An idle RPG featuring a large focus on the customization of your play style to make every run unique. Create unbreakable skill combinations and advance your fighter to the point that even boss monsters will fear their strength!
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2024-12-05 20:23 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.10.70 Passive tree change! The passive tree has been changed in a way that nodes that you click on are not finalized until you click the save button. Instead they are put into a planner mode which allows for planning, exporting, and importing the tree. General: Change: Unity engine updated from 2022LTS to Unity 6. Bugfix: Clicking a button with a tooltip no longer causes the tooltip to show up after and linger. Bugfix: Crash on reorganizing the logger fixed. Passive: New: The way the passive tree is interacted with has changed. Change: Default colors for node links has b
2024-10-16 19:33 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.10.69 Arena: Balance: Skill Fury now rolls between 20-40 from 5-15. Balance: Skill Fungus Growth now rolls between 25-60 from 5-40. Added: Some fighters will now have + 15% crit chance and + 100% crit damage. Added: Some fighters will now have Skill: Summon Skeleton. Advanced Combat: New: Active Skill: Shield Smash - Damage is based off your armor, Strikes one opponent. New: Passive Skill: Temporal Shift - Stores 1 hit's worth of damage and combines it with the next. The stored damage is then reduced. New: Life Steal has been added to the game. (Regenerate a % of damage
2024-09-05 23:30 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.9.67 Arena: Balance: Multiplier to Module Experience gain increased to 1.2, from 1.1 when actively playing the arena. Balance: Multiplier to Item Find Rating increased to 1.2, from 1.1 when actively playing the arena. Advanced Combat: New: Skill Harden Up - Grants a Shell charge when taking a significant hit. (Significant hits deal at least 10% of a fighters health) New: Skill Summon Skeleton - Summons a skeleton minion that will fight alongside the fighter. New: Skill Summon Wolf - Summons a wolf minion that will fight alongside the fighter, Always inflicts bleed. New:
2024-08-20 15:49 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.9.66 Inventory: Change: Armory button now toggles the armory window button instead of just open. Bugfix: Unique items can now be removed properly from all inventory slots. Bugfix: Dragged items no longer show under other inventory items. Bugfix: No longer able to swap equipped items with inventory items. Bugfix: Combat stats preview for items now hides when no longer hovering over an item. Miscellaneous: Bugfix: Auto-Unlocked Skill Priority for previous players.
2024-08-18 21:24 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.8.65 General: New: A fighters skills can now be configured to allow a specific order of execution. > This also includes the ability to specify a chance for a skill to activate. Advanced Combat: Bugfix: Overcharge should now appear as a skill once obtained. Kingdom: Bugfix: Updates to territory text after attacking a territory. Passive: Bugfix: Skill nodes now properly update and check for new unlockables when being allocated. Miscellaneous: Change: Statistics now trigger and update text on various activites. (like rebirthing, or creating a totem)
2024-08-12 13:02 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.8.64 Advanced Combat: Bugfix: Skills Might and Heavy now work for the player again! Dungeon: Bugfix: Dungeon enter button now changes text when you earn enough to enter dungeon again. Kingdom: Change: Building Hunting Cabin has been disabled. Change: Leather is no longer an resource. Passive: Added: 6 new nodes for Skill Overcharge. (In total, allow up to 70% chance for power charge) UI: Skill descriptions adjusted. Miscellaneous: Added: Patreon supporter button added to the settings window. Added: Close buttons to the starting tutorial windows have been added. Bugfix: N
2024-08-07 02:44 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.8.63 Arena: Added: additional skills for fighters. Balance: fighters will now have 2 utility skills, and 4 offensive skills. Bugfix: Enabled again. Advanced Combat: Change: Buff cooldowns now update every tick compared to once per second. Change: Might Power renamed to Skill: Might Change: Heavy Attack Damage renamed to Skill: Heavy Change: Chance for Interrupt renamed to Skill: Interrupt Change: Chance for Relentless renamed to Skill: Relentless Change: Second Wind renamed to Skill: Second Wind Change: Hand of Hir'Rile renamed to Skill: Hand of Hir'Rile Change: Head Sta
2024-08-06 12:28 UTC · Community Announcements · #1MCLAMA
The PlayTest is officially out! Go to the store page and request access! For players who already have access, You don't need to request access. The key you have used is the same game. What to expect? Right now there is some more polishing and bugfixes being put out as more people mean more found bugs. But development is about to push some serious content out! Regarding what comes first may come as a community vote! Participate in our community vote in one week by visiting the discord and keep an eye out in the announcements channel. See you in the game!
2024-08-04 23:01 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.8.62 Dungeon: Added: You can now click on the multiplier and reset multiplier blocks to display the whole number. Bugfix: Dungeon essence is now saved at the end of the dungeon run. Notes: A number of changes has been made to the dungeons Essence/Enter/Ending code. Inventory: UI: Item interact buttons moved off the item info frame. Kingdom: Change: Territory ID renamed to Map Clears. Bugfix: Additional reset for module level bug that actually saves the fix. Miscellaneous: Added: A discord one-time pop-up after the player has played for 45 minutes. Added: Global Modifiers
2024-07-31 18:44 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.8.61 Advanced Combat: Bugfix: Starting tooltip for skill 'Marked' is updated when first inflicted. Inventory: Bugfix: Various errors when attempting to use buttons without an item selected. Kingdom: Optimization: Conquering now caps each sides troop limit simulation to 1 million. Bugfix: Earned module experience for conquering fixed. Note: Any user found above kingdom level 33, has been reset to level 33 for this patch. Miscellaneous: Change: Offline progress for projects no longer shows projects that don't gain any levels. Bugfix: Settings now defaults to the game tab.
2024-07-29 13:31 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.8.60 Clicker: New: Double clicking an clicker upgrade within 0.25 of a second will attempt to purchase the upgrade. New: Shift-Clicking an upgrade will attempt to purchase the upgrade. New: Upgrade preview now shows the next upgrade after purchase. New: Can now preview previously purchased uprades UI: Upgrade scroll wheel speed doubled. UI: Label added for clicker upgrades. Explore: UI: Label added for Explore queue. Dungeon: UI: Number format change for Multiplier and Multiplier on Reset. Bugfix: Should no longer be able to specify a run larger than your essence pool al
2024-07-13 21:07 UTC · Community Announcements · #1MCLAMA
August 6th, Tuesday. Eastern Timezone. The PlayTest is planned to accommodate up to 500 players for its first batch. This is by no means a limit but a buffer to potential chaos. More players will be accepted if there is any in the weeks following, and until the PlayTesting is over. PlayTest is planned to last until early access. Once you are in, you are in! Though players say the game is quite stable, the game is still considered in heavy development as there are a number of features yet to be added to the game. As such, theres a lot of testing. Feedback and constructive criticism are the most
2024-06-25 14:55 UTC · Community Announcements · #1MCLAMA
Playtest Multi Idle will soon be opening to a public PlayTest through steams PlayTest feature. There is currently plans for roughly 500 players at first, with more space opening after depending on feedback, bugs, and the number of player drop-offs. What to expect with PlayTest For those that already have access, Content will be roughly the same but with QoL additions.. But for players that are entering the PlayTest they will be granted the exact same build as what is currently being released to players. Current game updates have been reserved to just Quality of Life, Visual improvements and bu
2024-06-01 21:25 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.8.59 General: Bugfix: Combat Stats preview for various elements not using kingdom affixes correctly. Advanced Combat: Bugfix: Error caused by a future affix for Fungus Growth. Bugfix: Slowed ailment not working. Was giving Shocked instead. Bugfix: Slowed and Shocked can no longer have double debuffs. Instead, it updates the time. Bugfix: Slowed and Shocked were not counting down time. Hero: Added: Preventative measures for a Quest Error when starting an Quest. Bugfix: Quest reward for Multiplier on Reset no longer has decimals. Dungeon: Bugfix: Dungeon run log report now
2024-05-24 21:14 UTC · Community Announcements · #1MCLAMA
Patch Notes - Steam v0.7.58 Advanced Combat: Bugfix: UI Tooltip for Marked now has the correct description. Dungeon: Balance: Upon rebirth, Get a maximum of 180 + (30 per stage) essence for characters best stage. Balance: Opponenets now can have Fury and Disruption on stage 100 and after. Kingdom: New: Projects now give Honor Levels based on their all-time best level reached. New: Added new building - Workshop. Unlocked at 10 cleared maps. Provides Project Build Speed. New: Projects can now gain multiple levels instead of just once per Month Cycle. New: The following buildings now have an Enab
Full appinfo as delivered by Steam PICS, changenumber 38804888. Also at /api/app/1882880/raw.