Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2025-12-16 23:53 UTC · Community Announcements · Cosmo D
Cosmo D here. I've posted the fourth Dev Diary for my next game, Moves of the Diamond Hand. This delves into the creation of the hub zone for the game, a city block. Hub zones offer a myriad of design and technical challenges. But with that challenge comes great opportunities for emergent dice-driven exploration and fun. https://store.steampowered.com/news/app/2778210/view/514102575975368963 Till next time, – Cosmo D ps: You can experience a scoped version of this (and a preview of the street) for yourself in the demo: https://store.steampowered.com/app/2778240/Moves_Of_The_Diamond_Hand_Demo/
2025-09-03 21:36 UTC · Community Announcements · Cosmo D
Cosmo D here. I've posted the third Dev Diary for my next game, Moves of the Diamond Hand. This delves into the disguise system for the game, and how you can use it to craft unique and powerful dice as you navigate all manner of treachery. https://clan.fastly.steamstatic.com/images/33031849/a90a409302b432af9c698641c93c65f3c3498698.png https://store.steampowered.com/news/app/2778210/view/534359891812287244 Till next time, – Cosmo D ps: You can experience a scoped version of this for yourself in the demo: https://store.steampowered.com/app/2778240/Moves_Of_The_Diamond_Hand_Demo/
2025-07-11 18:37 UTC · Community Announcements · Cosmo D
Cosmo D here. I've posted the second Dev Diary for my next game, Moves of the Diamond Hand. https://clan.akamai.steamstatic.com/images/33031849/07309bf417fa519a30da5925089e273199ebddaf.jpg This diary goes into depth on a new gameplay element in this game - wandering agents who patrol certain areas of the game, similar to guards in an immersive sim. But how you interact with them builds on Club Low and the Diamond Hand demo - with dice, of course. https://steamcommunity.com/games/2778210/announcements/detail/534354183830114361 Thank you for continuing on this journey with me. – Cosmo D ps: You
2025-06-20 02:47 UTC · Community Announcements · Cosmo D
Cosmo D here. I just shared the first devlog for my next game, Moves of the Diamond Hand. If you’ve played Betrayal at Club Low, this one builds on that same chaotic spirit—but with a deeper, more flexible dice system centered on tension, storytelling, and strategy. And if you’ve played my earlier games: we’re back in first-person! It’s a melding—and deepening—of all the elements. This post is all about dice drama: how I simulate rolls, why I love having too many dice, and how each one tells its own little story. You can read the full devlog here: 👉 https://store.steampowered.com/news/app/277
2025-02-21 16:40 UTC · Community Announcements · Cosmo D
I'm thrilled to announce my next game, Moves Of The Diamond Hand—my biggest and most ambitious project yet. 🎲 Play the free demo now: https://store.steampowered.com/app/2778240/Moves_Of_The_Diamond_Hand_Demo/ This Demo represents Chapter 1 of the game. It alone is roughly the length of Betrayal At Club Low and will be part of Steam Next Fest this coming week. https://store.steampowered.com/app/2778210/Moves_Of_The_Diamond_Hand/ This game brings together everything I’ve been building over the past ten years—refining my dice mechanics from Club Low while returning to the immersive first-person
2023-04-24 16:00 UTC · Rock, Paper, Shotgun
As the month of April draws to a close, it can only mean one thing. It's time to announce when we'll be liveblogging this month's RPS Game Club pick, Betrayal At Club Low! Well, it's not the only thing, of course, but listen, our secret pizza delivery agent only has an hour long window to spare us before they'll be whisked away on another top secret infiltration / flamingo thigh stew tasting mission, so make sure you mark your calendars for Friday April 28th at 4pm BST (that's 8am PDT / 11am EDT) to join us for our real-time liveblog chat. Read more
2023-04-05 11:58 UTC · Rock, Paper, Shotgun
A new month means it's time for the RPS Game Club to pick its next game, and I thought, you know what, let's do Betrayal At Club Low, the surreal nightclub RPG from Cosmo D Studios. Not only did we give it a Bestest Best when it came out in September last year, but just last month it was freshly annointed as the IGF Grand Prize winner, making it an excellent time to revisit this latest slice of Off-Peak City madness. Read more
2023-03-24 19:46 UTC · Community Announcements · Cosmo D
Betrayal At Club Low made a strong showing at the 25th Annual Independent Games Festival this week, walking away with two major awards - the Nuovo and the Seamus McNally Grand Prize. I'm incredibly honored to have gotten these awards and I thank everyone here for their continued support and enthusiasm for my games. Wow! While on the show floor, however, I did catch one bug, which I've hotfixed today. 1.07 Clicking on pizza upgrades when you're not at the oven will now trigger a reminder message. That's it! If you do find any lingering issues in the new build, post in the comments below.
2023-03-23 05:12 UTC · Rock, Paper, Shotgun
Cosmo D's surreal night club RPG Betrayal At Club Low was the big winner at tonight's IGF Awards, picking up both the Seumas McNally Grand Prize and the Nuovo Award. It was one of this year's frontrunners in terms of nominations, winning all but one of the awards it was up for this year. The other nomination was for Excellence In Design, which went to the also excellent The Case Of The Golden Idol, proving that, yep, once again the RPS Advent Calendar is at the forefront of great indie taste-making. Here's the full list of winners from tonight's event. Read more
2023-03-23 02:22 UTC · VG247
Betrayal at Club Low just won the Seumas Mcnally Grand Prize at the 2023 Independent Games Festival Awards, beating out some brillaint competition in Immortality, Neon White, Not For Broadcast, The Case of the Golden Idol, and Tunic. It joins a star-studden collection of indie greats like Her Story, Outer Wilds, Minecraft, and Return of the Obra Dinn. The awards show ran just ahead of the Developers Choice Awards which will be annoucning its own selection of winners later today. It was a killer line up, with some truly brilliant indie games remaining in the honourable mentions section includin
2023-02-08 01:50 UTC · Community Announcements · Cosmo D
Hi everyone. This patch has just one bullet, but it's helpful if you want to play the game at a lower difficulty. Fixed a bug where if you loaded a save after restarting the game and had more than 5 health, it would not display the 6th or 7th health tokens. Reloading would fix this, but now it works accross the board. In other news, Betrayal At Club Low has been nominated for three IGF awards, including the Seamus McNally Grand Prize. I'm amazed at the recognition, and the journey this game's been on thus far. Thanks for your continued support, as ever. And if you catch any new issues, please
2022-09-26 05:08 UTC · Community Announcements · Cosmo D
- Some people were reporting getting "stuck" in Iron Pizza mode. This has been addressed.\ - Minor typo fixes and tweaks
2022-09-18 12:55 UTC · Community Announcements · Cosmo D
Controller “keyboard” now hides when you click “No” or “Load” No longer can see “double” Jay in both the front of the club and sitting w/ Mo Typos fixed Fixed issue where you could retrigger “House Mix” quest after completing it Fixed issue where “Power of the Crowd” quest didn’t leave your journal if you failed to convince dancers to help you Thanks everyone for an awesome launch week!
2022-09-14 03:46 UTC · Community Announcements · Cosmo D
Here's a few recent fixes based on user feedback Loading saved games now opens a “yes/no” prompt, like save games. Lowered the “Adventure” difficulty down to $46 to prevent a possible softlock in the tutorial Player dice pool expanded to 12. Elevator SFX in garage finale no longer sounds too loud when master volume is turned down. It is unlikely that you’ll have that many dice in play, but it’s there just in case.
2022-09-11 05:36 UTC · Community Announcements · Cosmo D
Here's a few more bugs squashed 1.02. Adjusted wording for Nightclub Management Woes quest so it's clearer. Burst of music audio should no longer take place when quitting Fixed “Walk Away” button on dumpster not working if you don’t disable savegame message beforehand Fixed some camera clipping issues around the security station.
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