Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-29 18:41 UTC · Community Announcements · Emir Akyazi
I changed the rendering engine from GLES3 to GLES2 and corrected the color changes in the Environment Node. This little change by itself has tippled the performance of the game. I added, yet again, allot of the unused assets I made for the game before I originally released it. I don’t like leaving assets and the effort invested into those unused. I also changed the Depth draw mode to “opaque only” of many materials. This ensures that the finer details and transparency of those materials is visible now. I additionally learned how to give my Godot games FPS counters and added the option to activ
2026-08-08 18:17 UTC · Community Announcements · Emir Akyazi
I removed the lost shuriken particles for the player character that where never visible anyway.I reduced the amount of particles that fall from the sky and other resources to the half for better performance.I removed a lot of unused and unnecessary holder game objects and internal collision objects that never collided with the player in the first place.I removed a few scripts I attached to some objects that did not do anything.I added the rotator script to one of the tori that was supposed to spin.I yet again fixed the render priority and flickering issues of a few objects.I removed the unnece
2026-05-04 10:53 UTC · Community Announcements · Emir Akyazi
I added a non-functional link to my website, https://emirakyazisart.net/ , in the pause menu of the game.
2026-04-26 19:41 UTC · Community Announcements · Emir Akyazi
Hello. Back then when I was drawing my assets for my first game, AI Stories, I have not implemented all of them into the first unity or later on Godot version. I have checked through the unused assets and implemented the majority of them into the game now. So that the effort I invested into painting those textures won’t go to waste.The game world is a bit more fuller now then it was before.I fixed a few graphical gliches as well. They caused some of the materials of the game to have black flickering spots before.I also reduced the render distance and removed overlapping objects that could not
2025-10-10 18:25 UTC · Community Announcements · Emir Akyazi
Hello. I feel very uncomfortable that I have to write this, but it is sadly necessary. Due to the current political events happening in the USA, it is ethically not possible for me anymore to sell my games over a video game distribution service like steam. My games are often about peace, equality, kindness, environmentalism, empathy and everything that is just good. Things I want to stand for in real life as well. It has always been my childhood dream to make my own video games, open up my company as an adult, make allot of money with my games over steam and then basically save the world by do
2025-06-21 10:14 UTC · Community Announcements · Emir Akyazi
I finally learned how to upload a Linux build of my game onto steam.AI Stories can now be played on Linux mint 22.1. in a native way.I honestly don’t know if it also plays well on other Linux distributions. It is not a flat pack build.If you are facing compatibility issues on Linux, you can right click on the game in your steam library, go to properties, go to compatibility, activate “ Force the use of a specific Steam Play compatibility tool “ and then choose a runtime layer that works best for you. I chose the Steam Linux Runtime 3.0 ( sniper ) to be the default runtime for Linux.
2025-05-23 07:15 UTC · Community Announcements · Emir Akyazi
I changed almost all variables from a dynamic programming style to a static one. This should lead to a bit of an improved performance. I also changed the full screen toggle to two different buttons for full screen or windowed. The game remembers the setting and automatically applies a full screen or windowed window size on start.
2024-10-04 10:02 UTC · Community Announcements · Emir Akyazi
I finally learned how to add camera zooming in and zooming out to my third person games. You can now zoom in and out using the mouse wheel. If you want to see more of the whole game world, you can zoom out. If you want to have more of a first person experience, you can zoom in. Please wishlist my next game: https://store.steampowered.com/app/2801290/AI_Stories_Machine_Angel/
2024-09-06 16:33 UTC · Community Announcements · Emir Akyazi
I changed all update functions to fixed update. This should make the game more stable performance wise on weaker computers or when lag spikes occur. Please wishlist my next game: AI Stories: Machine Angel https://store.steampowered.com/app/2801290/AI_Stories_Machine_Angel
2024-08-18 19:12 UTC · Community Announcements · Emir Akyazi
Just a little bug fix and lore continuity update. There was a bug where the camera could go beyond looking up and down, this is now fixed. I changed one of the messages of Aria a little bit to make sure the lore of the next AI Stories games is properly continous. Please wishlist my next game: AI Stories: Machine Angel https://store.steampowered.com/app/2801290/AI_Stories_Machine_Angel/
2024-06-03 11:41 UTC · Community Announcements · Emir Akyazi
I added a better Full-screen image above the Full-screen toggle that is more visible. The Full-screen Toggle is now set to on by default, so it’s not confusing. I added a white ring around the Resume, options and save and exit button in the pause menu to make sure the player sees that the button is selected. I also added 2 white rings around the play button in the seizure and incentive scene before the main game starts when the mouse hovers over the button. I gave all reset buttons in both the pause and the options menu an inverted color version to make sure the player sees that the button is
2024-05-31 09:39 UTC · Community Announcements · Emir Akyazi
I set the game resolution to 1920x1080, the Menu items are now a bit smaller. I deactivated VSync to allow higher FPS and less stuttering. I also added a © Emir Akyazi at the down right in the pause menu to prove I made it all. Please Wishlist my next game. https://store.steampowered.com/app/2801290/AI_Stories_Machine_Angel/
2024-04-25 10:49 UTC · Community Announcements · Emir Akyazi
I added slider reset buttons to the music, sound, brightness and saturation sliders in the pause menu. I also changed the min value of the brightness slider to 0 and the max value to 1, if you want to play the game in complete darkness now, you can! The saturation slider can also now go down to 0. I also fixed a bug that caused the input letters of the key maps to be lower or upper case at certain moments, now they are all in upper case. The Mouse sensitivity slider can now be set to 0, if you want to play the game without using the mouse, you can do that now as well. I also set the pause menu
2024-04-16 10:29 UTC · Community Announcements · Emir Akyazi
Just a small adjustment update that also adds a reset button for the new mouse sensitivity slider. Please wishlist my next game on Steam: AI Stories: Machine Angel https://store.steampowered.com/app/2801290/AI_Stories_Machine_Angel/
2024-04-15 13:08 UTC · Community Announcements · Emir Akyazi
I learned how to make a mouse sensitivity slider and added it to the game's key mapping sub-menu. If the camera is moving too slow or too fast for you, you can now make it move slower or faster with this new slider. I also gave all the sliders in the pause menu their own unique grabber icons that I forgot to give them. I have now added all the extra options I still wanted to add to the game. Please wishlist my next game: AI Stories: Machine Angel https://store.steampowered.com/app/2801290/AI_Stories_Machine_Angel/
Full appinfo as delivered by Steam PICS, changenumber 38439423. Also at /api/app/1888520/raw.
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