Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-27 21:26 UTC · Community Announcements · Lost Rabbit Digital
Hey everyone, Big update! Lots of changes in this one - let's get into it: Gameplay Stop settled parts freezing in mid-air over a razed lot (#617) Warm the shaders behind the train screen, and cache the rest of the hot-path loads (#589) (#592) Make Explosive Expert do the thing it says on the tin (#581) (#586) Always give back the train's ride lock on level load (#562, #564) (#574) Swap NPC alerts, pain and breathing to the new voice actor packs (#569) (#572) Fire & Destruction Spread a razed building's ash over the ground it covered (#595 Part 2) (#622) \ Fire could not bring a building down
2026-08-10 14:09 UTC · Community Announcements · info
Tumblefire Update — August 9, 2026 Hey everyone, Big update! Lots of changes in this one — let's get into it: Gameplay Add store localization pipeline + 30 Steam locale bundles Name the bound key on interact prompts, draw them on top, label the hotbar and vitals (#516) Dress the New Game confirm as paper, unhide the stamp, warn only on real progress (#515) Crosshair style selector + Kenney CC0 crosshair/splat/particle assets Dust veil — denser slipstream + mid-height haze layer + ground fog to shroud the wake despawn (#459) Trailer assembler (ffmpeg xfade) + capture-status README (#497) Adding
2026-03-21 17:12 UTC · Community Announcements · HailBytes
Hey everyone, Big update! Lots of changes in this one — let's get into it: Gameplay Add GameplayFeedbackSystem for onboarding and loop feedback Add wooden bridge to Stillwater Crossing Updating mission scenes Add key remapping UI to options panel Add per-mission leaderboard with personal best records Add replay modifiers (speed run, pacifist, arsonist, ghost) Add NPC bark sounds on state transitions Controller rumble, patrol randomization, instant loads Add Western sunset shader background Add floating alert state indicator above NPC heads Remove consumable herbal remedies from loot tables Add
2026-03-04 05:54 UTC · Community Announcements · HailBytes
Hey everyone, We've been heads-down on a bunch of improvements since the last update. Here's what's new: Gameplay Wire stealth system end-to-end: NPCs findable, player registered, detection live Fire & Destruction Fix particle clumping by distributing emitters across object footprint Enhance fire effects, fix weapon fire triggers, add NPC panic animation Fix destruction timing: props linger briefly, buildings clean up faster Wire Dust Creek end-to-end: chaos objective, summary stats, score reset Rebuild fire system: LOD-based scale, EffectBlocks visuals, chaos score World & Environment Fix ski
2026-03-03 03:44 UTC · Community Announcements · HailBytes
You find gold where you find it. Sometimes that's a year late, knee-deep in a different river, using a different pan. We threw out the old engine. We threw out the next engine. We rebuilt in Godot 4.5. We lost some time. We found it again. And somewhere in the middle of all that, the game got better. Meaner. More on fire. The fire spreads again, faster now. The citizens run. The sheriff gets mad. You can burn down a saloon in about four seconds if you're not careful, and about three seconds if you are. The faction AI remembers what you did. The wanted system works. The chaos is there, and it i
2022-08-22 19:53 UTC · Community Announcements · Lost Rabbit Digital
Thank you for your bug reports! v0.3.18 8/22/2022: Remove stack of barrels from house on mountain Fix mountain mesh where ladder is to be a little lower Fix mountain mesh issue Fix skull on trading post Check bed colliders Fix mesh on church road Fix gravity on table Fix jail door Fix road mesh pick up tumbleweed Tables don't move in trading post Check door hinges for spacing issues Add some sand to the fields Fix uneven road segments in back country Connect road loop Disable sunbeams on graves except for tumbleman grave Fixed sand on edges of buildings Removed fratured glass Fixed door window
2022-08-22 05:33 UTC · Community Announcements · Lost Rabbit Digital
Hello thieves and vagabonds of Tumblefire! We're excited to release this next major version of Tumblefire, which has undergone many rebuilds and fixes behind the scenes to take into account feedback from 150 play testers we reviewed over the last 6 months. We've removed fire for the time being, and object fracturing remains behind the scenes FOR NOW! So what's the major focus of this update? Making the player and physics of the world MUCH smoother and making the world feel more alive. You'll notice a new main level, Prospectors Peak, when you try out this update. {STEAM_CLAN_IMAGE}/41853940/66
2022-02-17 14:37 UTC · Community Announcements · Lost Rabbit Digital
This update is close to our hearts because as we've watched all the streams and videos players have shared this week it's become clear that ammunition shops should be a source of chaos, havoc, and cacophony. https://media2.giphy.com/media/HhTXt43pk1I1W/giphy.gif?cid=ecf05e47tr2nt8igt20vxpzkvh8qi7s9xja4hv2wprjxkq3i&rid=giphy.gif&ct=g To support this deep-seated desire from the community, we spent all week adding in deep explosion logic to the game and oodles of explosives to ammunition shops. All bottles and weapons in the game now explode with unique sounds and visuals, pushing around other ph
2022-02-17 14:37 UTC · Community Announcements · Lost Rabbit Digital
This update is close to our hearts because as we've watched all the streams and videos players have shared this week it's become clear that ammunition shops should be a source of chaos, havoc, and cacophony. https://media2.giphy.com/media/HhTXt43pk1I1W/giphy.gif?cid=ecf05e47tr2nt8igt20vxpzkvh8qi7s9xja4hv2wprjxkq3i&rid=giphy.gif&ct=g To support this deep-seated desire from the community, we spent all week adding in deep explosion logic to the game and oodles of explosives to ammunition shops. All bottles and weapons in the game now explode with unique sounds and visuals, pushing around other ph
2022-02-12 04:12 UTC · Community Announcements · Lost Rabbit Digital
Added: - Bug report button in the options menu - Added doors exploded inwards in most buildings - Added super secret safe to bank - Add rigidbody doors on the ground or hanging on hinges to all buildings (so they look like they've been blown in) - Add props in to all empty buildings - Procedurally generate rocks, cactuses, bushes, grass, trees, cow skulls, and bone piles - Procedurally generate interiors for residential houses - Procedurally generate interiors for barber shops - Procedurally generate interiors for supply shops - Procedurally generate interiors for banks - Added a $5 cost to sp
2022-02-05 03:26 UTC · Community Announcements · Lost Rabbit Digital
Thank you to @gc_danny and @Gearomatic for the help with bug testing. What we are working on in the future: - Optimisation of new map - Fixing various visual bugs in the new map - Adding mechanics (upgrades, collectibles) - Various player bug fixes - More settings options (music volume, resolution) - Doors on buildings Added: - Tutorial - Main menu - PostFX - Level bounds to town_one (raspberry) - Rough draft of town_one, added buildings, flame engine, player, collectibles, UI canvas, steamworks manager, steam object managers, easy save 3 manager, and mission manager objects to scene. - Volum
Full appinfo as delivered by Steam PICS, changenumber 38390091. Also at /api/app/1885160/raw.
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