Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:54 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-12-19 21:22 UTC · Community Announcements · OliverJ
New Product Research The higher-tech products will now need to be researched before production can start, and most will award a 5-year patent. During these years, the inventor will have exclusive manufacturing rights. Once the patent expires, other corporations can start production and local vendors will slowly start their own production and increase their quality over time. Most researchable products are not available from game start, but will appear over time. This will, in the next update, be extended with additional products, longer patents, licensing and trade in patents. Other improvemen
2024-10-22 19:34 UTC · Community Announcements · OliverJ
Various minor bugfixes
2024-10-05 18:59 UTC · Community Announcements · OliverJ
Climate Regions are now in specific climate zones that affect crop growing. Each region is either in a temperate, sub-tropical or tropical zone. Most crops will have a different yield in each zone. Wheat yields better in a tropical climate, but Cocoa will hardly yield at all. Note that in a game without all three regions present, all crops will revert to regular yield in all available climates. Seasons Products can now have season-specific consumer demand. Socks will have higher demand in winter and Ice Cream will have much higher demand in summer. Regions are located in either the northern or
2023-06-30 05:31 UTC · Community Announcements · OliverJ
Corporate bonds You can now issue bonds to borrow money from other corporations or investors. Set the interest rate and months to maturity to make the bond interesting to buyers. If you have spare cash, you can buy bonds to receive a monthly interest payment. Multiplayer Games can now be saved (and are auto-saved). When starting a new multiplayer game, a save-game can be loaded to continue playing that game instead of starting a brand new. The new corporate bond mechanic can be used to help out late-joining players by having cash-strong established players buy low interest bonds. All players c
2023-04-10 16:59 UTC · Community Announcements · OliverJ
CEO is now in version 0.4 after a makeover with all new graphics. All new in-world graphics UI finally scales. Will scale based on your monitor's DPI, but can also be changed in Options If the game allows funding new corporations, it is now possible to start a multiplayer or custom game without having a corporation at start. This allows you to form a corporation after start and customize your own investment and outside investment in the corporation. Improved performance (especially for slower computers) Fixed AI occasionally working too slow on slower computers Possibly to show a bubble over a
2023-03-10 07:58 UTC · Community Announcements · OliverJ
Players can now (re)join an ongoing multiplayer game Players can now liquidate and form new corporations in multiplayer games AI can't increase bonus above 5% When electing Chairman, a corporation will vote for its own chairman (so a person's voting shares becomes his personal shares + shares owned by corporations where he is chairman) Can now hire a CEO for a corporation if player is chairman Investor stats shown on Policy-page in corporation report Forming a new corporation requires minimum 10M with 10% ownership Interest rates are slightly higher and dependent on economy level Bugfixes in t
2023-02-05 19:06 UTC · Community Announcements · OliverJ
Raw Materials Trader unit added to Warehouse New setting (when creating a game) to allow Raw materials trader A player can form a new corporation if he finds himself without one (e.g. after a bankruptcy) New setting (when creating a game) to allow forming new corporations If a player is chairman of a corporation, he can hire himself as CEO Chairman can issue stock The value of a Natural Resources's quality now better reflects how much end products value high quality Adjusting spending on training, advertising or quality is now done in 5% increments (hold shift for full control) Research unit s
2022-08-07 11:04 UTC · Community Announcements · OliverJ
Building tooltip now includes annual profits Adjusted local vendor ratings (higher on easy, lower on hard) A purchasing unit with auto-link enabled will now look for a new supplier after 10 days of receiving no cargo Auto-link does a better job at looking at supply/demand when finding a new supplier Prepared for using Workshop for community translation. More info coming shortly. Fixed "net worth" goal not subtracting loans Fixed "profit" goal being operational profit instead of net profit AI is now able to issue shares Purchasing units show warning when the supplier is unable to supply Natural
2022-07-04 06:02 UTC · Community Announcements · OliverJ
Fixes problem where after updating to 0.3.47, many save-games would render the game unplayable.
2022-07-03 17:03 UTC · Community Announcements · OliverJ
Competitors are now less likely to build their own raw materials and intermediate products and more willing to buy from other corporations When looking at building layouts, the unit grid now shows the layout Building Layouts can be made for all buildings except offices It wasn't possible to merge two corporations if neither was the player's corporation Max number of years increased from 50 to 100 If a loan was paid back manually, interest wasn't charged for the current month. Find supplier window, corporation filter now includes Seaport (for imported goods) Inventory unit visualizes max level
2022-06-23 15:16 UTC · Community Announcements · OliverJ
More helpful tooltips (and a lot more coming over the next few updates) First version of a "Guide" to help players understand the game. This is very much work-in-progress and will be improved in the next few updates. Fixed multiple natural resource categories in the log settings (after loading a game) The Advertising unit (in Offices) was incorrectly more efficient than the Sales unit. This is fixed. Advertising unit can spend 4x as much as Sales, but will now get the same advertising effect per money unit. The "Stock" status (in unit cards) didn't show a background color so it was hard to tel
2022-06-18 10:48 UTC · Community Announcements · OliverJ
CEO wasn't paid, regardless of salary/bonus settings New logging category for discovered natural resources Investors won't sell for less than 10% above current stock price When sending offers to buy shares from other players, the initial offer is 10% above current stock price Brand rating updates correctly when switching between product type and product class policies If a purchasing unit does not have a current source, a warning symbol will be displayed in the unit matrix Clicking "Select Supplier" from a Purchasing unit with a previously set product type, will (initially) filter results base
2022-06-10 15:56 UTC · Community Announcements · OliverJ
Player can no longer manually change price in stores with a store manager Can no longer set unreasonably high prices When merging corporations the highest brand-rating of the two corporations is kept When buying an existing building, the brand was incorrectly changed in some units When merging corporations, some products would keep the other corporation's brand rating Dominance is now recalculated after a corporation merge When buying remaining shares to merge, a 20% premium must be paid The merger window now displays how much a merger will cost A corporation's Chairman, not CEO, is now respon
2022-06-05 21:20 UTC · Community Announcements · OliverJ
Bottom left of building window now always show an overview of used/available unit space Bankruptcy warning is now more visible and with an audible warning Regional settings changed to English (number formatting, month names) Speed 1 is slowed down by 40% Added a warning symbol when looking at an auction where the bid is for more than player's current cash on hand AI weren't controlled very well in multiplayer games. Fixed. Multiplayer games now respect the "Player Capital" setting instead of always using 100M Checkboxes now work better (easier to toggle them) in multiplayer games Occasional bu
2022-06-02 19:41 UTC · Community Announcements · OliverJ
Manufacturing, Livestock processing, Mining, Logging show units produced yesterday and capacity Multiplayer games can now include AI competitors Multiplayer games now better check for desyncing and will eject players out-of-sync so the game can continue for others Multiplayer games now require that all players run the same version Livestock processing would, because of rounding, produce some products at 101-104% efficiency Rounding-error in Manufacturing would occasionally make 100% efficiency look like 99% Various minor bug fixes
Full appinfo as delivered by Steam PICS, changenumber 38014200. Also at /api/app/1892620/raw.
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