Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
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2026-01-22 12:19 UTC · Community Announcements · Indiegala
Hello everybody. We’ve just published the Coming Soon page for a new project: NO CLEAN START. https://clan.akamai.steamstatic.com/images/3402923/3be2b84fa7d4eeb26cb32a8811f06f7b363f6b09.jpg https://store.steampowered.com/app/4339590/No_Clean_Start/ It’s not a sequel and it’s not connected to our existing titles. It’s a separate experience built around repetition, observation, and consequences. Here’s the first dev diary post explaining the core idea and the approach we’re taking: https://store.steampowered.com/news/app/4339590/view/533247312774824479
2025-12-15 09:03 UTC · Community Announcements · RiciRick
Hi everyone, I want to share a clear update on the future of Vorax and explain what Rebirth really means.This is not a marketing post. It’s an explanation.First, one important thing: Vorax has never failed in what it wanted to be artistically. Its atmosphere, visual identity, creature design and overall tone have always been the part I was most proud of — and many of you appreciated those aspects too.Where Vorax truly struggled was on the technical side: stability, performance, and the ability to evolve cleanly over time.This distinction still matters.How Vorax ended up in this stateDuring mos
2025-11-20 14:20 UTC · Community Announcements · RiciRick
Hi everyone, this is Riccardo (RiciRick). I want to finally give you an honest and complete update about Vorax, because you deserve clarity.First of all, I owe you an apology for the long silence. Many of you bought Vorax in Early Access expecting regular updates, fixes and communication, and that didn’t happen in the way it should have.What really happenedVorax was developed over more than three years. During most of that time, I was also managing a completely separate real-world project: the full renovation and setup of our new company offices, partly rented to third parties. This meant extr
2024-10-05 08:04 UTC · Community Announcements · RiciRick
Operatives, We’re thrilled to announce that the Vorax Demo is live again! This time, it’s bigger and better—featuring the entire game with only a slight difference between versions. In this Demo (Basic Version), you’ll experience everything the full game has to offer. The only limitation is that you can save only at checkpoints, while the Full Version allows you to save anytime. Apart from this, both versions are completely identical in gameplay, content, and experience. Why have we chosen this approach? Simply put, during our Early Access Journey we want as many people as possible to experien
2024-09-20 14:13 UTC · Community Announcements · RiciRick
Patch 0.9.1.92 - Performance Optimization and Demo Pre-Announcement Operatives, We're excited to bring you Build 0.9.1.92, a patch focused on major performance improvements and optimizations. This update will make your experience smoother, with significant refinements in key areas. Here are the details: --- Performance Optimizations: Nests and Cloned Walkers: We've optimized the performance of Nests and Cloned Walkers, which should provide a noticeable improvement in FPS during heavy combat and encounters. We encourage everyone to jump in and try these improvements! Skeletal Mesh Optimizations
2024-09-17 23:22 UTC · Community Announcements · RiciRick
Patch 0.9.1.77 - Major Update: Save Anytime + Nests Feature Operatives, Today, we are deploying a substantial update that includes two highly requested features. This patch introduces the ability to save anytime within the infected zone, alongside the addition of Nests, a new and deadly biomechanical threat. Below, we will detail both features and the improvements included in this major update. --- 1. Save Anytime Feature One of the most requested features from our operatives has been the ability to save the game at any point in the infected zone. As of this patch, this functionality has been
2024-09-10 12:18 UTC · Community Announcements · RiciRick
Patch 0.9.1.36 - Changelog New Enemies: Added new enemy groups that now roam the island. Mutated Population: Hunters, casuals, military, medics, and the general population now patrol both day and night. Explosives Update: Enhanced particle effects for explosions. Main Menu Fix: Corrected image size and aspect ratio in the main menu. Stealth Improvements: AI detection range halved when the player is crouching, improving stealth mechanics. Save System Fix: Resolved issues with saving. Weapon Tweaks: Adjusted dismemberment and impact distance. Melee weapons (e.g., axes) no longer behead enemies o
2024-09-05 21:11 UTC · Community Announcements · RiciRick
Added New main menu and in game menu butttons and background, changed all button styles. New clothes for night hunters Added bew explosives ( gas cylinders of various shapes and explosive power ) Re- insert head bobbing and inver axis settings Fix HLOD in some uildings Fix AI respawn after save, now respawns only certain time after kill
2024-09-04 13:36 UTC · Community Announcements · RiciRick
Fixed Load game crash Fixed crash back to main menu Improvemed in Map streaming settings ( Now FPS drops should heppen less frequently ) Updated bush textures for some bushes Added Fire extinguishers and more gas containers across the map Removed weight from containers New audio cues for steps on concrete Foliage update on first zone
2024-08-29 16:31 UTC · Community Announcements · RiciRick
Operatives, The launch of Vorax was not exactly what we had hoped for because the game was marred by a number of game-breaking bugs. We heard your frustrations, and we share them. At the same time, we also heard your praise—the monstrous designs, the atmosphere, and the core gameplay resonated with many of you, even as you acknowledged the title was “too rough around the edges.” This motivated us a lot. Since then, we have been working relentlessly to address these issues. The past five weeks have been a marathon of development, bug fixing, and improvements. We’ve taken little or no holidays,
2024-08-22 21:10 UTC · Community Announcements · RiciRick
Operatives, As we continue our commitment to improving "Vorax," we are pleased to inform you that Patch 0.9.1 is scheduled for release in just a few days, likely next Tuesday. However, for those eager to experience the latest changes, you can now preview most of the functionalities and improvements in the Beta branch ( info on how to access beta branch are here ). Save System Overhaul One of the primary focuses of this patch has been the complete overhaul of the save system. After carefully rewriting it from the ground up, we are very satisfied with the result. The new system builds upon the r
2024-07-31 17:10 UTC · Community Announcements · RiciRick
Operatives, As we reflect on the first week following the early access release of "Vorax," we want to extend our gratitude to those who have supported us. Your feedback and dedication have been invaluable, and we are committed to improving and evolving the game based on your input. Addressing the Feedback We understand that some aspects of "Vorax" did not meet all of your expectations. Here’s how we plan to address your concerns: Bug Fixes and Stability Improvements Our top priority is to address the bugs and stability issues reported by players. We are working tirelessly to ensure a smoother
2024-07-29 14:06 UTC · Community Announcements · Indiegala
Bugfixes & General improvements fix mesh variation of vxscene drops + adding new crawler and naked drop + fix landscape and rocks fix unpickable mossberg bug Fix document with directions for manor house assets optimizations after sewers exit collision fixes after shotgun collect fix visor use while on ladder breaking bug dog ragdoll animation death fix close inventory with esc or p
2024-07-26 16:00 UTC · Community Announcements · RiciRick
General & local performance improvements resized world partition cells for smoother streaming Fixed draw distance values on several objects Several optimizations on several static objects at Manor House and sawmill locations More objects collapsed at start location More lods around manor house zone Gameplay bugfix and improvements/h3] Complete rewrite of item saving , inventory saving and game events saving systems. (Some minor events are still not saved) Fixed game breaking bug with tactical visor on/off that locked any player action if pressed quickly in conjunction with melee weapopn attack
2024-07-24 16:23 UTC · Community Announcements · Indiegala
Performance improvenments around manor house fixed collision settings in pickable foliage now spider nest reacts to melee weapons now spider nest can be placed 24h now spider nest eye always look at player fixed tactical vision / axe parry led to lock in some occasions Updated spawn distance for crawlers AI
Full appinfo as delivered by Steam PICS, changenumber 38382221. Also at /api/app/1874190/raw.
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