2026-09-09 12:04 UTC · Community Announcements · crasleen_games
Greetings, warriors! We have rolled out a fresh 1.0.2 update based on your feedback and reports from the launch days. Our goal is to make the start of the campaign smoother and the gameplay more comfortable. Fixes: - endgame achievement now unlocks correctly. Balance: - increased the amount of easy contracts. - more random missions are now generated at the beginning of the game. - decreased the probability of plagues appearing in towns. The plague chance in Dwarven and especially Elfers settlements has been reduced significantly. Misc: - high environmental objects that obstruct your view of Co
2026-09-08 12:24 UTC · Community Announcements · crasleen_games
Greetings, warriors! We have rolled out a quick hotfix 1.0.1 to improve overall performance. What's changed: • Minor game stability improvements. • Small optimization tweaks. Thank you for your support!
2026-09-07 16:04 UTC · Community Announcements · crasleen_games
Greetings, warriors!Today is the day we’ve all been waiting for. Veterum has officially left Early Access and enters its full release!We started this journey on November 27, 2025. For nine and a half months, we marched toward the finale shoulder to shoulder with you. You tested, criticized, praised, suggested ideas, and patiently waited while we fixed bugs. Without you, Veterum would never have become what it is today.What have we achieved during this time? • Overhauled the town and mission systems — prosperity levels, temporary statuses, and available quests are now intertwined into a single
2026-08-31 13:12 UTC · Community Announcements · crasleen_games
Greetings, warriors!There are exactly 7 days left until Veterum leaves Early Access — the release will take place on September 7th at 09:00 AM PDT (19:00 MSK)! While we are preparing the launch day announcement, please welcome a fresh update.Fixes:- the main menu background now renders correctly during any window mode adjustments- added safeguards against generating multiple identical random quests in townsOther:- movement cells for enemies are now displayed for 7-hex units as well. To see this, hover the cursor over the unit while holding Ctrl or Shift. This information has been added to the
2026-08-20 17:34 UTC · Community Announcements · crasleen_games
Patch Fix: Fixed the critical game freeze caused by the "penultimate enemy" bug. I deeply apologize for this issue and any inconvenience it may have caused! Thank you for your patience and for reporting it so quickly!
2026-08-20 11:16 UTC · Community Announcements · crasleen_games
When hovering over an enemy while holding Ctrl or Shift, the game now displays all grid cells available for their movement (excluding 7-cell behemoth enemies). Range indicators and accessible cells are calculated based on the unit's maximum Speed stat, rather than their current remaining Action Points (AP)!Fixes:The "You Shall Not Pass!" trait now correctly triggers and works against player units.Fixed a menu button interaction issue that occurred if a controller/gamepad was disconnected during active gameplay.Other Changes:Minor quality-of-life improvements for controller/gamepad support.Perf
2026-08-13 11:15 UTC · Community Announcements · crasleen_games
0.9.8.7 Controller Support Improvements Full controller remapping functionality has been added to the Settings menu. Fixes & Technical Changes: Resolved potential game asset and resource discovery issues specific to the Linux version. If you encounter any bugs or things not working as intended, please let us know in the forums!
2026-08-07 11:41 UTC · Community Announcements · crasleen_games
Localization fixes for German, French, Ukrainian, Brazilian Portuguese, Polish, and Turkish languages. Due to a technical error, one of the translation files was truncated, which led to a critical crash. We sincerely apologize for this issue!Fixes:Fixed a rare bug where the defeat screen wouldn’t trigger if all player units fled or died while allied units were still present on the battlefield.Other Changes:Configured the Linux version for seamless compatibility with Steam Workshop.Minor tweaks and fixes.Controller Support Added! We plan to implement full controller remapping options in the fut
2026-08-01 08:17 UTC · Community Announcements · crasleen_games
Linux support has been added.New Content:Added a new map for assaulting Dwarf cities.Fixes:Fixed a bug where a hex occupied by a Musketeer remained inaccessible for 3 seconds after firing.Fixed a rare bug where a unit couldn’t be targeted by a new attack for 2 seconds immediately after sustaining an injury.Fixed (hopefully) an extremely rare critical crash in the Army Camp.Other Changes:Improved text input on Steam Deck: the virtual keyboard now triggers automatically, and the input field shifts upward for better visibility.Enhanced enemy placement algorithm during sieges. Now, all catapults (
2026-07-16 21:10 UTC · Community Announcements · crasleen_games
Fixing the catapult.
2026-07-16 13:10 UTC · Community Announcements · crasleen_games
Added translations (AI-assisted) for Portuguese (Brazilian), Polish and Turkish languages.New Content:Added town houses, as well as houses in dwarven styleSome city maps have been changedCosmetic changes to many map presetsTwo new map presets for cemeteriesSome missions have become slightly more difficultBalance:Reduced the influence of buying and selling items on city prosperity and relationship with the playerChanged the cost of some peaceful traitsFixes:On generated maps, decorative tiles are now placed more correctlyOther Changes:Japanese voice acting addedOn cells where units will have no
2026-07-05 11:25 UTC · Community Announcements · crasleen_games
Greetings, warriors! Today we have a major announcement: Veterum is leaving Early Access and launching into full release on September 7, 2026. We entered Early Access on November 27, 2025. Over these past 9+ months, we have walked an incredible path together with you. We originally chose this format to polish the game to perfection—refining the balance, UI, and mechanics based strictly on your feedback. To be completely honest, we never expected the game to undergo such massive transformations. We are deeply grateful to each and every one of you for standing by us all this time, supporting our
2026-06-26 12:53 UTC · Community Announcements · crasleen_games
Fixed text display on wide monitors.
2026-06-26 08:16 UTC · Community Announcements · crasleen_games
Steam Workshop support has been added! If you've already subscribed to any mods before this version, they will now work. The game now includes a built-in mod manager (round button in the lower-right corner of the main menu), where you can enable or disable mods, as well as upload your own creations to Steam. A guide on working with mods is available in the "Guides" section on the Steam store page. If you encounter any issues or have questions about mods, please let us know.The save system has been completely reworked. Save files are now stored as JSON structures. Old saves are still supported,
2026-06-14 11:08 UTC · Community Announcements · crasleen_games
Miscellaneous: • Added Ukrainian language support • Added High Contrast mode to Colorblind settings Fixes: • Fixed a rare crash/error with cobweb destruction • Fixed several typos • Improved German and French localizations • Fixed an issue where game focus failed to return when switching from an in-game hyperlink back to the game We are currently working on adding Steam Workshop support.
Full appinfo as delivered by Steam PICS, changenumber 38796378. Also at /api/app/1864690/raw.
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