2026-09-11 20:44 UTC · Community Announcements · CodeRadGames
Just a quick hotfix! In the last patch, I fixed a bunch of issues with PlayStation controllers, but unfortunately this introduced a small lag spike whenever game detects switching between keyboard/mouse and controller. Normally, this wouldn't cause any issues, but some controllers, such as the Xbox Razer Chroma V2 Controller, can sometimes be detected as both a keyboard/mouse and a controller at the same time. This could cause noticeable lag while playing with those controllers. This should now be fixed. Sorry about that, and thanks for your patience! If you run into any other issues, please l
2026-09-11 08:19 UTC · Community Announcements · CodeRadGames
Hello! First of all, thank you so much for playing Rogue Blight. I’m honestly still having a hard time believing how many people are playing and enjoying the game. I wasn't expecting this. I’m just one developer, so some things may take a little time, but I’ll do everything I can to keep improving Rogue Blight and make it as good as it can possibly be. This patch mainly focuses on fixing controller issues, especially those affecting PlayStation controllers. I’ve also taken care of a few other bugs that were reported, as well as addressing some boss balance issues brought up by the community, p
2026-09-08 07:05 UTC · GamingOnLinux
Rogue Blight recently released with Linux support - a great looking 2D action souls-inspired side-scroller that's getting some good user reviews. Read the full article here: https://www.gamingonlinux.com/2026/09/2d-souls-inspired-roguelite-rogue-blight-looks-great-and-its-out-now/
2026-09-07 17:35 UTC · Community Announcements · CodeRadGames
Hello! Thank you so much to everyone in the community for all the help, feedback, and bug reports! Just another quick patch fixing some of the reported issues. This patch also includes a lots of localization improvements. I’m still working through everything that has been reported and will continue working on fixes in the coming patches. Changes: Important Bug Fix: Some save files could become corrupted. (If you loaded your game and got a black screen.) This has now been fixed, and your save file should recover and work correctly. You will be taken to the Sanctuary. Sorry about this one! Optim
2026-09-05 09:07 UTC · Community Announcements · CodeRadGames
Hello! I was working on a larger patch, but I noticed a few reports of issues affecting ultrawide displays. So, rather than making you wait for the bigger update, I decided to push out this hotfix to address those issues with ultrawide. I’ve also listened to your feedback about Starting Gear not having enough of an impact, so I’ve rebalanced it to make your starting choices feel more meaningful. Changes: Bug Fix: Fixed the Blacksmith and Shop UIs not scaling correctly in later areas of the game when playing on ultrawide monitors. Starting Gear Balance: Gorilla: Each piece now increases Crit Ch
2026-09-04 23:43 UTC · Community Announcements · CodeRadGames
Another quick hot fix, mainly addressing localization issues. Bug Fixes: Fixed an issue where Simplified Chinese, Traditional Chinese, Korean, Japanese, Russian, and Ukrainian could sometimes display ▢ instead of certain characters. These languages should now display all characters correctly. Localization: Corrected several spelling mistakes in the Spanish localization. Corrected French localization issues related to gender-specific text. I just want to mention that the next things I’m planning to address are some lag spikes that can occur during certain fights, as well as adding native PlaySt
2026-09-04 13:16 UTC · Community Announcements · CodeRadGames
Hello! Just a quick small hot fix! Bug Fix: Fixed an issue where being stunned by an enemy while frozen and standing on the ground could cause the player to glitch out and become unable to move properly until jumping. Localization: - Corrected some of English localization (one of them was "Gold Stealen" instead of "Gold Stolen") - Corrected some Spanish localization spelling mistakes (thank you to 𝕷𝖔𝖗𝖉𝖆𝖆𝖘𝖙𝖆𝖗𝖔𝖙𝖍) Improvements: Zoker's Pants now properly cover the boots armor. Thank you so much for playing! I honestly can’t believe how much attention the game is getting. It’s truly
2026-09-03 15:09 UTC · Community Announcements · CodeRadGames
Hello Everyone!After years of development, Rogue Blight is finally out!In Rogue Blight, you’ll traverse a Slay the Spire-style map and battle a wide variety of enemies. The game is challenging, but every run rewards you with currency that can be used to permanently upgrade your character. The Story Mode also features a near-endless New Game+ system. Each time you complete the game, you can start another NG+ cycle with increased difficulty, letting you continue progressing and challenging yourself for as long as you want.There is also additional content in the form of Challenge Maps, short, int
2026-08-18 18:19 UTC · Community Announcements · CodeRadGames
Rogue Blight is coming to Steam in just over 2 weeks!Date: September 3rd, 2026Time: 4:00 PM BST / 11:00 AM EDT / 8:00 AM PDT
2026-06-18 19:36 UTC · Community Announcements · CodeRad
Bug FixesAchievements now unlock correctly. If you've beaten the demo multiple times before this fix, simply visit the Sanctuary and any previously earned achievements will unlock automatically.The Cartographer's Chart and Map Fragment blessings no longer appear on higher difficulties. These blessings have been removed from the demo version, as they currently provide no benefit.
2026-06-14 17:06 UTC · Community Announcements · CodeRad
Thank you!When I first started working on Rogue Blight, I never imagined that more than 11,000 people would end up following the journey. Seeing so many of you wishlist the game, play all the different demo version, playtests, share feedback, and support the project has honestly been incredible.From the bottom of my heart, thank you.Over the last few years, Rogue Blight has grown into something far bigger and better than I ever thought possible, and I'm beyond excited to finally share that the game will be launching in September 2026!And there's even more good news...Steam Next FestRogue Bligh
2026-06-07 13:38 UTC · Community Announcements · CodeRad
New ContentNew Legendary: Thebe's BeehiveNew Legendary: Boots of EnduranceNew Weapon Arts: Parrying Dagger, Iron Dagger, Iron Sword, Iron Rapier, and Ice WandNew Setting: Added a Target FPS option to Video Settings.Potions can now be switched and consumed during map and cutscenes.The Legendary Drop Chance upgrade can now be upgraded twice.Weapon attacks can now hit multiple targets at once. For example, a swing that hits a Wendigo can also hit its spawned minions.Bosses entering Phase 2 now lose their stun immunity slightly before the transformation animation finishes, allowing players to resu
2026-04-20 09:35 UTC · Community Announcements · CodeRad
As part of the Medieval Fest event, we’ve released a major update to the demo, bringing new content, systems, and improvements across the game.New Features: Legendary Gear has been added that can rarely drop from monsters, each with unique effects:Zima's Armor SetBloody Gorilla Armor SetSibs GlassesWendigo's Armor SetAdded a new Cartographer menu that displays all blessings discovered in previous runs.Starting gear now provides permanent buffs for the duration of a run.Added new stat and defence upgrades:Increase Max HealthIncrease Max ManaIncrease Max StaminaIncrease DefenceIncrease Elemental
2025-10-20 13:39 UTC · Community Announcements · CodeRad
Hey everyone,We’ve updated the game’s Unity version from 2022.3.24f1 to 2022.3.62f2, which includes important security fixes from Unity. This update was necessary due to a recent Unity vulnerability, and getting everything working again was quite a challenge since we’re already pretty far into development.Huge thanks to everyone for your patience and support during this process, it really means a lot.We’ll also be rolling out a solid demo patch for Steam Next Fest, with improvements and refinements based on community feedback.If you notice any new issues or bugs, please don’t hesitate to repor
2025-03-06 18:18 UTC · Community Announcements · CodeRad
Congratulations to the player known as Helrayzr for successfully completing the No Hit/Damage Challenge! Impressively, he made it all the way to the final boss, Wendigo, on Difficulty 3. As a reward for this incredible feat, he will be immortalized in the game with an NPC designed after him, which players can encounter in the '?' area of the full release. A huge thank-you to everyone who participated in the challenge! Your dedication and skill continue to impress, and we hope to see more amazing runs in the future. If you’d like to watch Helrayzr’s submitted run, you can find it below:
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