Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
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2026-07-28 06:19 UTC · Community Announcements · ripple studio
Our biggest non-rewrite update ever... Where to begin...Highlights:Totems + HATED (PPE Mode)The core idea of Totems, outside of giving us a dedicated PPE mode, was to offer endgame players a route to make the game more difficult for themselves for the chance at exclusive reward. The totems were designed with the core game feel in mind, and are not meant to increase friction or decrease cooperation, just make the same game as hard as you want it to be. In the future, you may see temporary modes pop up with a slew of fresh/less focused/wackier/more fun-inspired totems. If you can think of fun ch
2026-06-16 02:58 UTC · Community Announcements · typ
HighlightsMade Ancient Ruins 100% Drop Chance and Great Eagles slightly more common for 2 weeks to help players access Memory of Flesh Easier :DAdded Auto-Claiming for Daily Attainments, no more needing to remember to claim your free gold!Added 'Gift on Death' to all Dungeon Keys, they'll be returned to your gift chest if you die with them!AdditionsAdded Dungeon Attainments for Memory of FleshChangesPolished many labels to help players adjust to new font (larger text sizes, etc)Reduced Some Ruby Attainment RequirementsAltered Base Damage of some Memory of Flesh projectiles +/-, made multi dama
2026-06-15 05:08 UTC · Community Announcements · ripple studio
HighlightsChat 2.0: Changed font rendering throughout the entire engineChanged the main game font too!Persistent scrollable messages, draggable window, manual resizing and automatic word wrapping( steam does not like the gifs we made, there were so many more and prettier gifs :( )Quick Emote Selection and Emote Panel for GameChatEmotes are also supported in above player chatText Fields now support more functionalities (Highlight, Copy/Paste, etc)(you're only getting the
2026-05-27 01:31 UTC · Community Announcements · ripple studio
if you thought the memory too troubling to revisit... we reduced the cost incurredAll ChangesReduced Entry Cost (333 -> 99 Silver) for Memory of HoneyTooltip updates for Proc Items (don't show % chance if 100% chance to proc)Revamped Proc Projectile functionality so that items like Headwind Hailer are a lot more effective to use (accurately aims at targets even if you're moving)Fixed Disconnect problems related to Setpiece changes.More Back-end Bug Fixes! of course :D Some Tooltip Changes for Example:and Night of Krampus for an example of non-100% chance to proc:hoping it's cleaner overall whe
2026-05-25 02:35 UTC · Community Announcements · typ
Added a new dungeon-spawning system: Memories.Memories will be solo dungeons made as extensions to existing content, either boss fights or short encounters with their own driving gimmick and a time limit. They wont come with all the bells and whistles of other dungeons, but they will provide more accessible avenues for us to stack onto the available content of the game-- especially in the "advanced" difficulty which is meant to be numerically oppressive to the current limits of progression. They will generally have secret easter-eggy entry methods, so that newer players don't come upon them by
2026-05-18 18:01 UTC · Community Announcements · ripple studio
The Honey Hive has arrived! Find your way in through new Setpieces in The Old East. This High-Intermediate difficulty dungeon will prove dangerous to fresh Level 20 characters, and if you're not careful... your dear 8/8s. It offers one new Unique (weapon) and one new Special (armor), and there will be an extension dungeon added to it soon (High-Experienced Difficulty)! Additions Added Honey Hive DungeonAdded Bee Nest Setpieces to The Old East in The DominionAdded a Universal Light to the player character (only visible to you), should help you see better in darker situations without limiting ou
2026-05-12 00:34 UTC · Community Announcements · hey
{STEAM_CLAN_IMAGE}/42220879/1bf74b7d86a8f9b34ad7e84a9c83451a5d6faca3.png Woah! We now support controllers of all kinds! Let's call this a beta but we think it works pretty well thus far. Let us know for sure in our discord: http://discord.gg/darza Additions Added full controller support (Beta) to PC and partial controller support to iOS/Android. Expecting a lot of bugs here, please be safe! No refunds. Added a Wireframe Map Overlay for an improved dungeon crawling experience. Added Map Mode Cycle for PC (Minimap → Full Map View → Wiremap Only → Wiremap + Minimap). Added a Rangefinder to the Qu
2026-05-05 21:49 UTC · Community Announcements · hey
We've been patching so much we're having to batch these patch notes into 1 patch to not spam our steam news too much! Additions Added World Loot Boost inheritance to The Reach (Reaper fight). Added to the Stopwatch in case you have it in your inventory outside of a Trial run. Added an in-game clock to the Mobile Map tab. Added a system message when a dungeon is chained. Changes Changed Chaining Portal UI sections to be farther from center-screen. Reduced Dungeon Key drop rates to compensate for free/natural Chaining. Slightly increased Silver/Gold costs for Chaining. Changed Gladiator Helmet a
2026-05-01 19:42 UTC · Community Announcements · hey
{STEAM_CLAN_IMAGE}/42220879/02e308222e10834b6eda3b1afaa0e662c4825e0c.png We're back with some quality of life improvements! We hope you enjoy them. Additions Added portal despawning to dungeons once the boss inside has died. Added a TP button to the Boss Health Bar when a player is within 20 tiles. Added Hold-Press on Mobile to swap with your currently equipped item from your inventory, backpack, or bag. Added Hold-Press on Mobile to consume Gems from your inventory or backpack. Previously, this only worked from bags. Added a tier comparison glow to equippable items in bags with a higher tier
2026-04-30 22:58 UTC · Community Announcements · hey
{STEAM_CLAN_IMAGE}/42220879/ae6dbe655c15c6da94e3a380d7817920f5ffd971.png Well, Ruby Attainments or the season format we just created isn't ending any time soon, Ruby Season 2: Ending starts soon though! Additions Added Season 2: Ending starts soon! Go check out the new Attainments and new ways to attain! Fixes Fixed Non-Proc AoEs not properly showing their inflicted Status Effects. Fixed a server memory leak. Fixed a server database issue. Fixed a Dungeon Generation issue causing unintended dispersion in some dungeons.
2026-04-28 22:35 UTC · Community Announcements · hey
We're back again with another patch! The biggest note is the 3rd pet affix is now unlockable with 5,000 Silver. Have fun and see you in the Dominion! Additions Added an option to unlock the 3rd pet affix slot for 5,000 Silver. Added invulnerability to Thief's Parrot to disallow some immediate cheese on certain classes. Added a new title and rewards to the top 3 spots on the seeded speedrun "Free UT On Completion" leaderboard. Changes Changed the default size of headers in Gravestones, Shields, and Containers. Let us know if any are too big! Changed Pet affix stat scaling in Pets (Rainbow: 5-7
2026-04-26 16:26 UTC · Community Announcements · hey
{STEAM_CLAN_IMAGE}/42220879/0324959760ccc50bbf922dedd50a2bf7f7ccf198.png We're back with a quick hotfix to patch some things up with pets and other stuff. Changes Decreased the price (75,000 → 50,000) of the Stopwatch in Semreh's Wares shop. Fixes Fixed Attainments bleeding into each other and being marked as complete when they were not. This will reset some Attainments, so enjoy the double rewards and/or score. There may still be some issues that we will address in a later patch. Fixed enemy-dropped Pet Tokens being generator items. They were supposed to be single-use. Sorry about that! Fixed
2026-04-26 01:57 UTC · Community Announcements · hey
Ruby ShieldWe're excited to finally release Ruby Shield! Kyle/darzuh spent a lot of time adding all of these new features and we all hope you enjoy the ruby shield, pets 2.0, and all the other changes! Shoutout Typ for his performance changes as well.Immediate note: Ruby Shield attainments are meant to be difficult. Starting in Season 3, we plan to balance them around roughly four weeks to complete. Some attainments may feel easy for some players and nearly impossible for others, and that is intentional.Season 1 will only last a few days so we can make sure everything runs smoothly. Season 2 w
2026-01-14 11:14 UTC · Community Announcements · kyle
{STEAM_CLAN_IMAGE}/42220879/49a0edc9d8f0c17b7bbfe6e59635a573a2ac7c84.png Hey! Here's a quick lil update to fix some Trials issues and balance changes to the event. Enjoy! Trials Changes Disabled the ability to drop items in Trials. Disabled the ability to re-enter Trials after leaving the dungeon. Fixed Coil of Ka speedrun attempts not tracking. Fixed Coil of Ka not showing in the leaderboards. This will unfortunately take a client update to go live. Fixed Trials leaderboard 'Total Completed' numbers not being accurate. Balance Changes Added armor pierce to Krampus' Holiday Heat furnace projec
2026-01-11 19:12 UTC · Community Announcements · kyle
{STEAM_CLAN_IMAGE}/42220879/33757adecf457fdb71fcfa24910f5e7b123a3ce6.png Ho ho ho! It's the most wonderful time of the year… eventually. A lot of real-life stuff came up for the team toward the end of the year, which pushed back a few release dates. Have no fear though. Granta's holiday cheer knows no time limit. It's still winter after all. With that in mind, we're officially dubbing Night of Krampus our new winter event, rather than tying it to a specific holiday. Event Details Start: 1/11/2026 PST End: 2/1/2026 at 5:00 PM PST {STEAM_CLAN_IMAGE}/42220879/2931c5292988bdf34cb7ea642e2a79cb3c496
Full appinfo as delivered by Steam PICS, changenumber 38733317. Also at /api/app/1895130/raw.
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