Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:57 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-12-09 18:40 UTC · Community Announcements · Cool Birb
Thank you everyone for helping with developing the game, all friends and family that tried out the game. This is my first ever commercial game so I am not really that proud of it, I constantly want to change and improve it, but I must move on a start new projects because it's the right thing to do.
2023-11-23 00:24 UTC · Community Announcements · Cool Birb
*Finish MVP for rework *Added pixelated look as default
2023-05-11 00:12 UTC · Community Announcements · Cool Birb
First version of rework, going to slowly add to it over the month
2022-09-29 21:35 UTC · Community Announcements · Cool Birb
*Player shadow *weapon level up is now dropped by enemies
2022-05-29 23:45 UTC · Community Announcements · Cool Birb
Weapons Every projectile that has no gravity, now move more efficiently, allowing for more projectiles at a time. Every weapon has two firing modes with different ammo costs. (Secondary always costs more) All weapons are auto fire, which means you can hold in the firing button to fire. The following weapons have changed (Basically all of them): Axe is now always equipped and can be swung by either pressing mouse 4 or V, no longer deflects projectiles (planned to be added in again at a later date). damage is equal to half of combo + 30 Pistol now has ammo and two firing modes. new name Glocksto
2022-04-03 15:15 UTC · Community Announcements · Cool Birb
Hi, early access reveal didn't really go as planned, the only thing I wanted from the release was more feedback so I could structure the rest of the development and plan for the future, but I didn't get enough feedback from players. I did get one from a friend that the game simply didn't play and look satisfying enough. And a game that is centered around killing in a satisfying way, I took the feedback to heart and have now decided what to work on for April and May. Features planned for April: Weapon rework Projectile rework Particle effect overhaul Weapon secondary fire modes Fire Axe melee b
2022-03-23 00:32 UTC · Community Announcements · Cool Birb
Additions Post effects Anti aliasing settings Bloom intensity settings HDR setting Vsync setting Smart Devils (orange-ish) now only path to nearby wizard nodes Added confirmation pop-up when leaving game while alive enemy size variance (temporarily replaces limb cutting which is now on by default) Fixes Pickup lights no longer cast shadows, significantly improving performance Steam tags: removed "Action roguelike" and "Roguelike" tags, since the game isn't a roguelike Decreased damage on shotgun, increased spread Increased damage and explosive force of mines In progress Options for smart devil
2022-03-18 18:39 UTC · Community Announcements · Cool Birb
Build version 0.32 Added New game settings. added top 10 player's usernames to appear on the wizard Fixes Explosives were doing full damage on all targets hit Shotgun can now shoot dead Ghouls The game is about to be released. If anyone has any issues with the build, please post on the community hub and we'll sort things out. Thanks to all the beta testers for testing and future thanks to all future players.
2022-03-18 00:11 UTC · Community Announcements · Cool Birb
I'm just making this short post to notify you that there are features on the way and I plan to update the game rather frequently in the first three months. For the first two weeks I'm going to focus on working on things the beta testers have requested. After that all the features from new players will get reviewed and added. {STEAM_CLAN_IMAGE}/41842103/6346ea4c86f7342a001c26f573279686d2707263.png
2022-03-05 21:45 UTC · Community Announcements · Cool Birb
NEW Features: gain armor from pickup, if health is full Weapon UI, shows level and ammo for all equipped weapons. *click* sound on weapon empty. No longer pick up ammo when weapon is full. Max speed on enemies. Wizard telports periodically. Wizard is no longer counted in the wave and will remain until killed. primed grenades are now white and can be seen through objects. More detailed leaderboards, now also shows: combo, wave, kills and time Fixes: Enemy melee attacks weren't scaling correctly. enemy ranged attacks weren't scaling correctly. Navigation on "Hold out" wasn't working correctly. N
2022-02-19 23:57 UTC · Community Announcements · Cool Birb
Test this build and give feedback on balance The following issues are known: *Game crashes when many enemies die at once *Animations are not working correctly *Sound on weapons becomes glitched or turns off. *enemies get stuck in walls *rag-dolls disappear Please and thank
Full appinfo as delivered by Steam PICS, changenumber 34876379. Also at /api/app/1884850/raw.
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