Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
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2026-08-08 07:53 UTC · Community Announcements · HiderumStudios
Good evening, survivors.Season 1 will begin sometime in early September, or by mid-September at the latest.As always, thank you for your continued support and patience.Please stay cool and safe this summer.We'll be right back.Warm regards,FFN Team
2026-07-03 11:40 UTC · Community Announcements · HiderumStudios
Good evening, survivors. This is the FFN Team.We've just released the Independence Day Update.This minor update includes adjustments to Huckletwain, text revisions, frame rate optimizations, and a few fixes for the Opening Scene.Here are the details:1. Adjusted the V-Sync toggle text in Settings.• 有効にする → 有効• 無効にする → 無効• enable → enabled• disable → disabled2. Improved frame rate stability on Agony difficulty by resolving a minor issue.3. Adjusted the positions of several buildings in Huckletwain.The following buildings have been repositioned:• Strong Paul Works Out• YK's Lit Wardrobe• GONNAHEA
2026-03-27 13:08 UTC · Community Announcements · HiderumStudiosOfficial
Good evening, survivors. This is the FFN Team. We've just released a regular update build for your Friday nights. Here are the details:1. Survivors can now walk by holding Left Shift with Toggle Always Run enabled.We always appreciate your support.With gratitude,FFN Team
2026-03-22 13:05 UTC · Community Announcements · HiderumStudiosOfficial
Good evening, survivors. This is the FFN Team. We've just released a regular update build for your Friday nights. Here are the details:1. The game now remembers your Toggle Always Run setting.We always appreciate your support.With gratitude,FFN Team
2026-03-10 18:31 UTC · Community Announcements · HiderumStudiosOfficial
Hello, this is AJ, the creator and developer of the FFN Universe.When we announced the roadmap two months ago, we mentioned that updates would resume around June. Well, we ended up making some quick but major improvements to the combat experience way ahead of schedule. We briefly considered holding these back for the June update, but we just couldn't wait to share them with you all, so we decided to push this build out early.1. Overhauled the overall movement logic (Walking, Running, and Dashing): • Rose will no longer slide around like she's running on an ice rink. • Rose can now dash while w
2026-01-31 08:03 UTC · Community Announcements · HiderumStudiosOfficial
Good evening, survivors. This is the FFN Team.We put together a quick survey about how the difficulty felt in FFN: EVE.Feel free to take the survey for fun, especially if you're looking to kill a little time. (No reward involved. Sorry about that.)Also check out: Frozen Discovery SurveyThank you, as always, for your continued support and interest.Best regards,FFN Team
2026-01-24 16:45 UTC · Community Announcements · HiderumStudios
Good evening, survivors.As many of you may already know, our friendly out-of-town neighbors who've been helping our designer, AJ, and AJ's community recently "politely escorted" the mayor of another city back with them to their town. This should also help resolve the problems AJ's community has been facing, which may mean AJ can be back at work sooner than expected. AJ's main health issue hasn't been fully resolved yet, but we expect it to keep improving. For now, it's not significantly affecting game development.As we mentioned before, we're being cautious about resuming updates for FFN: EVE
2025-12-31 13:00 UTC · Community Announcements · HiderumStudiosOfficial
Dear Survivors,Thank you for your continued support this year. We're also grateful for your patience and understanding as we faced some unforeseen circumstances and had to put all of our projects on hold.Wishing you a happy, healthy 2026. We hope to be back with more updates over the next year.Happy New Year, and all the best to you and yours.Warm regards,FFN Team
2025-10-08 13:32 UTC · Community Announcements · HiderumStudiosOfficial
Hello, this is AJ, the designer and developer behind FFN: EVE.Steamworks notified all developers about a critical Unity security issue. For player safety, we have released a hotfix that addresses CVE-2025-59489. We have verified that the update works well, but if you run into launch issues or anything unusual, please let us know.I'm not fully back to development yet, but I am happy to talk with you and share some news.0. The major issue in my region is not resolved yet. The good news is that part of it may be fixed soon, which could let me return. Our dear friend in D.C. also shared important
2025-06-25 14:28 UTC · Community Announcements · HiderumStudiosOfficial
Good evening, survivors. This is Marvin.If this is your first time hearing from me, here's a quick intro. I'm not a developer or a designer. I'm just a regular person who helps test gameplay and talks with survivors, media folks, curators, and YouTubers. AJ is the one who actually designs, builds, and directs the game. Right now, AJ is on leave (not exactly by choice).Anyway, we have some news to share.New Website for Achievers and ExplorersSince I can't make games myself, I do what I can. That usually means typing. I've been making the FFN Universe DB, and I'm updating it regularly. I hope it
2025-05-01 15:03 UTC · Community Announcements · HiderumStudios
Good evening, survivors. This is the FFN Team. We just put together a quick form to satisfy some of our frozen curiosities, specifically how you discovered FFN: EVE. Feel free to take the survey for fun, especially if you're looking to kill a little time. (No reward involved. Sorry about that.) Thank you, as always, for your continued support and interest. Cheers, FFN Team
2025-04-28 14:01 UTC · Community Announcements · HiderumStudios
Hello, this is AJ, the designer and developer behind FFN: EVE. Updates for FFN: EVE may resume within the next two months (or, if things go well, within three weeks). Honestly, my neighbors and I thought our issues would have been resolved a month ago, but things actually got worse. What I can tell you for sure is that by the start of this summer, a huge six- to seven-month-long ordeal will come to an end. To be honest, there is a very small chance that things could turn out worse than they are now. If that happens, I might not be able to continue making games. However, there is a high probabi
2025-03-09 17:13 UTC · Community Announcements · HiderumStudiosOfficial
Hey, Marvin here. Today, I wanna talk to you in a more relaxed tone. The Frozen March News might be coming soon, but before that, there's something I wanna share. So here I am. About the FFN Team As some of you might have guessed, our team is small. Just three members: Designer AJ, Yume, and me. In reality, AJ develops almost everything alone, while Yume handles Japanese localization. Both Yume and I help with testing and customer support. But right now, things ain't going so well. Yume had to return home to care for her sick sister, which requires a lot of attention. (Japanese localization is
2025-02-27 01:48 UTC · Community Announcements · HiderumStudiosOfficial
Good evening, survivors. This is Marvin. We have some news to share with you. {STEAM_CLAN_IMAGE}/41774015/3723b8aac48b8de1c84813e37991dc35a77fe186.png {STEAM_CLAN_IMAGE}/41774015/df4903de5b81f29e5eacc7a372e9eb11a71904bd.png Steam Profile Avatars FFN: Eve-themed avatars are now available on Steam. Look at Mr. Brandon. He's really cute, isn't he? Feel free to customize your Steam profile avatar as you like. About the Next Update Designer AJ is back to work on the project. However, we can't promise the upcoming updates, as there is a very slim chance that we may not be able to make games anymore,
2025-02-25 23:59 UTC · Community Announcements · HiderumStudiosOfficial
Good evening, survivors. Marvin here. The regular update has been released. I'd like to provide a more detailed account of the changes and additions included in this update. {STEAM_CLAN_IMAGE}/41774015/faa4d050b7d5fb887029eec777e930a6e0cf615f.png When survivors have specific items exceeding 1000, the inventory will now display them as 999+. {STEAM_CLAN_IMAGE}/41774015/8ae6aa9db693a599ebf338bd87cc140c668bb688.png The HUD color for Dash has been changed to gold. {STEAM_CLAN_IMAGE}/41774015/f5448eab7cbb89a114e957ca1bc69dc58bfe92fe.gif {STEAM_CLAN_IMAGE}/41774015/7f0350bb9891d930ca2a3ec75a570c679b
Full appinfo as delivered by Steam PICS, changenumber 37191763. Also at /api/app/1870180/raw.
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