what you think in the comments. Let's jump right into the changes! New Features Skip Track list WIth this feature you can add up to four tracks to a list of songs that won't be played anymore from that poin
2022-11-02 20:34 UTC · Community Announcements · Picster
Hey everyone! Thanks to Hugo from the Beat Invaders community I was informed about a bug that needed hotfixing. While I was at it, I also took another look into performance issues and optimized performance some more. Because the Spreadshot class had some massive performance issues on very high upgrade levels there was also changes to that ship class. Changes in 2.2.1 Spreadshot Upgrade: Shot Amount is now capped at lvl. 30 When Shot Amount is capped, a new Upgrade is unlocked: Spreadshot Damage. This will directly increase the damage of each projectile. The time it takes to ramp up Spreadshot:
2022-11-01 18:16 UTC · Community Announcements · Picster
Hey everyone! With this patch some new features made it into the game. {STEAM_CLAN_IMAGE}/41807633/fe47ede4b6166cd0a08894fbf0421c56be9068c2.png I knew for quite a while that some runs can really take some time. And there is nothing worse then having to cancel a run just because of running out of time to play. In-run saving Now it is possible to leave a run and continue it later from the last successful wave. {STEAM_CLAN_IMAGE}/41807633/ef438065b3e919c2324fc398168d41a9aee0f211.png Profiles (Save Slots) Another feature that is especially helpful when multiple people play on one machine are the P
2022-10-02 09:08 UTC · Community Announcements · Picster
I just deployed another quick patch, it fixes a visual bug that was introduced with the last patch. It also rebalances two things that I was looking into for quite a while. Bugfixes Turrets on the destroyer had no Texture and were displayed as white. Balance changes All ships received a slight increase in their base speed. Enemy projectiles were slightly slowed down. Destroyer turrets now reward an Upgrade Token on destruction (Shield Tower reward three Tokens) Destroyer turrets now take longer to reload on normal difficulty I hope these changes make the game more enjoyable!
2022-10-01 15:54 UTC · Community Announcements · Picster
Hey everyone, after seeing some new players play the game live, I noticed that the color of the Upgrade Tokens in game can be very misleading. I changed it to a blue color now and added an additional trail to make it look more like some "energy ball" that you can collect. I hope this change will help new players to not run away from Upgrade Tokens. Also, the upgrade menu between waves was slightly adjusted, pressing two times in the same direction to select an upgrade is no longer an option as it often lead to players choosing an upgrade without reading or even wanting to select the upgrade. N
2022-09-24 14:23 UTC · Community Announcements · Picster
Hey everyone, thanks to everyone that used the feedback feature of the game to send in suggestions and bug reports. It weren't many, but I finally found time to tackle them! Here are the most recent changes: Rebalanced the Railgun Class, the charge time is now much more consistent and shorter in higher Charge upgrade levels. Increased the width of the Railgun projectile. Made the Railgun feel more powerful (sounds and visual effects). Fixed a bug when the Convoy was not going to cover behind the player when activating an Attack Boost right after another Attack Boost ran out. Slightly reduced t
Full appinfo as delivered by Steam PICS, changenumber 38741360. Also at /api/app/1863080/raw.
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