October 3rd, 2025 Patch note
-Patching due to recent Unity Editor security alert
Cultivation Story: Reincarnation is a top-down pixel art style action roguelike based on cultivation and Chinese mythology.
| App ID | 1866880 |
|---|---|
| App type | Game |
| Developer | Chi Entertainment Corp. |
| Publisher | Chi Entertainment Corp. |
| Release date | 2023-01-30 18:50 UTC |
| Release state | released |
| Localized names | schinese 修仙故事: 轮回 english Cultivation Story: Reincarnation |
| Store page | store.steampowered.com/app/1866880 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | CultivationStoryReincarnation.exe | windows | EarlyAccess |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:06 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20241997 | 2025-10-03 16:10 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1866881 | 1.49 GB | 82.98 MB | 8268326801819863086 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20241997 | public | 2025-10-03 16:10 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
-Patching due to recent Unity Editor security alert
Hello everyone!Mishuapf here — it’s been a while!As some of you may know, I’m currently solo-developing a cultivation-themed roguelike deckbuilder set in the same universe as Reincarnation: Cultivation Story: Infinite Sword RealmSince launching Infinite Sword Realm into Early Access, I’ve been hard at work on rapid updates and improvements. After 2 months of intense development, the game is now in a state I’m excited to share with more players.Infinite Sword Realm is bundled with Reincarnation at 25% off: Cultivation Story BundleOn top of that, the game itself is also 20% off for the next two
As this is our experimental first game, we did not set a very big scope for this game. And with the v1.0 release it has met and went beyond our expectations. Hence updates will be stopped indefinitely(other than bug fixes). (PS: Need to take a break from 12-19 everyday work hours, then start to make the next game) -Fixed a bug where starting phase is set to judgement phase -Updated technique selection UI -Dash technique effect transparency will now be based on weapon/skill transparency(lowest of the 2) Descriptions -Where body cultivator is mentioned, added description: (mortal with body train
-Due to a bug where poison explosion can proc poison explosion when poison enhancement is obtained, updated poison stack after poison explosion 1->0, added a 0.3s visual effect cd for poison explosion(Does not affect poison explosion damage, this cd is shared with hit effect spawns on enemies) -Added body type description: affected by soul bonud skill's base element -Fixed a bug where > provide extra set of chis upon loading a incomplete run -Fixed a bug where the middle technique selection interaction is covering half of the reroll button -Added weapon effect transparency and skill effect tra
-Fixed a bug where loading a incomplete run with flying sword will result in a black screen -Fixed a bug where level up is not continuously checked while having more exp than threshold -Fixed a bug where weapon proc-ed sky sword deal 0 damage -Optimized background effects for zone 7 -Updated bamboo house soul absorb weapon reward: random weapon->soul bound weapon(random weapon if no soul weapon is selected) Updated status damage/status effect -Slow speed: Lowest speed for all target: 10% -> 30% for bosses, others remain the same -Bleed damage: (bleed stack damage x stack) + extra damage -> (ex
-Fixed a bug where nirvana and defydeath states are not being saved -Fixed a bug where > is not effected by luck -Fixed a bug where movement speed related extra damage calculation is considering the base 100% movement speed -Fixed a bug where loaded incomplete run does not increase max pill count when having pill cultivation methods -Optimized Thunder Strike -Optimized Rose Finch Rage's multicast, 0.1s between explosions->all explosions at the same time -Optimized Sky Sword: no longer effected by multicast, but effects damage(damage x cast count) -Fixed a visual bug where bleed stack on boss h
-Fixed a bug where loading incomplete run data does not set weapon rarity for equipped weapon/s -method/technique/tribulation reward selection is disabled when bookshelf/info window is open, this is to prevent misclicks -Fixed a text display bug with metal meteorite interaction -Fixed a bug where final room's north door is open in challenge mode -Updated challenge mode: Bosses in challenged mode will not drop any item other than pills -> Bosses in challenge mode drop skills instead of techniques -Updated challenge mode boss health increment ratio 1.11->1.1(boss in room 49 has about 64% health
1.Considering player feedback: having all techniques makes challenge mode too easy 2.Having all techniques reduces randomness of this game to the very minimum 3.Also from player feedback: some techniques under certain play styles may be considered a downgrade Considering the points made above: Bosses in challenged mode will not drop any item other than pills -Fixed a bug where elemental restrain techniques are not removing chis when having Quenched Body talent -Added challenge mode: interact with main soul after defeating final boss on difficulty 9(Ending of the clearing cultivation type has t
-Updated "next zone spawn" for difficulty 7-9: zone 1 mobs/ elites will no longer be replaced by zone 2 mobs/elites 10% chance to spawn mob from next zone(Except zone 1) 10% chance to spawn elite from next zone(Except zone 1) 10% chance to spawn boss from next zone(Except zone 6 and 7) -Updated elemental aura effects to always appear
-Fixed a bug where under difficulty 7, 8 and 9, mobs does not get replaced by mobs from next zone; Mob/Elite/Boss replacement chance no longer effected by difficulty(fixed to 10%) -Fixed a bug where unlocked skill combos does not grant comprehension bonuses -Fixed known bugs in relates to loading uncompleted runs -Added tool tip interaction button text reminders for buying items from shops -Increased mortal tribulation stats reward bonus from 1.5->2 -Added 'storage' room encounter unlock text notification when unlocking difficulty selection -Reduced final boss's health by 33% -Fixed a bug wher
-Added zone 7 -Added 3 endings -Added 8 new techniques -Added 3 technique combos -Added 7 groups of cultivation methods -Added 10 skill combos -Added 26 achievements -Added difficulty 8 and 9 -Difficulty level will effect total rooms generated in each zone -Canceled the feature where 2 bosses can spawn in zone 1 -Added auto save for incompleted runs (at the start of each zone, zone 1 not included) -Can now access book shelf in character info window regardless -Fixed a bug where certain combos can not damage defensive formation -Added move speed stat in character info window -Updated melee/rang
(11.29)Our artist is in the process of drawing zone 7, beginner tutorial and various other contents. This process may take about 1-2 months (There may be delays).Hence the coming updates are only related to balancing and bug fixes. Thank you for understanding. Along with the next big update we will be releasing version 1.0(Those who have purchased early access don't need to purchase again), there will also be price adjustments to certain countries. Thank you for your support since August. -Fixed a bug where minimap/doors are not unlocked when there are 0 enemies in room(?) -Fixed a bug where c
(11.29)Our artist is in the process of drawing zone 7, beginner tutorial and various other contents. This process may take about 1-2 months (There may be delays).Hence the coming updates are only related to balancing and bug fixes. Thank you for understanding. Along with the next big update we will be releasing version 1.0(Those who have purchased early access don't need to purchase again), there will also be price adjustments to certain countries. Thank you for your support since August. -Added a hidden room: bamboo house -Fixed a bug where fps is not set when loading save data -Fixed a bug w
-Added 5(6) new weapon combinations -Fixed damage popup misposition -Fixed release soul feature malfunction when using "Person in well" appearance -Fixed a bug where fire brand combo and Ice hammer combo extra attacks not properly using fatal damage ratio -Fixed a bug where Tao Tou combo can not proc follow-up attack -Fixed a weapon icon visual bug related to weapon combo in character info window -When using dual wield talent, weapon swap will now trigger Corpse witchery banner's attack behaviour -Changed unitary tree main/sub page toggle button trigger size
-Added 4 new weapon combinations -Fixed a bug where defeated by alchemy furnace could cause ui display error(?) -Removed one of the thunder link high pitched audio clips -Optimized damage popups, blood effects and target on hit effects -Fixed a bug where loading soul bound fabao/technique/skill/weapon could cause file load error -Criteria of 0 lifespan gain upon phase up changed: any demonic talent invested -> lifespanless invested -Fixed a bug where some weapon combo's damage multiplier does not work
Full appinfo as delivered by Steam PICS, changenumber 37452352. Also at /api/app/1866880/raw.
{
"appid": "1866880",
"common": {
"name": "Cultivation Story: Reincarnation",
"type": "Game",
"releasestate": "released",
"name_localized": {
"schinese": "修仙故事: 轮回 ",
"english": "Cultivation Story: Reincarnation"
},
"logo": "cc136fd22aeb88306536a8d7d73dbe6ebe8170ca",
"logo_small": "cc136fd22aeb88306536a8d7d73dbe6ebe8170ca_thumb",
"icon": "8fa1ba31963ad552cd118fa66ed65785262e6793",
"clienticon": "904c31294097624e83c4fe65271317d01b62b0b9",
"clienttga": "c298a9cd00bc7024c150b628fbfee4e97ed80957",
"oslist": "windows",
"osarch": "",
"osextended": "",
"languages": {
"english": "1",
"schinese": "1"
},
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1668643200",
"tested_build_id": "9925058",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_NativeResolutionNotDefault"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-7.0-5",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "64.76744186046511",
"height_pct": "62.53858940869153"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "64.76744186046511",
"height_pct": "62.53858940869153"
}
}
},
"store_asset_mtime": "1675183829",
"associations": {
"0": {
"type": "developer",
"name": "Chi Entertainment Corp."
},
"1": {
"type": "publisher",
"name": "Chi Entertainment Corp."
}
},
"primary_genre": "23",
"genres": {
"0": "1",
"1": "25",
"2": "23",
"3": "3"
},
"category": {
"category_2": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
},
"schinese": {
"supported": "true"
}
},
"steam_release_date": "1675104628",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1866880",
"store_tags": {
"0": "122",
"1": "42804",
"2": "3959",
"3": "4885",
"4": "19",
"5": "1716",
"6": "3871",
"7": "4791",
"8": "16094",
"9": "3964",
"10": "5125",
"11": "760247",
"12": "492",
"13": "21",
"14": "4182",
"15": "25959",
"16": "3993",
"17": "6915"
},
"review_score": "8",
"review_percentage": "92"
},
"extended": {
"developer": "Chi Entertainment Corp.",
"publisher": "Chi Entertainment Corp."
},
"config": {
"installdir": "CultivationStoryReincarnation",
"launch": {
"0": {
"executable": "CultivationStoryReincarnation.exe",
"config": {
"oslist": "windows"
},
"description_loc": {
"english": "EarlyAccess"
},
"description": "EarlyAccess"
}
}
},
"depots": {
"1866881": {
"manifests": {
"public": {
"gid": "8268326801819863086",
"size": "1604812354",
"download": "87012976"
}
}
},
"baselanguages": "english,schinese",
"branches": {
"public": {
"buildid": "20241997",
"timeupdated": "1759507838",
"timebuildupdated": "1759507644"
}
}
},
"ufs": {
"quota": "10000000",
"maxnumfiles": "10",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "ChiEntertainmentCorp/CultivationStoryReincarnation",
"pattern": "*.ProgressData",
"platforms": {
"1": "Windows"
}
},
"1": {
"root": "WinAppDataLocalLow",
"path": "ChiEntertainmentCorp/CultivationStoryReincarnation",
"pattern": "*.SettingData",
"platforms": {
"1": "Windows"
}
},
"2": {
"root": "WinAppDataLocalLow",
"path": "ChiEntertainmentCorp\\CultivationStoryReincarnation",
"pattern": "*.IncompleteRunData",
"platforms": {
"1": "Windows"
}
}
}
}
}