Kill monsters, dodge obstacles, collect coins, fight bosses, level up, be stronger, jump higher, run faster, and be infinitely stronger because I didn't implement a maximum level ¯_(ツ)_/¯
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:30 UTC
$1.99
$1.99
DLC
AppID
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Price
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Branches
Branch
Build ID
Description
Updated
Password
public
8950315
2022-06-16 15:38 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
1898571
windows · 64
87.13 MB
27.91 MB
6072010952398242759
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
8950315
public
2022-06-16 15:38 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:31 UTC.
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2022-06-15 20:22 UTC · Community Announcements · danilomacb
As a first-time game developer, balance is not my strength, so I think the game was very hard. To fix that, now when someone creates a new save, it will start with 10 lives instead of 5, and the level up price scale is 1 instead of 2. I also fix some bugs, the repeated sound on Esnowli fight is no logen running, the music is working on Esnowli fight too, and now the controller support will work better.