Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2025-08-21 13:16 UTC · Community Announcements · Space Lizard
Hello, friends! My newest game, Dragon Detective, is out now on Steam and Nintendo Switch! I decided to take it easy this time, making a more straightforward mystery adventure game instead of a bonkers RPG or 100 hour strategy game. Something light and refreshing; a new horizon for me.Check it out now during the launch period discount, or try out the demo if you're so inclined - your progress will carry over into the full game!Thanks for stopping by after all these years. ːrikː
2025-04-18 15:19 UTC · Community Announcements · Space Lizard
Greetings, Commander! I'm still at it! My next game is titled Dragon Detective: A Friend from the Shadows, and the store page is finally live! It's a detective mystery visual novel set in a fantasy Victorian-era world populated by talking animals of all kinds. Check it out and give it a wishlist if it sounds like your thing. Click the thing below to check it out. {STEAM_CLAN_IMAGE}/41755170/7aa08ebf377d24c855efb8c9493365ec503920b7.png Dragon Detective Steam Store Page
2023-08-28 16:15 UTC · Community Announcements · Space Lizard
Happy end of summer! In celebration of ELS being a part of Steam Strategy Fest, I've updated the game to version 1.05 and added a few fixes and a tweaked difficulty option. Details to follow! Changes in 1.05 Revamped difficulty settings for Hard and Expert modes. Note that Challenge battles are unaffected. Even more typos fixed. Lots of typos. So many typos. Fixed some visual effects that would improperly jump around during a reaction attack. Fixed an issue where multiple reactions could continue to trigger after the original attacker was defeated. Fixed a graphical issue when using Snap Shot
2023-05-25 16:48 UTC · Community Announcements · Space Lizard
Hello! The game's finally going through console certification as we speak, so I thought I'd bring over some tweaks and fixes in the meantime. Here's a brief list of what's changed: The skill Noxious Strike now has a proper throwing animation when used with missile weapons. The "Technician" NPC class has had its weapon kit and skills revamped to be a mobile, aggressive ranged attacker. Slightly reduced the melee skill growth of the Bloodthrob class. Fixed an issue where clicking/choosing a target during an attack animation could make the target info box appear. The engineer's Dampening effect n
2023-04-27 12:55 UTC · Community Announcements · Space Lizard
Just a quick update with some small fixes of things I've noticed while wrapping up the testing on the console ports. I should be submitting those for final QA next month, with a release this summer. Exciting! Here's today's updates in the meantime: Fix the skill Wave Disruption to correctly apply the RES values in the description. Small tweaks to the lighting in the late game and on some maps. Adjusted positioning of some skill particle effects. Added some small optimizations that may improve performance and AI processing time. "Oath Broken" should no longer trigger if an entity (such as a dro
2023-04-16 11:56 UTC · Community Announcements · Space Lizard
Time for a little spring cleaning, so to speak. Here's what's changed: Fixed several small inconsistencies when using gamepad navigation. AI units are more likely to defend if they are at low health or are otherwise a "squishy" class. Fixed an issue where the taunt effect applied from the Thundering Howl skill was immediately fading. Thundering Howl is no longer flagged as magic, or as a "melee" skill. Slightly boosted the "damage" inflicted by the enemy reaction skill Data Denial, meaning it should no longer miss almost every time. The duration of the confusion effect from Data Denial has bee
2023-04-07 20:50 UTC · Community Announcements · Space Lizard
Hello! I have been preoccupied with the console versions, recovery from a hack, and a much-needed vacation, and I recently (as in, today) became aware of some glitches that the last Unity upgrade might have introduced in the previous update. I have hopefully solved them all with today's update, but please don't be afraid to post or message me if you notice anything that looks wrong - I don't bite! Here's what I've addressed today: Fixed the trajectory of thrown projectiles to appear less erratic. Fixed an issue where the play time clock could incorrectly count up at a faster rate than intended
2023-03-13 02:06 UTC · Community Announcements · Space Lizard
UPDATE: I've regained control of things. However, quite a lot of damage was done to the old server and my account, so I've decided to scrap it and start fresh. If you were an old community member and wish to join the new server, reach out to me here or on Twitter. --- So, turns out, I'm not too bright sometimes, and the Sungazer Software discord community has been compromised. If you're a member, bail out now. I'll post a link to the new server when the dust settles. And if you received a message from me (Space Lizard) on Discord, disregard it!
2023-01-30 22:49 UTC · Community Announcements · Space Lizard
The ELS Battle Demo was originally put together for Steam Next Fest last fall, and it's fallen pretty far behind as far as updates, tweaks, and performance improvements. Needless to say, the old Battle Demo is going away this week and is being replaced with a proper demo version! This new demo will start you off at the beginning of the main game and let you experience the first few weeks of content and the story from either starting faction. In addition, new players will be able to carry their saved demo progress into the full game! Because of the substantial change to the package, the new dem
2023-01-26 19:18 UTC · Community Announcements · Space Lizard
Quite a lot of small fixes today as I shake out and refactor things in anticipation of the console ports. Here's a brief list! Changed dialog/cutscene handling to hopefully perform better on lower-end systems. Changed a few graphical settings to help improve performance on lower-end hardware. Increased the tension granted for area-of-effect heals. Fixed an issue where allied characters could act out of order during the opening tutorial battles. Fixed several inconsistencies with gamepad tabbing on the interface. Fixed an issue where UI feedback sounds could become improperly pitched in battle.
2023-01-11 15:43 UTC · Community Announcements · Space Lizard
Small update for today: -Fixed an issue with tabbing on the title screen gamepad popup. -Fixed an issue with tabbing on the battle deployment screen. -Fixed an issue where the ability setup screen was failing to display a character's complete list of reaction skills.
2023-01-09 17:00 UTC · Community Announcements · Space Lizard
Today's update is both a minor change and a monumental amount of work behind the scenes. So it goes! Patch notes version 1.023: Gameplay: -Implemented an alternate control scheme for gamepads! You can enable this by choosing the "Control Pad Style" from the Options screen. It defaults to "Hotkey," which keeps the old style (navigating with the analog stick and using the d-pad for menu shortcuts). Changing it to Nav lets you use the d-pad to navigate many menus, and to move the cursor around tile by tile in battle. The analog stick is still available in this mode for direct cursor control. This
2022-12-30 12:43 UTC · Community Announcements · Space Lizard
A small update to push out a few convenient features and fixes while I continue the gamepad revamp. Here are the changes: UI: -Added a glow effect to the pointer to improve visibility. -Added a new filter to the crafting screen to only show equipped items. Battle: -Status and cosmetic effects should now scale with character size, including very large or small custom characters. -Fixed an issue where Gag Reflex was failing to trigger against certain skills. -Increased the regen effect on the bulwark armor to 15%.
2022-12-22 17:06 UTC · Community Announcements · Space Lizard
A couple of small requested features are live today. Happy holidays! Bug Fixes: -Fixed an issue where the purple tough drekoran custom character sprite had the wrong body. Battle UI: -There is now an option to change the size of the battle UI. Adjust with the "Battle UI Size" setting on the Options screen. Character Creation: -You can now generate a code based off a character's appearance! This code can be shared via copy/pasting to quickly import appearance settings into another save file, or to share your custom character settings with someone else. Name, bio, and mvp data is not shared with
2022-12-08 14:33 UTC · Community Announcements · Space Lizard
Scenario: Fixed a bugged dialog encounter with Sicious in the Path of Cooperation. Battle: It is now possible to cancel the defending state before ending a turn. Improved the accuracy of several area-of-effect attacks so they remain more viable late-game. The 'Shatter Icebound' effect has been increased to +20% damage per level.
Full appinfo as delivered by Steam PICS, changenumber 34875617. Also at /api/app/1865170/raw.
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