Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:13 UTC.
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2025-12-17 11:15 UTC · Community Announcements · Wotah [Sunny Peak]
Hello wanderers of Symphonia,I'll keep this one short : as forementioned in our anniversary update, community items, Steam badges and trading cards are available NOW for Symphonia !Get your hands on those badges to collect sweet emotes and exclusive, never-before seen concept art of Symphonia as background images for your profile - example below (looking good eh?).As always, a massive thank you for playing, and enjoy the items and winter sale !Your dev team at Sunny Peak 🌄
2025-12-05 17:55 UTC · Community Announcements · Wotah [Sunny Peak]
Hello fellow music lovers and wanderers of the realm,How time flies ! Symphonia has released exactly a year ago today !We just wanted to take a moment to thank everyone who played the game, streamed, made videos or diverse content about our silly little guys and their musical world. It is a delight to read your reviews, comments, and we're really happy that Philemon and the prodigies have made friends from all around the world.To celebrate the anniversary, Symphonia is on sale here on Steam, 50% off until the 9th of December ! Get it while the party lasts, also, don't forget to check out our b
2025-10-06 15:13 UTC · Community Announcements · fallsilentio
Hey friends,We want to let you know about an important update.A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.You can read more about it here:https://unity.com/security/sept-2025-01As always, our priority will be on keeping our games as safe and enjoyable for everyone.Your Headup Tea
2025-03-31 13:38 UTC · Community Announcements · Wotah [Sunny Peak]
Musical greetings, friends and virtuosos ! In today’s making-of, we’re tackling some lore questions submitted by the community of players on our Discord server (link in the store page !). Thanks again for your submissions and let’s start ! --- Q : Can we get a short introduction to Philemon's fellow founders (i.e. their names, instruments, and relations )? A : Philemon founded the realm together with three fellow musicians, and each of them was a virtuoso, playing on a different family of instruments (Strings, Percussions, Brass, Woodwinds). Their names and other characteristics have yet to be
2025-02-12 10:35 UTC · Community Announcements · Sunny Freeze
Symphonia 1.1.2 Patch Notes Hello everyone! This update will be fairly short. We've mainly fixed bugs that could hinder the game experience, while waiting for a new update for minor level design balancing. Some bugs may persist, while others are still in the process of being fixed. Bugs : Fixed a bug that can briefly lock the player into its bounce on a string animation Fixed a bug that prevented the respawn sound to play in certain conditions Fixed a bug that prevented the room transitions to occur in some rooms (in Brass and Woodwinds) Added safety measures to avoid a rare bug where Philemon
2025-01-06 10:29 UTC · Community Announcements · Sunny Freeze
Symphonia 1.1.1 Patch Notes Hello everyone! First, the whole Sunny Peak team wishes you all a happy new year! This patch mainly covers level design and camera tweaks, alongside light bug fixes. Other patches will be coming in early 2025 to add more level design tweaks and fix more bugs; some of them take some time to find and fix. Level Design : S22: Moved up the collectible S23: Reduced the height of the central pillar S24: Removed a cushion on the top left and added a one-way platform S30: Light killzone colliders rework in the collectible area S37: Simplified the transition to the first ver
2024-12-12 15:39 UTC · Community Announcements · Wotah [Sunny Peak]
Hello dear platforming lovers ! Today sees the launch of our first patch since launch day… It is a pretty big one, as we tried to tackle some of the most important problems we have been seeing in this first week : confusions about some features, and some annoyingly common bugs. Thanks again to the Symphonia Discord members for sending us your bugs, that really helps fixing them faster ! Without waiting, here are the patch notes for Symphonia 1.1.0 (spoilers ahead !) : Features : - Reworked the settings menu to clarify the utility of gameplay variants. - Added a new warning popup, that appears
2024-12-10 10:26 UTC · Community Announcements · Mamas_Johnny
{STEAM_CLAN_IMAGE}/44506357/2dfb5144b824da42307cfc0e957fced29fa2ef9d.jpg Greetings all! During the launch of Symphonia last week, we have omitted to mention one piece of information. But perhaps you have already 'felt' it since it's a really tangible piece of information in the truest sense of the word. If you've been following Symphonia on Steam for a while (since around mid-September or earlier), you may have noticed that we announced at the time that Symphonia would be one of the first titles to support Razer's Sensa HD Haptics peripherals. You know, that gaming cushion that attaches to you
2024-12-06 14:28 UTC · Community Announcements · Mamas_Johnny
{STEAM_CLAN_IMAGE}/44506357/3330def1da9e7f97712b7189e5150357e3a6eee0.jpg Dear friends of Philemon, It's been almost 24 hours since we pushed our little birdie out of the nest and the response from you, the players, has been nothing short of overwhelming to this humble crew of first time game makers! Not sure exactly how to put our gratitude into words except to say a massive, heartfelt THANK YOU from everyone of us here at Sunny Peak and Headup. The absolute outpouring of love and support our game has received since release has been nothing short of remarkable. It’s also worth mentioning that
2024-12-05 15:59 UTC · Community Announcements · Mamas_Johnny
{STEAM_CLAN_IMAGE}/44506357/62f5802cb7f0893f3e55ace92093f613878cb34f.jpg Friends, let me tell you a (short) story. Once upon a time in 2019, in the French video game school, ISART Digital, 13 students in their last year of studies gathered together to work on a 2D platforming game. At the time, the only elements that we already knew about were that it would be a 2D platformer in which you wield a tool in order to bounce on the ground and catapult yourself along the walls. It's crazy, because after 5 years Symphonia is NOW AVAILABLE for PC, Xbox and PlayStation: It's a great, and at the same ti
2024-12-02 14:32 UTC · Community Announcements · Mamas_Johnny
{STEAM_CLAN_IMAGE}/44506357/d82ac5e1c79981129de26c13425f383a579c2907.jpg Hello again, dear musical friends! The release of Symphonia is just around the corner now … the 5th of December is in just a few days! We thought we would take a bit of time to put together a summary of what you can expect in this game we’ve been building for many years now. We are confident that you will enjoy your time with Philemon in this vibrant and colorful world, but we would rather avoid any confusion so you know exactly what kind of game you will get if you consider a stay in Symphonia! So, that's what awaits you
2024-11-21 17:54 UTC · Community Announcements · Mamas_Johnny
{STEAM_CLAN_IMAGE}/44506357/c1f54cbca5e0a47c295225a7461f713e63f1b108.jpg Musical greetings, dear friends! Today’s making-of is all about the art direction of Symphonia, how the core elements of the scenery were chosen and intertwined to become one. Ready? Let’s dive in! As mentioned before in another making-of article, the first bit of the world of Symphonia that was thought of was the violinist, Philemon. Then we decided to create a whole musical world as a setting for our virtuoso’s journey. From there, we formed a link between musical elements, and machinery elements, that would be one of t
2024-11-15 15:11 UTC · Community Announcements · Mamas_Johnny
{STEAM_CLAN_IMAGE}/44506357/5a7c12e03412b89b1ffb6574ad1331b66c0a5d6c.jpg Musical greetings, dear friends! For today’s making-of, let’s talk about the music of Symphonia, and how pivotal it came to be. As you can imagine, making a game about symphonic music opened a lot of doors creatively speaking, but it also created heavy constraints. Our first important constraint was, to be using the instruments of the symphonic orchestra throughout the OST of the game. Our composers Olivier and Alexandre opted for a style inspired by the romantic period of classical music, which was a perfect orientation
2024-11-04 17:07 UTC · Community Announcements · Mamas_Johnny
{STEAM_CLAN_IMAGE}/44506357/6df361652274830d05a3c1661ae12e2b348ada35.jpg Musical greetings, platformers! Not only does the Save & Sound event start today here on Steam (which we already told you about last week), we also have some other great-sounding news for you! Because after all this time of silence in the world of Symphonia, we can finally reveal the release date: Symphonia will be released cross-platform on December 5! https://www.youtube.com/watch?v=YUNHYfrrRrI In the realm of Symphonia, music is a source of life and energy. But since the Prodigies and their orchestra vanished, the inha
2024-11-01 22:39 UTC · Community Announcements · Mamas_Johnny
{STEAM_CLAN_IMAGE}/44506357/cf98c03985a1dc07842d3fccb385c1b3ca97e44c.jpg Musical greetings, dear friends! In the coming weeks we want to tell you more about Symphonia and its backgrounds, and we will do this with the making-of series “Behind the Symphony” here on Steam. And for today's first making-of, let's dive deeper in the conception of Symphonia. As you might already know, Symphonia started off as a simple student game before becoming a more ambitious project. Everything started in 2019, in the French video game school, ISART Digital … There, 13 students in their last year of studies gath
Full appinfo as delivered by Steam PICS, changenumber 38465435. Also at /api/app/1865960/raw.
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