Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-07-06 09:58 UTC · Community Announcements · ELVNEKO (Akihisa)
I really appreciate you all for using my app.For the past three years since launch, I've been running this app quietly, without any budget for ads. When I first released this app, I never imagined that so many people would pick it up on Steam. I'm truly surprised.I will continue working on new software to help with your creative works, and of course, I'm going to keep improving this app as well. Specifically, I wanna actively keep up with the latest versions of UniVRM.New Logo and IconI recently redesigned my app's logo and icon,focusing more on improving its visibility.You can download logo d
2025-04-19 22:11 UTC · Community Announcements · ElvNeko (Akihisa Sakai)
Thanks for using my app. Last year, my wife was diagnosed with breast cancer, so, I had to take a break from my indie development. Thankfully, her surgery and follow-up treatment went well, so now I can spend my full time for my indiedev. What’s coming next for VRM Posing Desktop I'll keep actively following any updates to the VRM format going forward. If you’re interested in the release history or upcoming updates, feel free to check out the link below. https://elvneko.notion.site/11337098773e464d95d6d0fd06bea85e?v=751cd57509704b3d834d02774f878701&pvs=4 Next update plan remaking HUD(user inte
2023-08-31 23:32 UTC · Community Announcements · ElvinGameDev
vrm 1.0 support I updated VRoid SDK to v0.3.0 and UniVRM to 0.113.0. And so, now VRM Posing Desktop can import vrm1.0. {STEAM_CLAN_IMAGE}/41927856/69b053d3fd09638cf86913c3d79aa99454b39012.png Changes due to the UniVRM10 impact Due to MToon10 specifications, shadow color and appearance may differ from MToon when importing Series 0 models. Related UniVRM issues. * ShadeColor is not multiplying in MToon10 https://github.com/vrm-c/UniVRM/issues/2037 * In VRM 1.0, I would like the influence from light sources to be the same level as the old Shader (VRM/MToon). https://github.com/vrm-c/UniVRM/issues
2023-06-26 08:54 UTC · Community Announcements · Evelyn GameDev
Version 4.0.5 HDRI(360° Background) A sphere has been installed that can display 360° images in the scene. hdr files can be imported. Please use the background image panel to switch between fixed and 360° images. The anime style HDRI backgrounds in the presets were purchased from the Unity Asset Store. {STEAM_CLAN_IMAGE}/41927856/9879933f431072776237cdad18e209b9f3ded49c.png Root Transform option for VMC protocol Added a check box to the VMC protocol menu asking if Root Transform information should be sent. {STEAM_CLAN_IMAGE}/41927856/40655732b7074825831b89f573dd6b7ca64df946.png Future updates
2023-05-31 02:56 UTC · Community Announcements · Evelyn GameDev
Version4.0.2 IK bugfix Fixed body twisting when a character's hip bone is rotated. {STEAM_CLAN_IMAGE}/41927856/c90584507d1e115d8fd6493ad913e6c19406fcb3.png Mirror IK {STEAM_CLAN_IMAGE}/41927856/c5c8243f42a338675525096ba4b5de3fd84790ab.png Parallel movement of IK {STEAM_CLAN_IMAGE}/41927856/8e1961b5669c4d6371a321c81c80988c3b44060b.png Next Updates Supporting vrm1.0 and Update VRoid SDK. Future Updates * Look At IK * 360° Background(HDRI) * Adding Building-related Props * Recieve VMC protocol etc. My Update Schedule Link is here. https://www.notion.so/evelyngamedev/11337098773e464d95d6d0fd06bea8
2023-03-20 21:52 UTC · Community Announcements · Evelyn GameDev
Version3.5.5 I have received many questions about the temporary removal of the "Depth Of Field" when implementing the Save Scene feature. Therefore, I improved the quality of the post-effects prior to the implementation of the save scene function. High-quality post-effects Below is an example of a modified post effect. Bloom {STEAM_CLAN_IMAGE}/41927856/faff761f6ecd355efc6455baab6c237d1f57849c.jpg Lens Dirt {STEAM_CLAN_IMAGE}/41927856/b98e5a7c3bbb37ecf02d780514f85b40c45baef9.jpg Pixelate {STEAM_CLAN_IMAGE}/41927856/8b97f28a799e05a06b40ff97dde49805569f7693.jpg Other change Also, the FOV value is
2023-03-02 00:49 UTC · Community Announcements · Evelyn GameDev
Version3.5.3 {STEAM_CLAN_IMAGE}/41927856/8a3709216a6eb8fbd5b153f0133de9b830d025aa.jpg Added the ability to check the aspect ratio of a screenshot instead of a deleted preview function. (Resolution is not reproduced) {STEAM_CLAN_IMAGE}/41927856/5277204e1a081aac2a049703a7a98c57d7568505.jpg I'm tired today. Have a good day.
2023-02-23 02:02 UTC · Community Announcements · Evelyn GameDev
Shadow Function Added transparent ground that can project a shadow with respect to Y-coordinate 0. {STEAM_CLAN_IMAGE}/41927856/d2ff17a00f7ff9caed5cca3aa0ca7fe6868bcb8f.jpg Changing the color tint or transparency to the shadow changes the parameters of the transparent ground material. They do not interfere with the shadows reflected in the Props. Also, it cannot be used in conjunction with Point Light in Props. If you know of a transparency shader that can also render shadows from Point Light, I would appreciate it if you could let me know. Shadow from Point Light Create shadows with Point Ligh
2023-02-13 08:16 UTC · Community Announcements · Evelyn GameDev
Version 3.4.8 Thanks for using my app!! To implement the save scene feature, I first restructured the code about Props. {STEAM_CLAN_IMAGE}/41927856/9b045ac428b96e89f089cb0bd28b6798e81ae0b6.jpg In addition to just refactoring the code, I have also implemented the following additional features Separation of Props selection and property operations Undo and Redo of Transform Gizmo Transform editing when UI is hidden Replace Props function Ability to hide Props blendshape slider for props(fbx/glb) etc. Upcoming updates Upcoming updates Next I plan to implement scene saving (restoration of character
2022-09-03 19:11 UTC · Community Announcements · Evelyn GameDev
I removed the cause of the crash by having the user who was experiencing the crash check it out. {STEAM_CLAN_IMAGE}/41927856/fc63ee52d289a20eb9c9f3c85e82e20ea7ebaf6d.png I had a very hard time because the crash did not occur in my environment, but I suspected that the performance improvement efforts made in version 3.3.2 had some negative impact. So I reverted the source code to version 3.3.1 and implemented the "Unity animation clip export function" and "preset character changes" again. I have already confirmed that it works correctly with the help of users who actually experience crashes. It
2022-09-02 20:39 UTC · Community Announcements · Evelyn GameDev
Version3.3.2 Adding the QuQu_Peke model to character presets I added a high-quality preset character. Thanks to the author QuQu. They are available in the UnityAssetStore and can be purchased from the link below if you want to use them in your project. https://assetstore.unity.com/packages/3d/characters/humanoids/humans/ququ-peke-216646?aid=1011liAjm {STEAM_CLAN_IMAGE}/41927856/f792b936346910204c7b9c494fc739708063dec5.jpg Exporting pose data as Animation Clip of Unity Saving Unity animation clips is very easy on UnityEditor, but getting them to work on the built application was very hard work.
2022-08-28 12:10 UTC · Community Announcements · Evelyn GameDev
Version 3.3.1 Saving BlendShapes Added the ability to save shape key settings set on the 3D model. Since shape keys vary from 3D modeler to 3D modeler and are not common to all 3D models, the button is disabled if the key does not exist. {STEAM_CLAN_IMAGE}/41927856/2e71cc17b25f2e4ca130dece4399cc91364723a7.jpg Saving Camera Position Position and rotation can now be saved and applied from the Transform information of the main camera. {STEAM_CLAN_IMAGE}/41927856/cd2d796f7f08b5315864744eaf48fdc58eb91ea0.jpg IK for elbows and knees {STEAM_CLAN_IMAGE}/41927856/27735420c7bce7bf20c714540f84685fafbe797
2022-08-18 22:07 UTC · Community Announcements · Evelyn GameDev
Version3.2.9 Since it has been some time since the last update, we have added various functions this time. Listing of downloaded workshop pose data in the Pose Selection Panel Downloaded pose data can now be applied without using the Workshop Browser. The liability has also been improved considerably. {STEAM_CLAN_IMAGE}/41927856/037f04187cc0760a120b0a882a069a865ed90dde.jpg Shortcut key to change posture Only Windows can switch postures even when the application is inactive. On Mac, you can use shortcuts to switch poses only when the app is in the active state. {STEAM_CLAN_IMAGE}/41927856/8b697
2022-08-02 07:29 UTC · Community Announcements · Evelyn GameDev
Version3.2.8 Color Change function of Effect Props Effect Props color change enabled. {STEAM_CLAN_IMAGE}/41927856/e8ec36c553d2df688dab1e134a51b7dea70d858d.jpg Adding more Post Processing Bloom Produces fringes of light extending from the borders of bright areas of the image, creating the effect of an overflow of very bright light when the camera, or the eye, captures the scene. {STEAM_CLAN_IMAGE}/41927856/86882dde14cbed6b7fddd8174352fbab43e84974.jpg Grain Small particles of film coarsen the image and make it appear unprocessed. {STEAM_CLAN_IMAGE}/41927856/c1bea10a0ccb0f264a09da5e4ad5e93b8e1381
2022-07-25 17:36 UTC · Community Announcements · Evelyn GameDev
Version3.2.6 I updated many things in this update. Adding 150+ pose presets I'm going to add pose presets regularly. {STEAM_CLAN_IMAGE}/41927856/3350a6f722c2f494da8c96fb169f3a22b25927ec.png Picture background presets for Vtubers I replaced the previous background preset because it was not good. Thanks to the site for providing great free materials. https://sozaino.site/ {STEAM_CLAN_IMAGE}/41927856/ece215f0e87d7b8e7a344837246cc287decc894f.jpg Effect Style Props that can be rendered in Transparent PNG Added support for background transparency. {STEAM_CLAN_IMAGE}/41927856/0e532cb76b7bfd324ccb9e14
Full appinfo as delivered by Steam PICS, changenumber 37453606. Also at /api/app/1895630/raw.
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