Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
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2025-06-07 03:55 UTC · Community Announcements · Candlebirdgames
The big 0.7.0 is here! I’ve poured a lot of time, effort and honestly some tears into this update. As per usual, it’s really tough to maintain motivation, as I’m still just a one man show (since I certainly don’t make enough to pay anyone to help). Enough of that though! This update FINALLY has the first glimpses of the End Game content. I’m really proud of the Massive Tier bots that come with this update, and I can’t wait to add some more in the future. Other than that, the last two HUB types are also in this patch, and I think they might actually be a little bit OP, but I’ll leave you guys t
2025-03-09 18:03 UTC · Community Announcements · Candlebirdgames
Oh wow, it's been a long while since I've posted an update log! I've actually done 4 stability patches since the last one in October (0.6.2-0.6.5 now). So I'll just compile all of the changes into one big post for now! The general work that's been done has mostly impacted the item Transfer automation, since I really wanted to clean all of that up. I also added some much needed QoL improvements as well as some new enemies and clean up passes on many of the biomes. Major Features: - Scrapper bot: This new bot has the ability of scrapping items and automatically selling them! It's still much more
2024-10-03 02:44 UTC · Community Announcements · Candlebirdgames
Major Features: - Added in the rest of Part 1 of the main quest line. I can’t say much about this without spoilers, I’m glad to say that the story up to the first Storm being dealt with is in the game. There will likely be more changes to come, but for now I’m happy with where things are going! - Added a new Lantern Bot. It’s a relatively low tier bot that produces light and deals some decent damage. This also comes with the change where basic bots no longer have a gross looking point light randomly floating next to them. (I had to remove it because it looked bad, but also because that many ov
2024-08-15 16:32 UTC · Community Announcements · Candlebirdgames
This update contains a whole new Boss in the Frozen biome. It also has the first of many achievements added in! I can't wait to see how many people try to hunt for all of the achievements in game. There's a surprising amount of work that I've been able to do over the past month, so I'm excited to release this patch. I was in between making this a major release, or a patch, but this update is jam packed with content. Major Features: - Achievements: I've added a little over 30 achievements to the game to challenge those of you who try to platinum a game. There are three achievements included for
2024-07-21 23:07 UTC · Community Announcements · Candlebirdgames
It's been a little over a month since the last small stability patch. I came back from a brief vacation and got back to work right away. Much of the work was (and continues to be) planning for what a 1.0 release would look like. It's still on the horizon, but it's always good to plan ahead. In terms of this patch, it's a lot of higher level content, as well as the hardest boss in the game! It's in the Scorched desert, in the Crater. It's not currently tied to the story, but since the mechanics are basically done, I decided to add it into the game for a bit of an optional challenge. Major Featu
2024-06-08 15:58 UTC · Community Announcements · Candlebirdgames
This one's just a bunch of changes to fix issues related to switching to a new world loading system. Hopefully it fixes some of the crashing issues as well as the quest line bugs that have popped up. ....also it adds new movement paths for the Storms, EFrag minable rocks, refactors enemy spawning, some new encounters, adds the ability to hide the crosshair in settings, adds encrypted messages to some of the notes for extra lore, and boosts post processing effects... The Eclipse. Hyd zdv ghdg*.>
2024-04-11 23:03 UTC · Community Announcements · SimplyJason
This is a surprisingly big update even though it hasn't been long since the last update. I've been busy making new enemies and allies, as well as tuning up some of the automation mechanics. Overall, this update is just a load of content that's balanced for the mid-game (which is technically the current "end game"). Major Features: New Allies: - Transfer Bots: These are a new type of ally that are in the small and medium tier. They act as small transfer points that can transfer items between storages. They function off of the same network as the player's transfers, but can be set up anywhere. T
2024-03-14 02:10 UTC · Community Announcements · SimplyJason
I’ve been busy cooking this update up! It started as a simple content pass where I was going to add more stuff around the map (which I did), but one of our community members had a great idea. This update has been unofficially called the “Krey” update and has a whole new Bot because of it. I really enjoy taking feedback and putting it into the game, and this one has to be one of my favorite suggestions! Major Features: - Recipe Browser: Accessed through the new Recipe Bot. You can now see any non-standard craft (aka cooking, blasting, refining etc.) recipe that you’ve made. You can also see unk
2024-02-27 03:11 UTC · Community Announcements · SimplyJason
Continuing with last update's momentum, this update brings with it another wave of content around the world. It focuses mostly on adding in some common structures that add more reason to explore around. I also fixed a bunch of bugs related to some of the more recent changes. Finally I through in the first-pass of a new feature. It's still a bit janky, so it's somewhat hidden, but if you want to try it out early, try walking up to an ally and pressing 'V'! Major Features: - Map Updates: I've added some repeated structures throughout the world that should be recognizable from a distance. They're
2024-01-15 18:23 UTC · Community Announcements · SimplyJason
After taking the winter break to refresh and reset my mindset, I think I'm ready to get back into the dev cycle. This month, we're starting off with some fun additions that I've been sitting on for a while. Major Features: - New Mobile Base Upgrade: The Tier 3 Mobile Base is the largest (obviously) so far. It can hold up to 8 modules (6 Tier 2 and 2 Tier 3), which should be absolutely insane in game! - New Ally! Flamer: The Flamer, as it says on the tin, uses fuel as ammo and shoots out jets of flame at enemies. This new bot is at the highest tier, so you'll have to get some of the new resourc
2023-11-30 17:57 UTC · Community Announcements · Candlebirdgames
Over the course of the month, I've been doing small updates to fix issues all over the game. Some of them were related to crashes, others were related to broken AI pathing, and overall the game should just be more stable. This isn't the most exciting update, for sure, but I just wanted to focus on making a good base to build other features on moving forward. Minor Features: - Changed how Enemy Event Spawns are calculated: In the past, all events randomly picked enemies based on the biome and mutation. This worked kind of well, but it could lead to situations where the waves are either way too
2023-10-25 03:05 UTC · Community Announcements · SimplyJason
After the Transfer bot update, I finally felt like it was appropriate to start implementing some of the things that I’ve had in my brain for the longest time. This update introduces some of the new high tier recipes that will require more than just hand-crafting. This includes compressing and using crafters to process basic resources into components. To use up these new resources, I’ve added several new big bots, with more to come! Major Features: - Compressing and Complex Crafting: These are two new methods of processing resources. Like blasting and refining, these machines require a fuel sou
2023-09-20 17:03 UTC · Community Announcements · Candlebirdgames
I've finally gotten around to adding in the first pass of Logistics to the game. This comes in the form of filterable transfer bots that can move items from one place to another! This update also comes with some much needed QoL changes and bug fixes. Major Features: - Transfer Bots; These bots come built into the player and are used to transfer items. To access them, you need to craft a Transfer Controller. Once you have that, you can right click with it equipped to access the filters, or left click on a storage you want to transfer FROM, then click on the storage you want to transfer TO. Ever
2023-08-30 15:08 UTC · Community Announcements · Candlebirdgames
For a while now, I've wanted to add some more interesting ways to get new blueprints. With this update, I've added the ability to either connect a Beacon to the Chronos, or Corrupt it. This unlocks the potential to get new unique blueprints based on the Beacon's status. Looking forward to seeing what you guys think of this change! Major Features: - Beacon Connection: Beacons now have two different states that the player can choose in the Beacon menu after a HUB has been spawned. Connecting to the Chronos allows you to purchase humanity-specific blueprints that are focused on creating the lates
2023-08-07 19:09 UTC · Community Announcements · Candlebirdgames
After doing a bunch of tests and gathering some feedback from some players, I've updated a lot of the recipes as well as stats for both enemies and allies. I've also snuck in like 7 new enemy types in both the Frozen biome and some other secret locations. Oh, also there's more Beacons! I was going to make this a minor update, but as I went through the changes I realized that there's a lot of content that's added with this patch, so now it's a major update! Major Features: - Added in several new Beacons around the map. The new ones should be much more difficult than the current ones for a bette
Full appinfo as delivered by Steam PICS, changenumber 34876574. Also at /api/app/1891010/raw.
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