Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:33 UTC.
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2026-06-30 11:10 UTC · Community Announcements · stars
Xross Dreams is part of a series called the Moon Wars.A Beginning is another game in the series. A Beginning takes places roughly 700 years before Xross Dreams. Your data in A Beginning will carry over to Xross Dreams if you beat the game.A Beginning on SteamThank you for your patience. Please enjoy this 2D sidescrolling hero simulator. Xross Dreams will continue to receive support in the future, and more will be possible with the success of the Moon Wars.
2024-05-05 06:04 UTC · Community Announcements · stars
Brief hotfix patch. I'm frying bigger fish right now, but these things needed addressing. Hive's Hold Timer now properly depletes in the rear position (relative to your Pressure, just like in the front position). This solves an issue where she couldn't be tagged back in if you tagged out during a chain. Bear no longer randomly crashes the Piece Selector. The next patch is taking a while for artwork reasons. Thank you for your patience.
2023-10-31 00:56 UTC · Community Announcements · stars
Audio fixes all around. Mostly Robot attacks that didn't respect volume settings and now do. A bunch of crashes were fixed. There's still a way to make the game softlock after somebody dies online. I cannot recreate it. Until I can, I can't fix it. Thank you for your patience. Bear still has a glitch where they do +1 damage on the first hit of a chain. They probably need it. I'm not touching anything related to balance for the forseeable future. Good luck out there. You may have noticed the profiles slowly being uploaded to the Xross Dreams twitter page. These images (transparent and max resol
2023-03-07 22:10 UTC · Community Announcements · stars
Xross Dreams, v1.35 Patch Notes: Fixed a rounding error in Hive's pressure calculations. This means that Hold Time should gradually scale downward starting at 10 seconds, instead of how it used to never get slower until it immediately got way too fast. Hive's cursor now appropriately moves downward when there is a visible Crush Wall. Skeleton can no longer infinitely displace pieces. Journey appropriately self-destructs in the rear position. Under no circumstances is it possible to tag into a dead Dreamer. Fighter's Puzzle damage targets altered to be possible with up-to-date damage calculatio
2023-03-06 15:29 UTC · Community Announcements · stars
Xross Dreams, v1.34 Patch Notes: Fixed the "End-of-Turn Switch to kill your whole team" bug. I still kept the functionality where you choose which screen takes damage, but the self-destruction option no longer annihilates both Dreamers. Event readout display visuals recalculated. Information should display where your drop point was all the time, now, regardless of resolution and player side. Completely rewrote Dreamer Select netcode. Since lag isn't a real issue on the selection screen, I reprogrammed Selection so that you send memory states instead of inputs. This makes it functionally imposs
2023-02-23 09:12 UTC · Community Announcements · stars
Xross Dreams, v1.33 Patch Notes: Tyrannosaurus Red Dinorbs now colored properly when you lose your colors. I'm the only one who would notice. Dinosaur no longer picks impossible Push patterns against Journey. This fixes a crash. Thinker no longer gets stuck in a chain timer loop if you crack open a Shell in extremely specific ways. This fixes a soft lock scenario. Thinker can no longer grab or drop pieces while Shells are cracking. This is related to the above fix, and fixes some strange issues with temporarily disappearing pieces. Fixed some Sandbox crashes involving the Hit Me With menu. Fig
2023-02-16 01:37 UTC · Community Announcements · stars
Xross Dreams, v1.32 Patch Notes: As Hive, Shells and Shell Towers properly carry chain values when opening. You can properly "garbage chain" just like in the inspiring games. Hive no longer gets posthumous bonus points for Escalating, causing a slight desync online. Hive's Hold Timer no longer depletes when Hive is in the rear position. This is a bugfix, but I imagine this affects some strategies. Thinker's The Power now properly ignites in more situations. I went back to the arcade machine for the inspiring game and did a bunch of homework. You can now clear The Power if sandwiched between 2
2023-02-13 22:05 UTC · Community Announcements · stars
Xross Dreams, v1.31. No patch notes. It's just netcode fixes. Less weird freezes during the fight. Better synchronization when Downs/KOs happen mid-fight. A preliminary solution to the perceived idea of somebody losing after the opponent has already lost on their end but before they see it due to lag, causing a potential Draw or Argument scenario. Enjoy.
2023-02-08 18:38 UTC · Community Announcements · stars
Xross Dreams, v1.30 Patch Notes: As Hive, Shells that are in the process of opening will ignore adjacent clears. Bugfix. Reimplemented end-of-round handshake sequence. This absolutely results in fewer desyncs online, specifically those happening at the end of the round where a player perceives the other player as doing nothing when they were in fact fighting back. There were multiple parts to this fix, but needless to say this may be the final part of the netcode that needed my immediate attention. Preliminary testing showed that the problem is gone. Reports of mid-match desyncs were nonexiste
2023-02-07 17:25 UTC · Community Announcements · stars
Xross Dreams, v1.29 Patch Notes: Disabled fight counter achievements in Tournament Vs Mode. They were in a different part of the code and I overlooked them. If Hive gets hit (while not in Hold Time) but does not get brought above the Deadline, Hive receives a brief (15 frame) Hold Time. This is to achieve parity with Panel de Pon, which has a slight delay before pressure restarts after you receive hits. 15 frames is a lot, though. Isolated frame counters per each half of the engine, using the lower value to call once per frame engine updates online. This absolutely results in fewer desyncs onl
2023-02-02 03:26 UTC · Community Announcements · stars
thinker can now grab fossils
2023-02-01 20:20 UTC · Community Announcements · stars
Xross Dreams v1.26b patch notes that I didn't post last time: Fixed a typo in Fighter's scoring formula. Xross Dreams v1.27 patch notes: Push damage against Hive fixed for real. Any Push received as Hive will generate rows identical to those generated naturally by pressure or pressing the Escalate button. This is so close to the intended behavior that I feel like a fool for not having done this before. Added asynchronous Online Pressure management. This absolutely results in fewer desyncs online. In my search for what was causing rare desyncs that caused only a few frames of difference at very
2023-01-26 19:13 UTC · Community Announcements · stars
Xross Dreams, v1.26 Patch Notes: Graphical artifacts fixed on Astronaut's hitstun. Hive's scythe animation properly timed. Tournament Mode completely disables all achievements instead of just some. Part of a desync prevention protocol. You won't see results yet, but you will next update. I'm working on it.
2023-01-24 15:41 UTC · Community Announcements · stars
I actually prefer "cleaning" or "rapid clears" to the word "downstacking," especially considering that not everybody builds/clears in the same direction in Xross Dreams. Cleaning also makes a lot more sense as a term. Xross Dreams, v1.24 Patch Notes: Fixed Goddess crash when opening Shells at specific y-values. Secret character fixes: Bear/Big Bear Hold now dynamically sets its own volume on the fly. Pretty standard bug fix. Secret character fixes: Bear/Big Bear Lock Delay now properly resets when using the Hold function. I noticed this when I fixed the above. Standardized Push Violence agains
2023-01-23 15:04 UTC · Community Announcements · stars
Xross Dreams, v1.23 Patch Notes: Fixed random crashes when Hive sends Shells larger than size 6. The randomness was the problem, and thus has been removed. Fixed Journey's popup display to properly read out Charge Elements in the chain. Fixed Gifts of the wrong size/color being sent if done so in a combo between both Dreamers. This affects a variety of things including some crashes. Removed some depreciated handshakes for now-fixed Online timing disputes. This should result in fewer strange freezes of the opponent's board online. Added visual hint of gameplay style to Sandbox Dreamer Select if
Full appinfo as delivered by Steam PICS, changenumber 37452352. Also at /api/app/1866570/raw.
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