Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:28 UTC.
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2025-05-20 18:47 UTC · Community Announcements · TetraphobiaDev
Hey everyone, It’s been quite a while since I’ve done one of these development updates, rest assured Tetraphobia has been chugging along in development albeit a little slower than previously due to some ongoing IRL changes! I wanted to show off some of the recent changes I’ve been making for the newest titan who will be joining “The Four” in the Fractured Sky. The Titan of Greed represents all things trade and currency and his realm is full of valuables and riches that his followers have hoarded. {STEAM_CLAN_IMAGE}/42158496/7fd521ad8d6a8ccd7c8de99f7202add134c9aec2.png Exploring his realm will
2024-06-10 16:29 UTC · Community Announcements · TetraphobiaDev
Hey everyone, Tetraphobia is already 3 months in it's early access journey which has flown by! Thanks for everyone who has bought and wish listed the game and special thanks to those who are providing feedback on discord. This patch is focussed on smoothing out the early game experience and making the combat feel significantly more balanced. Tetraphobia suffered from some game design flaws and an unfair approach to RNG that were making the game more frustrating than fun. If you want a detailed breakdown of some of these changes you can check out my latest dev-log! Now onto patch notes! Tetraph
2024-03-18 18:30 UTC · Community Announcements · TetraphobiaDev
Hey everyone, Another bug fixing patch to help smooth out some of the smaller and annoying issues affecting gameplay. Fixed a problem that caused the player to get stuck in a permanently falling loop Removed the bushes from the shroom spore boss island to stop players getting on top of them and avoiding attacks. Fixed an issue that was causing the character to be able to move during the respawn animation and ramen screens Fixed an issue that caused food to not be dropped when using the vitality thorns food. Fixed an issue that made the trinket menu unusable when using the controller and upgrad
2024-02-27 17:53 UTC · Community Announcements · TetraphobiaDev
Hey everyone, I'm busy fixing a number of small and minor bugs but there was a few major issues that I wanted to fix quickly. Fixed an issue causing xbox elite controller to not work Fixed an issue where portals to islands would sometimes not lock when you had the exploding cats powerups Fixed an issue where the Health Modifier in the Tetradays would work when selected. Thanks for all the support so far and if you have any bugs, balance problems or want to give feedback please message me on the discord server! Cheers, Danny (Tetraphobia Solo-Dev)
2024-02-21 16:03 UTC · Community Announcements · TetraphobiaDev
Tetraphobia is OUT NOW! It’s launching with a 15% discount so go get it while it’s on sale! Tetraphobia has been a solo development adventure for many years and I’m so happy to be able to share the game with you. In its current state you can expect a well rounded build with lots of fun powerups and a number of unique bosses and enemies to challenge yourself against. Whilst I am happy with the current state of Tetraphobia, it has only been played on a handful of devices, so if you find some issues, problems or bugs with the game please reach out to me on discord or the steam forums so I can add
2024-02-08 17:40 UTC · Community Announcements · TetraphobiaDev
Hello everyone! The Tetraphobia release build has finally been locked in after a final round of bug fixing and is hitting early access on 21st February at 4pm GMT. I am extremely proud to finally be able to deliver you the vision of my game and I hope you're as excited as I am to finally get your hands on the game and give it a whirl. What To Expect? The Early Access build is a polished and well rounded build that should give you plenty of fun. I'd say at least 6-10 hours to experience everything and try a number of unique builds. Most importantly you get to travel along with your cat companio
2023-11-14 23:10 UTC · Community Announcements · TetraphobiaDev
Hello everyone! Your friendly Tetraphobia developer has emerged from his coding cave! Sadly, I have been pretty terrible at keeping development updates here and I apologise for that. Making a game by yourself is really hard and things like dev updates always seemed to end up at the bottom of the list. I will improve this when the game is in early access I can start to deliver more iterative updates. Now, onwards to the future - Last week Tetraphobia released it's new Story Trailer which helps explain the Titans origins and detail the world you're about to make chaotic. I'm extremely pleased wi
2022-10-02 18:50 UTC · Community Announcements · TetraphobiaDev
Second livestream :) Tetraphobia is participating in Steam NextFest and I'm here to walk you through the ins and outs of the demo and what to expect. Come join me to ask questions about future development, gameplay ideas and what to expect from early access. Looking forward to spending some time with you guys!
2022-10-02 18:43 UTC · Community Announcements · TetraphobiaDev
Tetraphobia is participating in Steam NextFest and I'm here to walk you through the ins and outs of the demo and what to expect. Come join me to ask questions about future development, gameplay ideas and what to expect from early access. Looking forward to spending some time with you guys!
Full appinfo as delivered by Steam PICS, changenumber 34876418. Also at /api/app/1886080/raw.
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