Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-12-22 15:16 UTC · Community Announcements · Kerrigan
🏛️ Official Proclamation from the Senate Citizens, Governors, and Brave City-Builders,By decree of the Senate and with the (mostly) favourable mood of the Gods, we declare the end of another remarkable year in the history of Roman Triumph. This year, your cities stood tall. Your walls held. Your ballistae fired. Some settlements fell to Barbarians, beasts, or divine lightning. History will remember them.In the span of a single year, Roman Triumph achieved what many cities only dream of:The dawn of Early AccessThe rise of version 1.0These milestones were not built by the Senate alone. They wer
2025-11-25 12:32 UTC · Community Announcements · Kerrigan
Hey everyone!The Steam Awards 2025 have begun, and if Roman Triumph has ever crushed your defenses, starved your settlement, burned your temples, or let the Gods smite your carefully planned city, you probably already know which category fits it best.If you rebuilt after collapse, survived another wave from the North, reforged your army, fixed your food chains, and tried once again to hold the line against the Minotaur, Hydra or the wrath of Jupiter himself, consider nominating Roman Triumph for Best Game You Suck At ⚔️🔥This category celebrates the games that demand grit and persistence. The
2025-09-16 16:00 UTC · Community Announcements · Coreffect Interactive
🏛️ Roman Triumph 1.0 is Live! 🏛️Hey everyone!After years of work, Roman Triumph has finally reached 1.0. This marks a huge milestone, but it’s not the end of development, far from it. I’ll continue to improve systems, fix bugs, and bring in new content. For now though, let me tell you about what’s new in this update.A New Frontier: The Desert BiomeRome’s ambitions were never limited to Europe. The legions marched across the seas, into the burning sands of North Africa, where survival was as much a battle as any campaign.Now you too can try your hand at building in this unforgiving land. But
2025-09-02 16:44 UTC · Community Announcements · Coreffect Interactive
Today we finally announce the date. Roman Triumph reaches 1.0 on September 16 and steps out of Early Access. This milestone was forged together with you through feedback, playtests, experimental builds, and countless conversations on Discord!Thank you for every wishlist, every bug report, and every idea. The launch build focuses on stability, balance, and quality-of-life improvements, and adds fresh content for veterans who want more of a challenge.Here’s what’s coming in the 1.0 update:🏜️ The Desert MapRome’s legions once marched into North Africa, carving out settlements in the sands. This
2025-08-13 04:06 UTC · Community Announcements · Coreffect Interactive
Hey everyone! A small but super useful quality-of-life update for you today:You can now place buildings and roads even if there are trees or small rocks in the way! Previously, you had to cut down those trees or mine those rocks before placing your building. Now, you can plop your building or road right on top of them.Here’s how it works:If there are trees or small rocks in the construction area, they’ll automatically be marked for cutting/harvesting.Your builders will first remove them, then get to work on construction as soon as the space is clear.No more tedious manual clearing before build
2025-08-07 15:59 UTC · Community Announcements · Coreffect Interactive
Hey everyone,I hope your summer is going great! I’ve been busy with some personal matters recently, so this update doesn’t have as much content as usual, but I still tried my best to make it meaningful with some exciting new features and big optimizations!Update 0.4.0 brings two things many of you have been asking for:Bridges/Piers: a completely new way to build and expand your city.Major Optimizations: making the game run smoother, especially at high populations.🌉 Bridges & PiersI’m excited to finally let you build directly on water! With the new bridge and pier system, you can:Expand across
2025-06-25 16:00 UTC · Community Announcements · Coreffect Interactive
Hey everyone,I’m excited to share the biggest content update yet for Roman Triumph! This update introduces powerful new siege weapons, a new mythical threat, and combat related mechanics which bring even more chaos to your battles. I’ve also squashed a ton of bugs and added some long-requested features. 🏛️ Major New Features🐦🔥 New Mythical Enemy: The PhoenixA terrifying new enemy has descended upon your cities: the Phoenix, a creature of flame, fury, and myth.In Roman Triumph, the Phoenix is a divine weapon of destruction, born in the smoldering heart of Mount Vesuvius.With wings of flame
2025-05-22 14:54 UTC · Community Announcements · Coreffect Interactive
Hey everyone, I’m super excited to share Update 0.2.0, which brings a mix of features, new content, and long-requested fixes. The highlights this time are the Imperial Ledger, a powerful new panel that gives you deep insight into your city, and the addition of Olive Oil and Wine production chains. But that’s not all! I’ve also added the new Library building (boosts culture), a way to delete those massive rocks and iron nodes, reworked how immigration limits work, fixed a bunch of bugs, and made several quality-of-life improvements based directly on your feedback. I hope this update makes manag
2025-05-18 17:26 UTC · Community Announcements · Coreffect Interactive
Hey everyone! I'm happy to share that Update 0.2.0 is now available for testing on the experimental branch. This is a pretty big one, with the new Imperial Ledger (settlement analytics, stats, charts, etc.), brand-new trade resources (Olive Oil & Wine), and a bunch of quality-of-life fixes and improvements. Please note that there may be bugs and issues! If you want to help test and get early access to new features before the official release of updates, here’s how to join: How to Access the Experimental Branch Right-click Roman Triumph in your Steam Library Click Properties Go to the Betas tab
2025-04-29 11:08 UTC · Community Announcements · Kerrigan
Hey everyone! You've already left us over 300 reviews on Steam, and we just want to say a huge thank you. We’ve been reading all of your feedback carefully, and we really appreciate the time you’ve taken to share your thoughts with us. One thing that stood out right away was that the Chinese localization wasn’t where it needed to be. Some lines weren’t making much sense, and that’s on us. So we’ve gone back and reworked a big chunk of the Chinese translation to make sure the game feels right for our players in that language. This is just the start. We'll keep improving things as we go, and we’
2025-04-15 18:20 UTC · Community Announcements · Kerrigan
Hey everyone! We’re now entering the second week since the Early Access launch, and I’m honestly blown away by everything that’s happened so far. The game has just passed 200 reviews on Steam, with 94% positive! That’s incredible for an indie game like this. I’m super grateful for all your support. Every review, every bit of feedback, every “hey this part made me smile”, it all helps more than you know. It makes Roman Triumph more visible to all the other people who might love it, too. So if you haven’t left a review yet, please consider it! You can always edit it later if anything changes. In
2025-04-12 21:31 UTC · Community Announcements · Coreffect Interactive
Hi everyone! Patch 0.1.2 is live, bringing more bug fixes and small but needed improvements (QoL, settings, etc.). Thanks again for all your amazing support and feedback in the Discord, I truly appreciate it and I'm always listening. QoL & Changes Moving food storage will now transfer the food in it to a another food storage if there is space (instead of you losing that food). Pressing Escape while an overlay panel is open (construction, rubble, upgrade) now closes the panel instead of opening the pause menu. Added ability to cancel Research mid-progress. Rebuilding rubble now puts it at top c
2025-04-08 15:44 UTC · Community Announcements · Coreffect Interactive
Hey everyone, I’ve published a patch (v0.1.1) to address common requests and bugs. UI, Resolution & Settings: Added option to disable/enable screen edge panning. New resolution option: 1600x900. Fixed formatting issue affecting 5120x1440 resolution (UI panels, tutorial, etc.). Added an FPS limit option (limit your fps). Added option to hide upkeep numbers for a cleaner UI. Gameplay & Bugs: Fixed (for real this time) villa not getting supplied with water by reservoir bugs. Fixed issue where gatherers got stuck trying to cut/mine a tree/rock Hydras no longer spawn in unreachable zones (preventin
2025-04-05 13:57 UTC · PCGamesN · editor@pcgamesn.com
The Roman Empire is a time period that's always ripe for videogames, and we've seen many tackle the iconic historical setting. Strategy games such as Civilization, Age of Empires, and Total War have all taken their swing, and newcomer Roman Triumph feels like it's learned from all of them, with a little SimCity and Cities Skylines in the mix for good measure. Out now on Steam after five years in development at the Montreal-based Coreffect Interactive, you can grab the new city builder at a big early discount and join its early access journey. Read the rest of the story...
2025-04-04 17:42 UTC · Community Announcements · Coreffect Interactive
Hey everyone, I’ve pushed a small hotfix (v0.1.0a) to address a few bugs and issues reported by players. More updates are coming soon. Fixes: Added support for 3840x1600 resolution. Fixed issue related to un-assigning army groups to hotkeys (Shift+Key to un-assign) Achievement for founding a new settlement now correctly unlocks even if the tutorial is skipped. Fixed bugs related to trading (not being allowed to place a trade route when supposed to be) Fixed issue where aqueducts would not properly supply villas. Fixed bug preventing aqueducts from being rebuilt in the same position after destr
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