Hotfix 1.2.1
Super small patch for you all. I forgot to add the credits for the new music and sounds added in 1.2! You can find them in the root folder wherever you installed the game, under "Credits.txt". -Circuit
Save the last survivors after a deadly zombie virus has taken over your island home. Protect those closest to you at all costs and evacuate before supplies run out.
| App ID | 1887760 |
|---|---|
| App type | Game |
| Developer | FiveVolt Games |
| Publisher | FiveVolt Games |
| Homepage | https://twitter.com/FiveVoltGames |
| Release date | 2023-07-21 14:00 UTC |
| Release state | released |
| Content descriptors | General Mature Content |
| Free app | Yes |
| Store page | store.steampowered.com/app/1887760 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Epicenter VR.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:05 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 12933407 | 2023-12-11 21:26 UTC | ||
| mono-build | 12933400 | Mono version, modding friendly | 2023-12-11 21:26 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1887761 | 1.95 GB | 1.31 GB | 5822040069907440194 | branches: mono-build |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 12933407 | public | 2023-12-11 21:26 UTC | 2 hours ago |
| 12933400 | mono-build | 2023-12-11 21:26 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Super small patch for you all. I forgot to add the credits for the new music and sounds added in 1.2! You can find them in the root folder wherever you installed the game, under "Credits.txt". -Circuit
Update 1.2 is finally ready and available now! This update is probably the biggest yet, and I look forward to hearing any feedback here or on the Discord! Here's the patch notes! New stuff! HTC Vive is now officially supported New tutorial text for Vive specific controls Added Steamworks integration Added achievements and some stats Added the PEQ-15 laser/light combo for the M4 Added grenades to soldier zombies Added in-game radio Added ambient sounds Added vibration when shooting all guns Added alarm sounds to the helicopter crash Added highlight to grenade pins Changes and fixes! Fixed physi
Got a really short and sweet patch for you all. Turns out I managed to miss a checkbox allowing the new shotgun, flare gun, and their ammo types to be held with a toggled grip. This bug only affected those who had the toggle grip option enabled in the first place, so if you hadn't noticed or thought it was fine already, that's probably why. So here's the patch note: Fixed not being able to toggle grip on: Benelli M4 Flare Gun Buckshot Slugs Flares Thanks to the user who commented on the Version 1.1 announcement with the bug. If you'd like a centralized place to post about the game and report f
Update 1.1 has finally arrived! This update brings two new guns, vastly improved throwing, and more! Added Flare Gun Added Flare Added Benelli M4 Shotgun Added Buckshot Added Slug Added ability to stack shotgun shells/flares in hand and inventory Added ability to store shotgun shells in shell holder on the Benelli M4 Added tactical AK reload Added ability to shoot grenades and flashbangs to detonate them Updated all item offsets in player inventory Updated some item offsets in hand (namely the AK Mag) Updated throwing distance for all items (grenades are now viable) Updated ejection direction
This patch addresses quite a few bugs and issues brought to my attention since last month, as well as news related to modding! Thanks to those on my Discord for helping me identify and patch them! Here's a breakdown of the patch: Fixed NPCs walking though machine gun defenses Changed NPC behavior in mission 5, they now run to the police station and despawn at its door Converted most building's and object's colliders to concave mesh colliders. This should eliminate issues with shooting and moving around affected props Every ladder in the world has been updated to be climbable Updated colliders
Got another patch for everyone today! This one focuses on two issues regarding the mounted flashlight for the M4 rifle. Here are the patch notes: - Changed input for removing the weapon mounted flashlight to the trigger. - While holding the M4 rifle with both hands, the player can now use the trigger on the forward hand to toggle any mounted flashlight. I may update all attachments to be removed using the trigger in the future, but for now I wanted to address the specific case where trying to grab the M4's foregrip while a flashlight was attached would often cause the player to remove the flas
Turns out that when you heal using a medkit, only the UI on the tablet would update, and not the player's actual health value! This has been fixed! This bug was reported on my Discord. Feel free to join and share your experience with the game or any issues you encounter! -Circuit
Epicenter VR is now available for download on Steam! Join the Discord for news on updates, as well as a place to submit bug reports. I'm looking forward to hearing any feedback I can get!
Epicenter VR's first patch is now complete! These updates are based on feedback I received during an early access live stream hosted by IndieVR on YouTube! Here is a break down of the patch: Added glowing outline to objective items (Appears when close by, you'll still need to follow the compass) Added damage indication on screen Added suppressor spawner to ammo box Added player footsteps sounds Updated tutorial text Resized tutorial area's props/text Moved options panel down in main menu scene Increased player step height Updated mission compass headings to more closely align with objective lo
It's been 3 long years since I started working on Epicenter VR. It started as a flat-screen game for a school project a year before that, and between my last few semesters and work, I took that project and ported it to VR in the hopes of publishing my first game on Steam. Today I'm excited to make the announcement that Epicenter VR will be releasing this Friday (July 21st) and will be free-to-play.
Full appinfo as delivered by Steam PICS, changenumber 37452352. Also at /api/app/1887760/raw.
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