Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:50 UTC.
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2026-06-25 18:12 UTC · Community Announcements · Shasaur
🌾 Custom fields This update brings a major change to how fields are placed. Unlike structures such as taverns or workshops, areas for farming can vary in size and can be customised to your liking! This was always the intention from the beginning of the game. Now finally, there's a special area-drawing interface after you choose the location of a new field, with which you can either easily quick place a circular shape of varying size, or draw your own custom shape. {STEAM_CLAN_IMAGE}/42000423/5aec0a08641ab40d7386a30bdaf0e6057879db6e.gif Sorry for the delay with this update! It ended up taking
2026-04-22 08:22 UTC · Community Announcements · Shasaur
I decided to include new building signs in this update as a little something for Steam's current Medieval Fest. To me, they're one of the most iconic little features from the middle ages (which you can still see on many old English houses today). Hope you like them! :) ✨ Item quality and proficiency improvements {STEAM_CLAN_IMAGE}/42000423/0956e7f3365f499a9124bdaf5a7dbb44758da010.png Added 3 additional types of house signs for villagers to show off their skills. There is now one for each level of proficiency. Each type of sign can show off any competancy (they will have the related item icon e
2026-03-19 19:58 UTC · Community Announcements · Shasaur
Here comes a bigger, quarterly post, aimed for those who only read the big posts every now and then :) Included is the combination of the new feature introduced in this update, recap of progress so far this year, and a progress update on V0.12! ⛏️ Proficiency & Item Quality {STEAM_CLAN_IMAGE}/42000423/9da1ddf5b20374443341fa7ce9aa004b8f06aa89.png You and other villagers now have a proficiency level in all activities, though this update specifically focuses on crafting and gathering expertise. Becoming better at an activity will increase your likelihood to either find or craft higher quality ite
2026-03-04 08:23 UTC · Community Announcements · Shasaur
👩🦰 Needs & Utility In this update, how villagers choose to spend their time has been pretty much entirely overhauled. Beforehand, villagers would primarily pick activities based on their interests. Now, villagers will consider their current emotions: whether they are hungry, whether they are irritated, or cold, or unhappy - these factors will have a strong influence over what they choose to do and when. Villagers now have the equivalent of a social need, which drives them towards social actions when they get lonely during the day. When motivated, they will have the courage to try harder tas
2026-02-09 18:16 UTC · Community Announcements · Shasaur
👥 Hanging around The 'walk up to person' action has been turned into a 'hang around' action. This means that villagers can now sometimes walk up to you, or other villagers, and linger around, vibing :) Related to this action: Added new dialogue as villagers approach and decide to leave When hanging around, villagers will now be aware of what you're doing and can react to it with new phrases Allowed the three founding villagers to hang around with you or each other even if there's no friendship yet Added a minimum interval between hanging around to avoid villagers being too unproductive Fixed
2026-01-24 10:43 UTC · Community Announcements · Shasaur
Here comes the first update of the year - hope you've all been enjoying 2026 so far! Just a few small, and some much needed things whilst I work on the bigger things! Also spent a fair bit of time creating some behind-the-scenes robust dialogue testing systems, so should make future bugs in this area less likely too :) ❤️ Relationships Added visual reaction for villagers responding angrily to insults and bad gifts Added sound effect for giving a gift Limited relationship changes from insults to once per day Fixed gifting menu closing a bit glitchily Fixed relationships hearts reaction getting
2025-12-18 19:39 UTC · Community Announcements · Shasaur
With yet another winter comes another update, been busy these last few weeks rounding it off - I hope you enjoy! Merry Christmas and happy holidays to all those that celebrate :) 🌽 New fields {STEAM_CLAN_IMAGE}/42000423/874dcfa1921f35fea6724e079c13f474f70040f4.png This update allows you to grow carrots, oats, and cabbages with three new plantable fields. Each has its own distinct look and growth progression! Related to this, the nourishment value and cost of all crops has been adjusted to be more balanced, so that each one is useful in its own way. Likewise, growth time is much longer for whe
2025-11-21 10:32 UTC · Community Announcements · Shasaur
💬 Dialogue Added a lot of new personality-based dialogue surrounding interests and disinterests rather than just "I like gathering". They will now see these as their favourite three and most hated three activities. This normal likes and dislikes remain and can still be conveyed about any activity, but these random spiels will no longer show up in the journal. Essentially, things now have to be a villager's important hobby to be marked down Improved grammar surroundings buildings, experiences, and expectations 🌾 Fields Improved the visual progression of wheat and flax; there are now five dist
2025-11-03 08:51 UTC · Community Announcements · Shasaur
🍂 Seasonal changes Villagers now make various new season-specific remarks You will now see a cosy warm drink when visiting the tavern during autumn and winter Birds will no longer sing during the winter season in forests 🚶Improved start adventure screen Controller movement is now much better supported The keyboard is now automatically shown in Steam's Big Picture mode and on the SteamDeck Added a randomise button for your appearance to the new game screen 🐛 Other improvements and bug fixes Improved the sleep screen with a loading bar and some other extra cute pieces Updated the bakery and s
2025-10-17 19:41 UTC · Community Announcements · Shasaur
Sitting Added the ability for villagers to sit on chairs, benches, and anything sittable :) You can now sit on the decorations other villagers place When sitting down, you now sit-up in the same place as you sat down in Fields Added a use for watering pots! You can now water fields to increase growth rate (finally giving watering pots a use), and made fields take 4 days to fully grow instead of 3 (if unwatered) Fixed fields still growing in the winter Fixed fields not loading at their correct growth phase Other improvements and fixes Added villager stories for reading Improved construction pla
2025-09-23 00:41 UTC · Community Announcements · Shasaur
Added some new dialogue to the "What tidings?" option surrounding villagers describing their activities throughout the day Buckets of milk will no longer be baked entirely into cakes, only the milk from them When placing multiple decorations in a row, the rotation of the previous decoration will be carried over, making it easier to build things like fenced areas Updated the wording of some sentences to be less offensive Fixed "the The Building" in some dialogue Fixed some items being free during trading Fixed rose being clunky to decorate with Fixed villagers not opening up about their goals F
2025-09-11 15:42 UTC · Community Announcements · Shasaur
Villagers will now equip and wear any clothing or accessories you give them :) Added leafy sounds for some horticulture items and fixed basket sounding wooden Items are now handed over to a villager immediately upon quest completion Fixed construction not showing the new number of contributed items if you have the panel open while someone else contributes Fixed villagers writing book names in 'wingdings' Fixed thinking you can bake any new crafting idea Fixed rare situations where villagers would collectively stop doing stuff Fixed villagers throwing the book on the ground when writing in an u
2025-09-08 21:42 UTC · Community Announcements · Shasaur
Just a small patch to address some player feedback :) Fixed not writing down what villagers say in your journal Fixed tailoring hats wrecking havoc upon the world by infinitely creating them Fixed player not smiling Fixed not being able to drag belts into the right slot Fixed villagers getting stuck when trying to call over other villagers Made villagers in general less likely to get stuck
2025-09-03 16:04 UTC · Community Announcements · Shasaur
First of all, I apologise for the (very) long time since the previous update! To summarise, I've been working on a major code overhaul (explained in more detail below) which ended up taking much longer than expected to implement and finalise. This update is not directly related to the major one centered around villager agency and governance, but rather mainly behind-the-scenes changes which were long overdue to improve development speed and game quality overall. Fortunately, this is a sort of once-in-a-gametime overhaul, so there will definitely not be anything nearly as big and delayed as thi
2025-06-27 18:40 UTC · Community Announcements · Shasaur
Hey everyone! Sorry for the lack of updates recently, the summer holidays are upon us so I have been taking some time off to see family and old friends, but development progress should be returning to normal soon and you can expected regular updates in the coming weeks. In this blog post, I'd like to give you an update on the progress for the next major update.👑 Autonomy & GovernanceCounting the votes across the Steam and Discord, it seems that Autonomy & Governance is by far the most preferred option from the last feature poll, so that will be the focus for the next major release! Thanks to
Full appinfo as delivered by Steam PICS, changenumber 36839541. Also at /api/app/1881940/raw.
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