Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-09-02 22:43 UTC · Community Announcements · P1
Hello, A new update fixing many reported bugs, and announcing our Nintendo Switch release for The Backrooms: Survival that supports cross-platform multiplayer with Steam! You can now play on Steam with your friends who play on Nintendo Switch! Changes: -Official Nintendo Switch Release Bug fixes: -Fixed some late level crashes -Fixed some entities unable to be damaged (rare bug) -Rebalanced some item spawn rated -Fixed some UI interacting bugs -Fixed some items not equipping -Fixed unequip bugs -Fixed entity AI bugs -Various smaller fixes (typos, UI glitches, etc)
2024-07-29 15:46 UTC · Community Announcements · P1
Changes: -Updated obituary and statistics GUI layouts and look -Fixed a bug where if you interact with vendors while moving you will keep moving -Fixed a bug with settings scrollbars not scrolling correctly -Fixed pumpkin head model clipping camera -Fixed vendor stock not automatically scrolling when using a controller/gamepad -Fixed a bug where the dialogue choice menu can "lockout" and get stuck on a choice when using controller/gamepad -Fixed some settings not saving properly -Reduced the amount of "look at me"/statue (gargoyle etc) entities that spawn -Reduced the sight/radius of statue/"l
2024-07-12 13:42 UTC · Community Announcements · P1
Changes: -Chance of "giant entities". A small chance that an entity can be much more bigger, aggressive, and stronger, but drops more items. You will know when you see them by the size. -Weakened entities will now sometimes start limping and moving slowly when hurt. This only affects certain entities -Optimization -Rebalancing of enemy stats -Resized some levels -Fixed freeze on respawn adventure mode and load screen not showing -Fixed a rare bug in multiplayer dropping items causing them to sometimes be other items -buffed candle (more bright) -It is now much faster to switch between weapons/
2024-07-03 16:34 UTC · Community Announcements · P1
Update: -Ability to select specific connected microphones for voice chat instead of being auto selected -Fixed gamepad bug where if an action (i.e jump) and menu confirm are binded the same button (i.e A) and you press the button on a menu button you would do that action (i.e jump) -When in a multiplayer game, if you lost connection completely previously (completely disconencted from the server, etc) you would still be in the game, just no longer connected or online. Now there is adisconnection message that is shown for this -Fixed almond water appearing purple -Fixed strength buff image missi
2024-06-27 21:38 UTC · Community Announcements · P1
-Vendor stock is now synced between all players -When you buy new items from vendors the new items appear on "your items" in the sell menu without having to reopen -Fixed vending machine not spawning sometimes bug -Fixed some vendor trading bugs -fixed some multiplayer desync issues -optimised much more base case
2024-06-24 18:58 UTC · Community Announcements · P1
-Fixed voice chat not working -many core game scripts have been updated and changed to fix general bugs hence upload size of the patch being big. We are in the process of overhauling much of the old code.
2024-06-22 20:07 UTC · Community Announcements · P1
Quick emergency fix to fix major bugs. -Fixed an item dupe exploit where dropping one item drops the whole stack but only reduces one -Fixed firing blunderbuss resulting in muzzleflash never disappearing -Fixed vendor spawn chance incredibly low
2024-06-22 13:05 UTC · Community Announcements · P1
Quick Patch Update: -Added revive player option in multiplayer adventure mode. Now when you die in multiplayer adventure you have the countdown to be revived else you respawn or give up as normal -Added native PS4/PS5 controller support keybindings -Fixed bug preventing you from assigning the same button to the same key. For example, this was an issue as you could not assign a gamepad d-pad to navigating menus if it was already bound to hotkeys -Fixed bug where entities usually always target the host player if the host and client are near -Tweaked entity sight detection so it is not as aggress
2024-06-18 12:37 UTC · Community Announcements · P1
Patch: -Fixed a "help button" panel appearing when closing text chat -Removed some test items that were accidentally added into game -Fixed entity chase/scream volume still present when its turned down low -Fixed entity footsteps still playing regardless of volume slider -Fixed revive prompt UI still showing after revive -Added sfx slider for voice chat volume -Fixed hotkey numbers slightly appearing off-screen -Fixed some sounds not being tied to volume sliders -Fixed frame rate setting being tied to quality
2024-06-17 22:20 UTC · Community Announcements · P1
Hello. We have released an update implementing controller support, adding new QoL, and fixing many bugs. Our Nintendo Switch port is finished and we are just waiting on some stuff that is out of our hands before it is released, however, hopefully, it isn't too long. The update size is relatively large due to the fact that we overhauled a lot of core systems and fixed up a lot of bugs that have been present for a while. Many systems were recoded from the ground up. -Added controller support. Controls can be rebinded for the controller and PC individually. The game can be played completely from
2024-05-08 14:47 UTC · Community Announcements · P1
Hello! We have released another content update featuring the usual bug fixes, changes and more. However, we have also introduced a new gameplay mechanic that will make it easier for you to acquire resources. Mining system - As acquiring some materials can be hard, we have added one of a few planned new mechanics that will help to acquire some materials. You will now be able to find ore deposits that can be mined to acquire those materials. Different levels have different ore deposits that can spawn and the frequency in which they do. You will need to find, craft, or buy a pickaxe to mine. Then
2024-05-02 14:44 UTC · Community Announcements · P1
Hello! We've released another game update! -Some weapons are now capable of inflicting status effects on entities. For example, some weapons can have a chance to inflict status conditions such as bleed, etc onto entities. These effects are shown on the weapon info. -Status Effect for entities: Bleed - same as the player's bleed status effect. inflicts damage over time to the entity. -Status Effect for entities: Poison - same as player. Inflicts poison over damage over time. No weapon has this by default weapons are enhanced with the poison kit get it. (We will add more entity status effects in
2024-04-23 10:53 UTC · Community Announcements · P1
Hello, Another quick patch to fix some bugs reported yesterday: -Fixed footsteps not playing sometimes -Fixed player body clipping through camera view on some skins/animations -Fixed slight hit delay on melee weapons (you may still see what appears to be a "delay" compared to the old system, but it's not. The old system would register an attack as soon as you press the attack key, before the weapon even connects with an entity, which shouldn't be. Now it registers when the weapon actually connects) -Fixed bug where electrician flashlight starts empty -Fixed a bug where the ladder in the new le
2024-04-22 17:57 UTC · Community Announcements · P1
Hello We've just released a new content update adding a brand new level, a complete overhaul for the weapon item system, several new achievements, and some more bug fixes. -Added a brand new level theme -Every weapon now has its own crit rate chance -Every weapon now has its own crit multiplier. -Every weapon stamina swing cost is different. The heavier the weapon, the more stamina it costs to swing. -Every weapon now has its own stun chance, which decides whether entities are stunned on hit. Heavier weapons generally have higher stun, at the expense of stamina cost/speed. -Every melee weapon
2024-04-18 12:37 UTC · Community Announcements · P1
Hello, Just a quick update to fix some multiplayer lobby bugs. Some of the bugs have been present for a while but only recently detected/reported. Fixed some multiplayer lobby bugs: -Fixed a big bug where sometimes active online games were not appearing in online lobbies (or only one at a time) -Fixed a bug where empty online games (one that all players leave) can still be shown in the lobby -Fixed a lobby bug preventing you from joining some games with the error message it is full -Fixed a bug where the lobby rooms are not updating in real time, for example, you see a room in the lobby and if
Full appinfo as delivered by Steam PICS, changenumber 38386946. Also at /api/app/1889640/raw.
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