Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-11-29 03:08 UTC · Community Announcements · captainspadge
This update fixes an issue with salvaging multiple items at a time where sometimes the wrong items would be scrapped. It also changes the hangar menu slightly to make it clearer when you're selecting a ship versus selecting a difficulty. Additionally: The Flamethrower was also adjusted to have a limited amount of fuel before needing to reload. The Ophiuchus now has the correct weapons listed on the ship select screen. The Eagle 2 has a new default loadout. The Demo was updated to the new version Big thanks to Max Edison for finding more bugs, even after basically doing everything there is to d
2024-11-22 01:29 UTC · Community Announcements · captainspadge
Hello all you wonderful space people! This update brings some extremely minor visual updates, but the main thing is that it updates the Demo to the current version of the game and it prevents players from binding the thumbsticks to things that they shouldn't be bound to. Additionally it fixes a bug with the new sorting system that I didn't notice until the most recent playthrough. I hope everyone is well amidst all the turmoil and insane weather patterns out there. A massive thank you to everyone who picks the game up during the autumn sale! And to everyone who reads this, you're the best! -Sc
2024-11-12 23:24 UTC · Community Announcements · captainspadge
Hello wonderful space people, this update has a small upgrade to the appearance of the hangar, as well as a small update to the way loot is sorted which allows me to disable a plugin that could sometimes cause issues or even crashes. It also removes the save game which was accidentally included in the last build which could potentially unlock two achievements upon opening the game for the first time.
2024-10-28 16:31 UTC · Community Announcements · captainspadge
Last update broke the initial entry if you won the game, this fixes it again. It also fixes the icon for the firing rate debuff.
2024-10-24 00:54 UTC · Community Announcements · captainspadge
This update has a couple of bug fixes: Fixed beam collision issue which could sometimes crash the game. Fixed potential second score screen being displayed after a loss. Sorry for the long delay since the last update, I have had a lot to deal with. Hopefully I should have more for you soon. Thank you so much to you all. -Scott
2024-08-09 20:40 UTC · Community Announcements · captainspadge
This update contains some more minor performance optimizations, as well as some tweaks to the sizes and general density of asteroids in stage backgrounds. It also fixes some instances where the target name and/or health display could be missing when a ship was targeted. The most exciting addition though is the new Flamethrower weapon! You don't need me to explain a flamethrower, it's a flamethrower! In space! Thanks so much to everyone reading this, and until next update have fun IN SPACE!
2024-07-24 22:19 UTC · Community Announcements · captainspadge
Hello lovely space people! Before I get to what's in this update, a friend of mine with a Steam Deck has told me that the Linux version of the game isn't working on Steam Deck, but that the Windows version is working properly under Proton. For anyone trying to play the game on a steam deck and it's not working go to properties -> compatibility and force it to use Proton. This update has a couple of small optimizations that shouldn't affect most users much but may help on really low-end systems. There are also some balance tweaks: -Slightly increased Railgun damage -Flechettes reworked to have
2024-07-17 01:39 UTC · Community Announcements · captainspadge
Fixed another potential soft lock when beating the game.
2024-07-04 23:14 UTC · Community Announcements · captainspadge
Hello fantastic space people! I want to first say thank you to all the new players who picked up the game recently. Please reach out to me with any issues, requests, feedback, or even just to say hello! This update fixes an issue where it could become impossible to submit a score and the game would be soft-locked. Apologies to anyone who missed saving a high score! This update also fixes an issue where the player could sometimes be charged twice for repairs at the end of a stage. The other fix is to the lighting on one of the stations in the background of the first stage. Again, thank you to a
2024-06-24 18:07 UTC · Community Announcements · captainspadge
This update is happening later than I had intended it to because I just recently moved to an apartment in a city, and I have been busy with that as well as finding work to pay rent. But late is better than never! The biggest update is that in the game stages the solar panels on the space stations look a lot more like solar panels now instead of light panels. This is primarily to aid visibility in stages with space stations close to the camera. Fixed an issue that was causing the burst upgrade to break some weapons that use ammo. They should now function as expected. I should hopefully have mor
2024-05-29 17:08 UTC · Community Announcements · captainspadge
Hello wonderful space people, this update contains a whole bunch of features that have been requested by players and that I just didn't have time to implement before now. There are a couple of other fixes and features as well: There is now an option to control the density of ships flying in the background. They can be turned off entirely or you can have quite a few flying around, it's up to you! There are options to reset controls to defaults. Currently this will reset both Gamepad and KB+M controls to defaults at once. I may eventually get around to allowing for each to be reset individually,
2024-05-24 20:25 UTC · Community Announcements · captainspadge
This is a smaller update containing mostly quality of life and UI fixes. I have made further changes to the level lighting with the goal of making the action stand out more from the background. In addition to slightly dimming the backgrounds I've added a slight fill light to each level just to the ship and weapon models. Here are some of the other fixes: Fixed: Stage timer now correctly starts when you gain control of your ship. Fixed: Run timer no longer doubles when saving and exiting a run. Fixed: Incorrect letter case on stage select menu Have fun and see you soon - IN SPACE! -Scott
2024-05-22 18:22 UTC · Community Announcements · captainspadge
After lowering the requirements for many achievements, I realized that some of these new numbers were still much higher than they should be if someone wanted to get them all before running out of content in the game. Nobody wants to keep playing a game for no reason other than grinding non-combat related stats, so I lowered all the fitting-related achievement requirements substantially. One of the players (shoutout to Max!) had the game crash when his ship energy was at basically zero during a boss fight, and I have made a couple small code changes to the way energy charges to hopefully addres
2024-05-17 23:50 UTC · Community Announcements · captainspadge
Fixed an issue where it was sometimes possible to get the score multiplier to increase past 25. Fixed an issue where sometimes weapons could drop with incompatible mods.
2024-05-13 22:28 UTC · Community Announcements · captainspadge
This update changes the Easy and Hard difficulties, reducing enemy projectile velocity, firing rate, and damage slightly on Easy and increasing them on Hard. The differences aren't extreme, but they add up with all the other differences to further separate the difficulties from one another. Additionally, I fixed a visual issue where the Deimos boss appeared to be firing a massive tractor beam.
Full appinfo as delivered by Steam PICS, changenumber 34876825. Also at /api/app/1897420/raw.
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